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#ifndef ARENA_H
# define ARENA_H
# include "main.h"
# ifndef PUBLIC_SERVER
# include "image.h"
# endif
# ifdef __WIN32__
# define random rand
# endif
# define SCREEN_SPLIT_HORIZONTAL 1
# define SCREEN_SPLIT_VERTICAL 2
# include "list.h"
# include "space.h"
typedef struct arena_struct {
# ifndef PUBLIC_SERVER
char music[STR_SIZE];
image_t *background;
# endif
int w, h;
list_t *listTimer;
space_t *spaceShot;
space_t *spaceTux;
space_t *spaceItem;
int countRound;
int max_countRound;
} arena_t;
extern void arena_set_current(arena_t * p);
extern arena_t *arena_get_current();
extern void arena_init();
extern void arena_quit();
extern arena_t *arena_new(int w, int h);
extern int arena_conflict_space(int x1, int y1, int w1, int h1, int x2, int y2,
int w2, int h2);
extern int arena_is_free_space(arena_t * arena, int x, int y, int w, int h);
extern void arena_find_free_space(arena_t * arena, int *x, int *y, int w, int h);
extern void arena_get_center_screen(int *screen_x, int *screen_y, int x, int y,
int screen_size_x, int screen_size_y);
# ifndef PUBLIC_SERVER
extern void arena_draw(arena_t * arena);
# endif
extern void arena_event(arena_t * arena);
extern void arena_destroy(arena_t * p);
#endif
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