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#include <stdlib.h>
#include <assert.h>
#include "main.h"
#include "arena.h"
#include "tux.h"
#include "item.h"
#include "shot.h"
#include "proto.h"
#include "idManager.h"
#include "net_multiplayer.h"
#include "serverSendMsg.h"
#ifndef PUBLIC_SERVER
# include "interface.h"
# include "image.h"
# include "radar.h"
# include "layer.h"
# include "screen_world.h"
# include "screen_setting.h"
# ifndef NO_SOUND
# include "sound.h"
# endif
#endif
#ifdef PUBLIC_SERVER
# include "publicServer.h"
#endif
#ifndef PUBLIC_SERVER
static image_t *g_item[ITEM_COUNT];
#endif
static bool_t isItemInit = FALSE;
bool_t isItemInicialized()
{
return isItemInit;
}
void initItem()
{
#ifndef PUBLIC_SERVER
g_item[GUN_DUAL_SIMPLE] = addImageData("item.dual.png", IMAGE_ALPHA, "item_dual_simple", IMAGE_GROUP_BASE);
g_item[GUN_TOMMY] = addImageData("item.tommy.png", IMAGE_ALPHA, "item_tommy_simple", IMAGE_GROUP_BASE);
g_item[GUN_SCATTER] = addImageData("item.scatter.png", IMAGE_ALPHA, "item_scatter_simple", IMAGE_GROUP_BASE);
g_item[GUN_LASSER] = addImageData("item.lasser.png", IMAGE_ALPHA, "item_lasser_simple", IMAGE_GROUP_BASE);
g_item[GUN_MINE] = addImageData("item.mine.png", IMAGE_ALPHA, "item_mines_simple", IMAGE_GROUP_BASE);
g_item[GUN_BOMBBALL] = addImageData("item.bombball.png", IMAGE_ALPHA, "item_bombball_simple", IMAGE_GROUP_BASE);
g_item[ITEM_MINE] = addImageData("mine.png", IMAGE_ALPHA, "item_mine_simple", IMAGE_GROUP_BASE);
g_item[ITEM_EXPLOSION] = addImageData("explosion.png", IMAGE_ALPHA, "item_explosion_simple", IMAGE_GROUP_BASE);
g_item[ITEM_BIG_EXPLOSION] = addImageData("big-explosion.png", IMAGE_ALPHA, "item_big-explosion_simple", IMAGE_GROUP_BASE);
g_item[BONUS_SPEED] = addImageData("item.bonus.speed.png", IMAGE_ALPHA, "item_bonus_speed", IMAGE_GROUP_BASE);
g_item[BONUS_SHOT] = addImageData("item.bonus.shot.png", IMAGE_ALPHA, "item_shot_speed", IMAGE_GROUP_BASE);
g_item[BONUS_TELEPORT] = addImageData("item.bonus.teleport.png", IMAGE_ALPHA, "item_teleport_speed", IMAGE_GROUP_BASE);
g_item[BONUS_GHOST] = addImageData("item.bonus.ghost.png", IMAGE_ALPHA, "item_ghost_speed", IMAGE_GROUP_BASE);
g_item[BONUS_4X] = addImageData("item.bonus.4x.png", IMAGE_ALPHA, "item_4x_speed", IMAGE_GROUP_BASE);
g_item[BONUS_HIDDEN] = addImageData("item.bonus.hidden.png", IMAGE_ALPHA, "item_hidden_speed", IMAGE_GROUP_BASE);
#endif
isItemInit = TRUE;
}
item_t *newItem(int x, int y, int type, int author_id)
{
item_t *new;
new = malloc(sizeof(item_t));
assert(new != NULL);
new->type = type;
new->id = getNewID();
new->x = x;
new->y = y;
new->frame = 0;
new->count = 0;
#ifndef PUBLIC_SERVER
new->img = g_item[type];
#endif
new->author_id = author_id;
switch (type) {
case GUN_DUAL_SIMPLE:
case GUN_SCATTER:
case GUN_TOMMY:
case GUN_LASSER:
case GUN_MINE:
case GUN_BOMBBALL:
new->w = ITEM_GUN_WIDTH;
