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#ifndef TELEPORT_H
#define TELEPORT_H
#ifndef PUBLIC_SERVER
#include "interface.h"
#endif
#include "main.h"
#include "list.h"
typedef struct teleport_struct
{
int x; // poloha steny
int y;
int w; // rozmery steny
int h;
int layer; // vrstva
#ifndef PUBLIC_SERVER
SDL_Surface *img; //obrazok
#endif
} teleport_t;
#ifndef PUBLIC_SERVER
extern teleport_t* newTeleport(int x, int y, int w, int h, int layer, SDL_Surface *img);
#endif
#ifdef PUBLIC_SERVER
extern teleport_t* newTeleport(int x, int y, int w, int h, int layer);
#endif
#ifndef PUBLIC_SERVER
extern void drawTeleport(teleport_t *p);
extern void drawListTeleport(list_t *listTeleport);
#endif
extern teleport_t* isConflictWithListTeleport(list_t *listTeleport, int x, int y, int w, int h);
extern void eventConflictShotWithTeleport(list_t *listTeleport, list_t *listShot);
extern void eventTeleportTux(list_t *listTeleport, teleport_t *teleport, tux_t *tux);
extern void destroyTeleport(teleport_t *p);
#endif
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