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/*
* Tuxánci 2 - A first person shooter
* Copyright (C) 2007-2011 Tuxánci Development Team
* Copyright (C) 2025-2026 Connor Thomson
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#ifndef TA_OBJ_H
#define TA_OBJ_H
#include <stdbool.h>
#include <stddef.h>
typedef struct ta_obj_vertex {
float position[3];
float normal[3];
} ta_obj_vertex;
typedef struct ta_obj_mesh {
ta_obj_vertex *vertices;
size_t vertex_count;
} ta_obj_mesh;
bool ta_obj_parse(const unsigned char *data, size_t size, ta_obj_mesh *mesh);
void ta_obj_free(ta_obj_mesh *mesh);
#endif // TA_OBJ_H
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