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#ifndef ITEM_H
#define ITEM_H
#define ITEM_SYNC_TIMEOUT			5000
#ifdef __WIN32__
#define random rand
#endif
#define ITEM_MAX_COUNT				1
#define ITEM_GUN_MAX_FRAME			8
#define ITEM_MINE_MAX_FRAME			1
#define ITEM_EXPLOSION_MAX_FRAME	10
#define ITEM_BONUS_MAX_FRAME		8
#define ITEM_GUN_WIDTH				50
#define ITEM_GUN_HEIGHT				20
#define ITEM_MINE_WIDTH				15
#define ITEM_MINE_HEIGHT			11
#define ITEM_EXPLOSION_WIDTH		40
#define ITEM_EXPLOSION_HEIGHT		40
#define ITEM_BIG_EXPLOSION_WIDTH	100
#define ITEM_BIG_EXPLOSION_HEIGHT	100
#define ITEM_BONUS_WIDTH			20
#define ITEM_BONUS_HEIGHT			20

#include "main.h"
#ifndef PUBLIC_SERVER
#include "image.h"
#endif
#include "list.h"
#include "tux.h"
#include "myTimer.h"

typedef struct item_struct
{
    int id;
    int type;                   // type of thing

    int x;                      // item position 
    int y;

    int w;                      // item size
    int h;

    int frame;                  //number of animation
    int count;

    int author_id;
#ifndef PUBLIC_SERVER
    image_t *img;               //picture
#endif
} item_t;

extern bool_t isItemInicialized();
extern void initItem();
extern item_t *newItem(int x, int y, int type, int author_id);
extern void getStatusItem(void *p, int *id, int *x, int *y, int *w, int *h);
extern void setStatusItem(void *p, int x, int y, int w, int h);
extern void replaceItemID(item_t * item, int id);
extern void addNewItem(space_t * spaceItem, int author_id);
#ifndef PUBLIC_SERVER
extern void drawItem(item_t * p);
extern void drawListItem(list_t * listItem);
#endif
extern void eventListItem(space_t * listSpace);
extern void eventConflictShotWithItem(arena_t * arena);
extern void eventGiveTuxItem(tux_t * tux, item_t * item, space_t * spaceItem);
extern void eventGiveTuxListItem(tux_t * tux, space_t * spaceItem);
extern void destroyItem(item_t * p);
extern void quitItem();
#endif