new->h = ITEM_GUN_HEIGHT;
break;
case ITEM_MINE:
new->w = ITEM_MINE_WIDTH;
new->h = ITEM_MINE_HEIGHT;
break;
case ITEM_EXPLOSION:
#ifndef NO_SOUND
playSound("explozion", SOUND_GROUP_BASE);
#endif
new->w = ITEM_EXPLOSION_WIDTH;
new->h = ITEM_EXPLOSION_HEIGHT;
break;
case ITEM_BIG_EXPLOSION:
#ifndef NO_SOUND
playSound("explozion", SOUND_GROUP_BASE);
#endif
new->w = ITEM_BIG_EXPLOSION_WIDTH;
new->h = ITEM_BIG_EXPLOSION_HEIGHT;
break;
case BONUS_SPEED:
case BONUS_SHOT:
case BONUS_TELEPORT:
case BONUS_GHOST:
case BONUS_4X:
case BONUS_HIDDEN:
new->w = ITEM_BONUS_WIDTH;
new->h = ITEM_BONUS_HEIGHT;
break;
}
return new;
}
void getStatusItem(void *p, int *id, int *x, int *y, int *w, int *h)
{
item_t *item;
item = p;
*id = item->id;
*x = item->x;
*y = item->y;
*w = item->w;
*h = item->h;
}
void setStatusItem(void *p, int x, int y, int w, int h)
{
item_t *item;
item = p;
item->x = x;
item->y = y;
item->w = w;
item->h = h;
}
void replaceItemID(item_t * item, int id)
{
replaceID(item->id, id);
item->id = id;
}
#ifdef PUBLIC_SERVER
static void action_countitem(space_t * space, item_t * item, int *count)
{
if ((item->type >= GUN_DUAL_SIMPLE && item->type <= GUN_BOMBBALL) ||
(item->type >= BONUS_SPEED && item->type <= BONUS_HIDDEN) ) {
(*count)++;
}
}
static int getCountWeaponOrBonusItem(space_t * spaceItem)
{
int count = 0;
actionSpace(spaceItem, action_countitem, &count);
return count;
}
#endif
void addNewItem(space_t * spaceItem, int author_id)
{
arena_t *arena;
item_t *item;
int new_x, new_y;
int type;
#ifdef PUBLIC_SERVER
if (getCountWeaponOrBonusItem(spaceItem) >= atoi(getSetting("MAX_ITEM", "--max-item", "100"))) {
return;
}
#endif
#ifndef PUBLIC_SERVER
if (isSettingAnyItem() == FALSE || getNetTypeGame() == NET_GAME_TYPE_CLIENT) {
return;
}
#endif
arena = getCurrentArena();
findFreeSpace(getCurrentArena(), &new_x, &new_y, ITEM_GUN_WIDTH, ITEM_GUN_HEIGHT);
type = GUN_DUAL_SIMPLE;
#ifndef PUBLIC_SERVER
do {
#endif
switch (random() % 12) {
case 0:
type = GUN_DUAL_SIMPLE;
break;
case 1:
type = GUN_SCATTER;
break;
case 2:
type = GUN_TOMMY;
break;
case 3:
type = GUN_MINE;
break;
case 4:
type = GUN_LASSER;
break;
case 5:
type = GUN_BOMBBALL;
break;
case 6:
type = BONUS_SPEED;
break;
case 7:
type = BONUS_SHOT;
break;
case 8:
type = BONUS_TELEPORT;
break;
case 9:
type = BONUS_GHOST;
break;
case 10:
type = BONUS_4X;
break;
case 11:
type = BONUS_HIDDEN;
break;
}
#ifndef PUBLIC_SERVER
} while (isSettingItem(type) == FALSE ||
(getNetTypeGame() == NET_GAME_TYPE_NONE && type == BONUS_HIDDEN));
#endif
item = newItem(new_x, new_y, type, author_id);
addObjectToSpace(spaceItem, item);
if (getNetTypeGame() == NET_GAME_TYPE_SERVER)
proto_send_additem_server(PROTO_SEND_ALL, NULL, item);
#ifndef PUBLIC_SERVER
if (getNetTypeGame() != NET_GAME_TYPE_CLIENT)
addToRadar(item->id, new_x, new_y, RADAR_TYPE_ITEM);
#endif
}
#ifndef PUBLIC_SERVER
