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/*
* Tuxánci 2 - A first person shooter
* Copyright (C) 2007-2011 Tuxánci Development Team
* Copyright (C) 2025-2026 Connor Thomson
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#ifndef TA_TEXT_H
#define TA_TEXT_H
#include "ta_sdl.h"
#include "color.h"
typedef struct {
int x, y;
float size;
ta_color color;
const char *text;
} ta_text;
extern SDL_Surface *ta_text_surface;
extern int ta_text_current_x;
extern int ta_text_current_y;
void ta_text_init(void);
void ta_text_draw(int x, int y, float size, ta_color color, const char *format, ...);
void ta_text_clear(void);
void ta_text_shutdown(void);
void ta_gpu_upload_text(SDL_GPUCommandBuffer *command_buffer);
void ta_text_render(SDL_GPUCommandBuffer *command_buffer, SDL_GPURenderPass *render_pass);
#endif // TA_TEXT_H
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