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#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <assert.h>
#include <unistd.h>
#include "base/main.h"
#include "base/list.h"
#include "base/tux.h"
#include "base/item.h"
#include "base/arenaFile.h"
#include "base/net_multiplayer.h"
#include "base/server.h"
#ifdef SUPPORT_NET_UNIX_UDP
#include "net_unix/udp.h"
#endif
#ifdef SUPPORT_NET_SDL_UDP
#include "net_sdl/sdl_udp.h"
#endif
#ifndef PUBLIC_SERVER
#include "screen/screen_setting.h"
#include "screen/screen_choiceArena.h"
#include "client/screen.h"
#include "client/client.h"
#endif
static int netGameType;
int getNetTypeGame()
{
return netGameType;
}
#ifdef PUBLIC_SERVER
int initNetMulitplayerPublicServer(char *ip4, int port4, char *ip6, int port6)
{
netGameType = NET_GAME_TYPE_SERVER;
return initUdpPublicServer(ip4, port4, ip6, port6);
}
#endif
int initNetMuliplayer(int type, char *ip, int port, int proto)
{
netGameType = type;
switch( netGameType )
{
case NET_GAME_TYPE_NONE :
break;
case NET_GAME_TYPE_SERVER :
#ifdef SUPPORT_NET_UNIX_UDP
if( initUdpServer(ip, port, proto) != 0 )
{
fprintf(stderr, "Neomzem inicalizovat sietovu hru pre server !\n");
netGameType = NET_GAME_TYPE_NONE;
return -1;
}
#endif
#ifdef SUPPORT_NET_SDL_UDP
if( initSdlUdpServer(port) != 0 )
{
fprintf(stderr, "Neomzem inicalizovat sietovu hru pre server !\n");
netGameType = NET_GAME_TYPE_NONE;
return -1;
}
#endif
break;
#ifndef PUBLIC_SERVER
case NET_GAME_TYPE_CLIENT :
#ifdef SUPPORT_NET_UNIX_UDP
if( initUdpClient(ip, port, proto) != 0 )
{
fprintf(stderr, "Neomzem inicalizovat sietovu hru pre clienta !\n");
netGameType = NET_GAME_TYPE_NONE;
return -1;
}
#endif
#ifdef SUPPORT_NET_SDL_UDP
if( initSdlUdpClient(ip, port) != 0 )
{
fprintf(stderr, "Neomzem inicalizovat sietovu hru pre clienta !\n");
netGameType = NET_GAME_TYPE_NONE;
return -1;
}
#endif
break;
#endif
default :
assert( ! "Premenna netGameType ma zlu hodnotu !" );
break;
}
return 0;
}
void eventNetMultiplayer()
{
switch( netGameType )
{
case NET_GAME_TYPE_NONE :
break;
case NET_GAME_TYPE_SERVER :
#ifdef SUPPORT_NET_UNIX_UDP
eventServer();
#endif
#ifdef SUPPORT_NET_SDL_UDP
eventServer();
#endif
break;
#ifndef PUBLIC_SERVER
case NET_GAME_TYPE_CLIENT :
#ifdef SUPPORT_NET_UNIX_UDP
eventPingServer();
selectClientUdpSocket();
eventServerBuffer();
#endif
#ifdef SUPPORT_NET_SDL_UDP
eventPingServer();
selectClientSdlUdpSocket();
eventServerBuffer();
#endif
#endif
break;
default :
assert( ! "Premenna netGameType ma zlu hodnotu !" );
break;
}
}
void quitNetMultiplayer()
{
switch( netGameType )
{
case NET_GAME_TYPE_NONE :
break;
case NET_GAME_TYPE_SERVER :
#ifdef SUPPORT_NET_UNIX_UDP
quitUdpServer();
#endif
#ifdef SUPPORT_NET_SDL_UDP
quitSdlUdpServer();
#endif
break;
#ifndef PUBLIC_SERVER
case NET_GAME_TYPE_CLIENT :
#ifdef SUPPORT_NET_UNIX_UDP
quitUdpClient();
#endif
#ifdef SUPPORT_NET_SDL_UDP
quitSdlUdpClient();
#endif
break;
#endif
default :
assert( ! "Premenna netGameType ma zlu hodnotu !" );
break;
}
netGameType = NET_GAME_TYPE_NONE;
}
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