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path: root/src/base/net_multiplayer.c
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#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <assert.h>
#include <unistd.h>

#include "main.h"
#include "list.h"
#include "tux.h"
#include "item.h"
#include "arenaFile.h"
#include "net_multiplayer.h"
#include "server.h"

#include "udp.h"

#ifndef PUBLIC_SERVER
#    include "screen_setting.h"
#    include "screen_choiceArena.h"

#    include "screen.h"
#    include "client.h"
#endif

static int netGameType;

int getNetTypeGame()
{
	return netGameType;
}

int initNetMuliplayerForGameServer(char *ip4, int port4, char *ip6, int port6)
{
	int ret;

	ret = initServer(ip4, port4, ip6, port6);

	if (ret > 0) {
		netGameType = NET_GAME_TYPE_SERVER;
	}

	return ret;
}

int initNetMuliplayer(int type, char *ip, int port, int proto)
{
	netGameType = type;

	switch (netGameType) {
	case NET_GAME_TYPE_NONE:
		break;

	case NET_GAME_TYPE_SERVER:
		switch (proto) {
		case PROTO_UDPv4:
			if (initServer(ip, port, NULL, 0) != 1) {
				fprintf(stderr, _("Unable to inicialize network game as server!\n"));
				netGameType = NET_GAME_TYPE_NONE;
				return -1;
			}
			break;
		case PROTO_UDPv6:
			if (initServer(NULL, 0, ip, port) != 1) {
				fprintf(stderr, _("Unable to inicialize network game as server!\n"));
				netGameType = NET_GAME_TYPE_NONE;
				return -1;
			}
			break;
		}
		break;

#ifndef PUBLIC_SERVER
	case NET_GAME_TYPE_CLIENT:
		if (initClient(ip, port) != 0) {
			fprintf(stderr, _("Unable to inicialize network game as client!\n"));
			netGameType = NET_GAME_TYPE_NONE;
			return -1;
		}
		break;
#endif
	default:
		assert(!_("Variable netGameType has a really weird value!"));
		break;
	}

	return 0;
}

void eventNetMultiplayer()
{
	switch (netGameType) {
	case NET_GAME_TYPE_NONE:
		break;

	case NET_GAME_TYPE_SERVER:
		eventServer();
		break;

#ifndef PUBLIC_SERVER
	case NET_GAME_TYPE_CLIENT:
		eventClient();
		break;
#endif
	default:
		assert(!_("Variable netGameType has a really weird value!"));
		break;
	}
}

void quitNetMultiplayer()
{
	switch (netGameType) {
	case NET_GAME_TYPE_NONE:
		break;

	case NET_GAME_TYPE_SERVER:
		quitServer();
		break;

#ifndef PUBLIC_SERVER
	case NET_GAME_TYPE_CLIENT:
		quitClient();
		break;
#endif
	default:
		assert(!_("Variable netGameType has a really weird value!"));
		break;
	}

	netGameType = NET_GAME_TYPE_NONE;
}