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#ifndef ITEM_H
# define ITEM_H
# define ITEM_SYNC_TIMEOUT 5000
# ifdef __WIN32__
# define random rand
# endif
# define ITEM_MAX_COUNT 1
# define ITEM_GUN_MAX_FRAME 8
# define ITEM_MINE_MAX_FRAME 1
# define ITEM_EXPLOSION_MAX_FRAME 10
# define ITEM_BONUS_MAX_FRAME 8
# define ITEM_GUN_WIDTH 50
# define ITEM_GUN_HEIGHT 20
# define ITEM_MINE_WIDTH 15
# define ITEM_MINE_HEIGHT 11
# define ITEM_EXPLOSION_WIDTH 40
# define ITEM_EXPLOSION_HEIGHT 40
# define ITEM_BIG_EXPLOSION_WIDTH 100
# define ITEM_BIG_EXPLOSION_HEIGHT 100
# define ITEM_BONUS_WIDTH 20
# define ITEM_BONUS_HEIGHT 20
# include "main.h"
# ifndef PUBLIC_SERVER
# include "image.h"
# endif
# include "list.h"
# include "tux.h"
# include "myTimer.h"
typedef struct item_struct {
int id;
int type; // type of thing
int x; // item position
int y;
int w; // item size
int h;
int frame; //number of animation
int count;
int author_id;
# ifndef PUBLIC_SERVER
image_t *img; //picture
# endif
} item_t;
extern bool_t item_is_inicialized();
extern void item_init();
extern item_t *item_new(int x, int y, int type, int author_id);
extern void item_get_status(void *p, int *id, int *x, int *y, int *w, int *h);
extern void item_set_status(void *p, int x, int y, int w, int h);
extern void item_replace_id(item_t * item, int id);
extern void item_add_new_item(space_t * spaceItem, int author_id);
# ifndef PUBLIC_SERVER
extern void item_draw(item_t * p);
extern void item_draw_list(list_t * listItem);
# endif
extern void item_event(space_t * listSpace);
extern void item_event_conglicts_shot_with_item(arena_t * arena);
extern void item_event_tux_give_item(tux_t * tux, item_t * item, space_t * spaceItem);
extern void item_tux_give_list_item(tux_t * tux, space_t * spaceItem);
extern void item_destroy(item_t * p);
extern void item_quiy();
#endif
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