void drawItem(item_t * p)
{
assert(p != NULL);
addLayer(p->img, p->x, p->y, p->frame * p->w, 0, p->w, p->h, TUX_LAYER);
}
void drawListItem(list_t * listItem)
{
item_t *thisItem;
int i;
assert(listItem != NULL);
for (i = 0; i < listItem->count; i++) {
thisItem = (item_t *) listItem->list[i];
assert(thisItem != NULL);
drawItem(thisItem);
}
}
#endif
static void action_itemevent(space_t * space, item_t * item, void *p)
{
my_time_t currentTime;
currentTime = getMyTime();
item->count++;
if (item->count == ITEM_MAX_COUNT) {
item->count = 0;
item->frame++;
}
switch (item->type) {
case GUN_TOMMY:
case GUN_DUAL_SIMPLE:
case GUN_SCATTER:
case GUN_LASSER:
case GUN_MINE:
case GUN_BOMBBALL:
if (item->frame == ITEM_GUN_MAX_FRAME)
item->frame = 0;
break;
case ITEM_MINE:
if (item->frame == ITEM_MINE_MAX_FRAME)
item->frame = 0;
break;
case ITEM_EXPLOSION:
case ITEM_BIG_EXPLOSION:
if (item->frame == ITEM_EXPLOSION_MAX_FRAME)
delObjectFromSpaceWithObject(space, item, destroyItem);
break;
case BONUS_SPEED:
case BONUS_SHOT:
case BONUS_TELEPORT:
case BONUS_GHOST:
case BONUS_4X:
case BONUS_HIDDEN:
if (item->frame == ITEM_GUN_MAX_FRAME)
item->frame = 0;
break;
}
}
void eventListItem(space_t * spaceItem)
{
actionSpace(spaceItem, action_itemevent, NULL);
}
static void mineExplosion(space_t * spaceItem, item_t * item)
{
if (getNetTypeGame() != NET_GAME_TYPE_CLIENT) {
int x, y;
item_t *item_explosion;
x = (item->x + item->w / 2) - ITEM_BIG_EXPLOSION_WIDTH / 2;
y = (item->y + item->h / 2) - ITEM_BIG_EXPLOSION_HEIGHT / 2;
item_explosion = newItem(x, y, ITEM_BIG_EXPLOSION, item->author_id);
if (getNetTypeGame() == NET_GAME_TYPE_SERVER)
proto_send_additem_server(PROTO_SEND_ALL, NULL, item_explosion);
addObjectToSpace(spaceItem, item_explosion);
}
if (getNetTypeGame() == NET_GAME_TYPE_SERVER)
proto_send_del_server(PROTO_SEND_ALL, NULL, item->id);
if (getNetTypeGame() != NET_GAME_TYPE_CLIENT)
delObjectFromSpaceWithObject(spaceItem, item, destroyItem);
}
static void action_item(space_t * space, item_t * item, int *isDel)
{
arena_t *arena;
arena = getCurrentArena();
switch (item->type) {
case ITEM_MINE:
if (getNetTypeGame() != NET_GAME_TYPE_CLIENT)
mineExplosion(space, item);
break;
case ITEM_EXPLOSION:
case ITEM_BIG_EXPLOSION:
*isDel = 1;
break;
}
}
static void action_shot(space_t * space, shot_t * shot, space_t * spaceItem)
{
int isDel = 0;
actionSpaceFromLocation(spaceItem, action_item, &isDel,
shot->x, shot->y, shot->w, shot->h);
if (isDel) {
if (getNetTypeGame() == NET_GAME_TYPE_SERVER)
proto_send_del_server(PROTO_SEND_ALL, NULL, shot->id);
delObjectFromSpaceWithObject(space, shot, destroyShot);
}
}
void eventConflictShotWithItem(arena_t * arena)
{
if (getNetTypeGame() == NET_GAME_TYPE_CLIENT)
return;
actionSpace(arena->spaceShot, action_shot, arena->spaceItem);
}
static void eventTuxIsDeadWithItem(tux_t * tux, item_t * item)
{
