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#ifndef ITEM_H
#define ITEM_H
#include "main.h"
#ifndef PUBLIC_SERVER
#include "image.h"
#endif /* PUBLIC_SERVER */
#include "list.h"
#include "tux.h"
#include "myTimer.h"
#define ITEM_SYNC_TIMEOUT 5000
#ifdef __WIN32__
#define random rand
#endif /* __WIN32__ */
#define ITEM_MAX_COUNT 1
#define ITEM_GUN_MAX_FRAME 8
#define ITEM_MINE_MAX_FRAME 1
#define ITEM_EXPLOSION_MAX_FRAME 10
#define ITEM_BONUS_MAX_FRAME 8
#define ITEM_GUN_WIDTH 50
#define ITEM_GUN_HEIGHT 20
#define ITEM_MINE_WIDTH 15
#define ITEM_MINE_HEIGHT 11
#define ITEM_EXPLOSION_WIDTH 40
#define ITEM_EXPLOSION_HEIGHT 40
#define ITEM_BIG_EXPLOSION_WIDTH 100
#define ITEM_BIG_EXPLOSION_HEIGHT 100
#define ITEM_BONUS_WIDTH 20
#define ITEM_BONUS_HEIGHT 20
typedef struct item_struct {
int id;
int type; /* type of the item */
/* position */
int x;
int y;
/* size */
int w;
int h;
int frame; /* number of animation frames */
int count;
int author_id;
#ifndef PUBLIC_SERVER
image_t *img; /* picture of the item*/
#endif
} item_t;
extern bool_t item_is_inicialized();
extern void item_init();
extern item_t *item_new(int x, int y, int type, int author_id);
extern void item_get_status(void *p, int *id, int *x, int *y, int *w, int *h);
extern void item_set_status(void *p, int x, int y, int w, int h);
extern void item_replace_id(item_t *item, int id);
extern void item_add_new_item(space_t *spaceItem, int author_id);
#ifndef PUBLIC_SERVER
extern void item_draw(item_t *p);
extern void item_draw_list(list_t *listItem);
#endif /* PUBLIC_SERVER */
extern void item_event(space_t *listSpace);
extern void item_event_conglicts_shot_with_item(arena_t *arena);
extern void item_event_tux_give_item(tux_t *tux, item_t *item, space_t *spaceItem);
extern void item_tux_give_list_item(tux_t *tux, space_t *spaceItem);
extern void item_destroy(item_t *p);
extern void item_quiy();
#endif /* ITEM_H */
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