summaryrefslogtreecommitdiff
path: root/include/text.h
blob: 9d8b699c8aae00c739474fb49823352cb1a48ef5 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
/*
 * Tuxánci 2 - A first person shooter
 * Copyright (C) 2025-2026  Connor Thomson
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <https://www.gnu.org/licenses/>.
 */

#ifndef TA_TEXT_H
#define TA_TEXT_H

#include "ta_sdl.h"
#include "color.h"

typedef struct {
    int x, y;
    float size;
    ta_color color;
    const char *text;
} ta_text;

extern SDL_Surface *ta_text_surface;
extern int ta_text_current_x;
extern int ta_text_current_y;

void ta_text_init(void);
void ta_text_draw(int x, int y, float size, ta_color color, const char *format, ...);
void ta_text_clear(void);
void ta_text_shutdown(void);
void ta_gpu_upload_text(SDL_GPUCommandBuffer *command_buffer);
void ta_text_render(SDL_GPUCommandBuffer *command_buffer, SDL_GPURenderPass *render_pass);

#endif // TA_TEXT_H