if (tux->bonus == BONUS_GHOST)
return;
if (tux->bonus == BONUS_TELEPORT) {
tuxTeleport(tux);
return;
}
if (item->author_id == tux->id) {
tux->score--;
if (getNetTypeGame() == NET_GAME_TYPE_SERVER)
proto_send_newtux_server(PROTO_SEND_ALL, NULL, tux);
}
if (item->author_id != tux->id) {
tux_t *author;
author = getObjectFromSpaceWithID(getCurrentArena()->spaceTux, item->author_id);
if (author != NULL) {
author->score++;
if (getNetTypeGame() == NET_GAME_TYPE_SERVER)
proto_send_newtux_server(PROTO_SEND_ALL, NULL, author);
}
}
countRoundInc();
eventTuxIsDead(tux);
}
static void tuxGiveBonus(tux_t * tux, item_t * item)
{
#ifndef NO_SOUND
playSound("item_bonus", SOUND_GROUP_BASE);
#endif
tux->bonus = item->type;
tux->bonus_time = TUX_MAX_BONUS;
if (getNetTypeGame() == NET_GAME_TYPE_SERVER)
proto_send_newtux_server(PROTO_SEND_ALL, NULL, tux);
#ifndef PUBLIC_SERVER
if (getNetTypeGame() != NET_GAME_TYPE_CLIENT)
delFromRadar(item->id);
#endif
}
static void tuxGiveGun(tux_t * tux, item_t * item)
{
#ifndef NO_SOUND
playSound("item_gun", SOUND_GROUP_BASE);
#endif
tux->pickup_time = 0;
tux->shot[item->type] += GUN_MAX_SHOT;
tux->gun = item->type;
if (getNetTypeGame() == NET_GAME_TYPE_SERVER)
proto_send_newtux_server(PROTO_SEND_ALL, NULL, tux);
#ifndef PUBLIC_SERVER
if (getNetTypeGame() != NET_GAME_TYPE_CLIENT)
delFromRadar(item->id);
#endif
}
static void action_giveitem(space_t * space, item_t * item, tux_t * tux)
{
switch (item->type) {
case GUN_TOMMY:
case GUN_DUAL_SIMPLE:
case GUN_SCATTER:
case GUN_LASSER:
case GUN_MINE:
case GUN_BOMBBALL:
tuxGiveGun(tux, item);
if (getNetTypeGame() == NET_GAME_TYPE_SERVER)
proto_send_del_server(PROTO_SEND_ALL, NULL, item->id);
delObjectFromSpaceWithObject(space, item, destroyItem);
#ifdef PUBLIC_SERVER
addNewItem(space, ID_UNKNOWN);
#endif
break;
case ITEM_MINE:
if (tux->bonus != BONUS_GHOST)
mineExplosion(space, item);
break;
case ITEM_EXPLOSION:
case ITEM_BIG_EXPLOSION:
if (tux->bonus != BONUS_GHOST)
eventTuxIsDeadWithItem(tux, item);
break;
case BONUS_SPEED:
case BONUS_SHOT:
case BONUS_TELEPORT:
case BONUS_GHOST:
case BONUS_4X:
case BONUS_HIDDEN:
tuxGiveBonus(tux, item);
if (getNetTypeGame() == NET_GAME_TYPE_SERVER)
proto_send_del_server(PROTO_SEND_ALL, NULL, item->id);
delObjectFromSpaceWithObject(space, item, destroyItem);
#ifdef PUBLIC_SERVER
addNewItem(space, ID_UNKNOWN);
#endif
break;
}
}
void eventGiveTuxListItem(tux_t * tux, space_t * spaceItem)
{
int x, y, w, h;
assert(spaceItem != NULL);
assert(tux != NULL);
if (getNetTypeGame() == NET_GAME_TYPE_CLIENT)
return;
if (tux->status == TUX_STATUS_DEAD)
return;
getTuxProportion(tux, &x, &y, &w, &h);
actionSpaceFromLocation(spaceItem, action_giveitem, tux, x, y, w, h);
}
void destroyItem(item_t * p)
{
assert(p != NULL);
delID(p->id);
free(p);
}
void quitItem()
{
isItemInit = FALSE;
}
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