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#ifndef SOUND_H
	#define SOUND_H
	#ifndef NO_SOUND
		#include <SDL_mixer.h>
		#include "main.h"
		
		#define SOUND_GROUP_BASE "base"
		#define SOUND_GROUP_USER "user"
		
		/*
		typedef struct sound_struct
		{
			char *name;
			int group;
			Mix_Chunk *sound;
		} sound_t;
		*/
		
		extern bool_t isSoundInicialized();
		extern void initSound();
		extern void addSound(char *file, char *name, char *group);
		extern void playSound(char *name, char *group);
		extern void setSoundActive(bool_t n);
		extern bool_t isSoundActive();
		extern void quitSound();
	#endif
#endif