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#ifndef ITEM_H
#define ITEM_H
#include "main.h"
#include "interface.h"
#include "list.h"
#include "tux.h"
typedef struct item_struct
{
int type; // typ veci
int x; // poloha veci
int y;
int w; // rozmery veci
int h;
int frame; //poradove cislo animacie
int count;
SDL_Surface *img; //obrazok
} item_t;
#define ITEM_MAX_COUNT 3
#define ITEM_GUN_MAX_FRAME 8
#define ITEM_MINE_MAX_FRAME 1
#define ITEM_EXPLOSION_MAX_FRAME 10
#define ITEM_BONUS_MAX_FRAME 8
#define ITEM_GUN_WIDTH 50
#define ITEM_GUN_HEIGHT 20
#define ITEM_MINE_WIDTH 15
#define ITEM_MINE_HEIGHT 11
#define ITEM_EXPLOSION_WIDTH 40
#define ITEM_EXPLOSION_HEIGHT 40
#define ITEM_BIG_EXPLOSION_WIDTH 100
#define ITEM_BIG_EXPLOSION_HEIGHT 100
#define ITEM_BONUS_WIDTH 20
#define ITEM_BONUS_HEIGHT 20
extern bool_t isItemInicialized();
extern void initItem();
extern item_t* newItem(int x, int y, int type);
extern void addNewItem(list_t *listItem);
extern void drawItem(item_t *p);
extern void drawListItem(list_t *listItem);
extern void eventListItem(list_t *listItem);
extern void eventConflictShotWithItem(list_t *listItem, list_t *listShot);
extern int isConflictWithListItem(list_t *listItem, int x, int y, int w, int h);
extern void eventGiveTuxItem(tux_t *tux, list_t *listItem);
extern void destroyItem(item_t *p);
extern void quitItem();
#endif
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