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#ifndef NET_MULTIPLAYER_H
#define NET_MULTIPLAYER_H
#include "main.h"
#include "tux.h"
#include "item.h"
#include "buffer.h"
#include "arena.h"
#include "tcp.h"
#include "udp.h"
#define NET_GAME_TYPE_NONE 0
#define NET_GAME_TYPE_SERVER 1
#define NET_GAME_TYPE_CLIENT 2
#define NET_STATUS_OK 0
#define NET_STATUS_ZOMBIE 1
#define NET_PROTOCOL_TYPE_TCP 0
#define NET_PROTOCOL_TYPE_UDP 1
#define LIMIT_BUFFER 10240
#ifdef PUBLIC_SERVER
extern int initNetMulitplayerPublicServer(char *ip4, int port4, char *ip6, int port6);
#endif
extern int initNetMuliplayer(int type, char *ip, int port, int proto);
extern int getNetTypeGame();
extern void eventNetMultiplayer();
extern void quitNetMultiplayer();
#endif
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