blob: ceba78108a7b596223304e600f4e8e60f919fdf5 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
|
/*
* Tuxánci 2 - A first person shooter
* Copyright (C) 2025-2026 Connor Thomson
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#ifndef TA_GPU_H
#define TA_GPU_H
#include <stdbool.h>
#include "ta_sdl.h"
extern SDL_GPUDevice *ta_gpu_device;
extern SDL_GPUGraphicsPipeline *ta_gpu_text_pipeline;
extern SDL_GPUTexture *ta_gpu_text_texture;
extern SDL_GPUSampler *ta_gpu_text_sampler;
extern Uint32 ta_gpu_text_texture_width;
extern Uint32 ta_gpu_text_texture_height;
extern SDL_GPUSampleCount ta_gpu_sample_count;
extern SDL_GPUTextureFormat ta_gpu_swapchain_format;
void ta_gpu_init(void);
void ta_gpu_start_frame(void);
void ta_gpu_end_frame(void);
#endif // TA_RENDERER_H
|