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#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <assert.h>
#include <unistd.h>
#include "main.h"
#include "list.h"
#include "tux.h"
#include "item.h"
#include "arenaFile.h"
#include "net_multiplayer.h"
#include "server.h"
#include "udp.h"
#ifndef PUBLIC_SERVER
#include "setting.h"
#include "choiceArena.h"
#include "screen.h"
#include "client.h"
#endif /* PUBLIC_SERVER */
static int netGameType;
int net_multiplayer_get_game_type()
{
return netGameType;
}
int net_multiplayer_init_for_game_server(char *ip4, char *ip6, int port)
{
int ret;
ret = server_init(ip4, ip6, port);
if (ret > 0) {
netGameType = NET_GAME_TYPE_SERVER;
}
return ret;
}
int net_multiplayer_init(int type, char *ip, int port, int proto)
{
netGameType = type;
switch (netGameType) {
case NET_GAME_TYPE_NONE:
break;
case NET_GAME_TYPE_SERVER:
switch (proto) {
case PROTO_UDPv4:
if (server_init(ip, NULL, port) != 1) {
error("Unable to initialize multiplayer game");
netGameType = NET_GAME_TYPE_NONE;
return -1;
}
break;
case PROTO_UDPv6:
if (server_init(NULL, ip, port) != 1) {
error("Unable to initialize multiplayer game");
netGameType = NET_GAME_TYPE_NONE;
return -1;
}
break;
}
break;
#ifndef PUBLIC_SERVER
case NET_GAME_TYPE_CLIENT:
if (client_init(ip, port) != 0) {
error("Unable to join multiplayer game");
netGameType = NET_GAME_TYPE_NONE;
return -1;
}
break;
#endif /* PUBLIC_SERVER */
default:
error("Unknown type of the network game [%d]", netGameType);
assert(0);
break;
}
return 0;
}
void net_multiplayer_event()
{
switch (netGameType) {
case NET_GAME_TYPE_NONE:
break;
case NET_GAME_TYPE_SERVER:
server_event();
break;
#ifndef PUBLIC_SERVER
case NET_GAME_TYPE_CLIENT:
client_event();
break;
#endif /* PUBLIC_SERVER */
default:
error("Unknown type of the network game [%d]", netGameType);
assert(0);
break;
}
}
void net_multiplayer_quit()
{
switch (netGameType) {
case NET_GAME_TYPE_NONE:
break;
case NET_GAME_TYPE_SERVER:
server_quit();
break;
#ifndef PUBLIC_SERVER
case NET_GAME_TYPE_CLIENT:
client_quit();
break;
#endif /* PUBLIC_SERVER */
default:
error("Unknown type of the network game [%d]", netGameType);
assert(0);
break;
}
netGameType = NET_GAME_TYPE_NONE;
}
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