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#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <assert.h>
#include <unistd.h>
#include "main.h"
#include "list.h"
#include "tux.h"
#include "item.h"
#include "arenaFile.h"
#include "net_multiplayer.h"
#include "server.h"
#include "udp.h"
#ifndef PUBLIC_SERVER
# include "setting.h"
# include "choiceArena.h"
# include "screen.h"
# include "client.h"
#endif
static int netGameType;
int net_multiplayer_get_game_type()
{
return netGameType;
}
int net_multiplayer_init_for_game_server(char *ip4, int port4, char *ip6, int port6)
{
int ret;
ret = server_init(ip4, port4, ip6, port6);
if (ret > 0) {
netGameType = NET_GAME_TYPE_SERVER;
}
return ret;
}
int net_multiplayer_init(int type, char *ip, int port, int proto)
{
netGameType = type;
switch (netGameType) {
case NET_GAME_TYPE_NONE:
break;
case NET_GAME_TYPE_SERVER:
switch (proto) {
case PROTO_UDPv4:
if (server_init(ip, port, NULL, 0) != 1) {
fprintf(stderr, _("Unable to inicialize network game as server!\n"));
netGameType = NET_GAME_TYPE_NONE;
return -1;
}
break;
case PROTO_UDPv6:
if (server_init(NULL, 0, ip, port) != 1) {
fprintf(stderr, _("Unable to inicialize network game as server!\n"));
netGameType = NET_GAME_TYPE_NONE;
return -1;
}
break;
}
break;
#ifndef PUBLIC_SERVER
case NET_GAME_TYPE_CLIENT:
if (client_init(ip, port) != 0) {
fprintf(stderr, _("Unable to inicialize network game as client!\n"));
netGameType = NET_GAME_TYPE_NONE;
return -1;
}
break;
#endif
default:
assert(!_("Variable netGameType has a really weird value!"));
break;
}
return 0;
}
void net_multiplayer_event()
{
switch (netGameType) {
case NET_GAME_TYPE_NONE:
break;
case NET_GAME_TYPE_SERVER:
server_event();
break;
#ifndef PUBLIC_SERVER
case NET_GAME_TYPE_CLIENT:
client_event();
break;
#endif
default:
assert(!_("Variable netGameType has a really weird value!"));
break;
}
}
void net_multiplayer_quit()
{
switch (netGameType) {
case NET_GAME_TYPE_NONE:
break;
case NET_GAME_TYPE_SERVER:
server_quit();
break;
#ifndef PUBLIC_SERVER
case NET_GAME_TYPE_CLIENT:
client_quit();
break;
#endif
default:
assert(!_("Variable netGameType has a really weird value!"));
break;
}
netGameType = NET_GAME_TYPE_NONE;
}
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