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# Tuxanci 2 - A first person shooter
# Copyright (C) 2025-2026  Connor Thomson
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program.  If not, see <https://www.gnu.org/licenses/>.

cmake_minimum_required(VERSION 3.12)

project(tuxanci2 VERSION 0.29.0 LANGUAGES C)

option(UNIX_LIKE "Enable features exclusive to UNIX-like systems" ${CMAKE_HOST_UNIX})
option(ENABLE_AUDIO "Enable audio" ON)

list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake")

set(CMAKE_C_STANDARD 11)
set(CMAKE_C_STANDARD_REQUIRED ON)
set(CMAKE_C_EXTENSIONS OFF)

include(CompileShaders)

configure_file(${CMAKE_SOURCE_DIR}/include/version.h.in
               ${CMAKE_BINARY_DIR}/include/version.h
               @ONLY)

file(GLOB_RECURSE C_SRC_FILES CONFIGURE_DEPENDS "src/*.c")
file(GLOB_RECURSE SLANG_SRC_FILES CONFIGURE_DEPENDS "shaders/*.slang")

set(DATA_FILES
    "${CMAKE_SOURCE_DIR}/data/fonts/DejaVuSans.ttf"
    "${CMAKE_SOURCE_DIR}/data/music/theme.it"
)
foreach(DATA_FILE ${DATA_FILES})
    if(NOT EXISTS "${DATA_FILE}")
        message(FATAL_ERROR "Required data file not found: ${DATA_FILE}")
    endif()
endforeach()

add_executable(${PROJECT_NAME} ${C_SRC_FILES})

target_include_directories(${PROJECT_NAME} PRIVATE
    include
    ${CMAKE_BINARY_DIR}/include
)

target_compile_options(${PROJECT_NAME} PRIVATE -Wall -Wextra -pedantic)

target_compile_options(${PROJECT_NAME} PRIVATE
    -g
    $<$<COMPILE_LANG_AND_ID:C,GNU,Clang>:-fdebug-prefix-map=${CMAKE_SOURCE_DIR}/src=>
)

if(EMSCRIPTEN)
    set(UNIX_LIKE OFF)
    set(ENABLE_AUDIO OFF)
    set_target_properties(${PROJECT_NAME} PROPERTIES SUFFIX ".html")
    target_compile_options(${PROJECT_NAME} PRIVATE -sUSE_SDL=3 -sUSE_SDL_TTF=3)
    target_link_options(${PROJECT_NAME} PRIVATE
        -sUSE_SDL=3
        -sUSE_SDL_TTF=3
        -sENVIRONMENT=web
        -sWASM=1
    )
    set_target_properties(${PROJECT_NAME} PROPERTIES
        LINK_FLAGS "--shell-file ${CMAKE_SOURCE_DIR}/em/${PROJECT_NAME}.html"
    )

    add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
        COMMAND ${CMAKE_COMMAND} -E copy
            ${CMAKE_SOURCE_DIR}/em/${PROJECT_NAME}.css
            ${CMAKE_BINARY_DIR}/${PROJECT_NAME}.css
    )
else()
    if(UNIX_LIKE)
        message(STATUS "UNIX_LIKE: ON")
        target_compile_definitions(${PROJECT_NAME} PRIVATE UNIX_LIKE)

        find_package(Threads REQUIRED)
        find_package(PkgConfig REQUIRED)

        pkg_check_modules(UNWIND REQUIRED libunwind)
        target_link_libraries(${PROJECT_NAME} PRIVATE Threads::Threads ${UNWIND_LIBRARIES})
        target_include_directories(${PROJECT_NAME} PRIVATE ${UNWIND_INCLUDE_DIRS})
        target_compile_options(${PROJECT_NAME} PRIVATE ${UNWIND_CFLAGS_OTHER})
        
        pkg_check_modules(DW REQUIRED libdw)
        target_link_libraries(${PROJECT_NAME} PRIVATE ${DW_LIBRARIES})
        target_include_directories(${PROJECT_NAME} PRIVATE ${DW_INCLUDE_DIRS})
        target_compile_options(${PROJECT_NAME} PRIVATE ${DW_CFLAGS_OTHER})
    else()
        message(STATUS "UNIX_LIKE: OFF")
    endif()

    if(WIN32)
        set(ENABLE_AUDIO OFF)

        find_package(SDL3 CONFIG REQUIRED)
        find_package(SDL3_ttf CONFIG REQUIRED)

        target_link_libraries(${PROJECT_NAME} PRIVATE
            SDL3::SDL3
            SDL3_ttf::SDL3_ttf
        )

        add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
            COMMAND ${CMAKE_COMMAND} -E copy_if_different
                "$<TARGET_FILE:SDL3::SDL3>"
                "$<TARGET_FILE_DIR:${PROJECT_NAME}>"
            COMMAND ${CMAKE_COMMAND} -E copy_if_different
                "$<TARGET_FILE:SDL3_ttf::SDL3_ttf>"
                "$<TARGET_FILE_DIR:${PROJECT_NAME}>"
        )
    else()
        pkg_check_modules(SDL REQUIRED sdl3)
        target_link_libraries(${PROJECT_NAME} PRIVATE ${SDL_LIBRARIES} m)
        target_include_directories(${PROJECT_NAME} PRIVATE ${SDL_INCLUDE_DIRS})
        target_compile_options(${PROJECT_NAME} PRIVATE ${SDL_CFLAGS_OTHER})

        pkg_check_modules(SDL_TTF REQUIRED sdl3-ttf)
        target_link_libraries(${PROJECT_NAME} PRIVATE ${SDL_TTF_LIBRARIES})
        target_include_directories(${PROJECT_NAME} PRIVATE ${SDL_TTF_INCLUDE_DIRS})
        target_compile_options(${PROJECT_NAME} PRIVATE ${SDL_TTF_CFLAGS_OTHER})
    endif()

    if(ENABLE_AUDIO)
        message(STATUS "ENABLE_AUDIO: ON")
        target_compile_definitions(${PROJECT_NAME} PRIVATE ENABLE_AUDIO)

        pkg_check_modules(OPENAL REQUIRED openal)
        target_link_libraries(${PROJECT_NAME} PRIVATE ${OPENAL_LIBRARIES})
        target_include_directories(${PROJECT_NAME} PRIVATE ${OPENAL_INCLUDE_DIRS})
        target_compile_options(${PROJECT_NAME} PRIVATE ${OPENAL_CFLAGS_OTHER})

        pkg_check_modules(OPENMPT REQUIRED libopenmpt)
        target_link_libraries(${PROJECT_NAME} PRIVATE ${OPENMPT_LIBRARIES})
        target_include_directories(${PROJECT_NAME} PRIVATE ${OPENMPT_INCLUDE_DIRS})
        target_compile_options(${PROJECT_NAME} PRIVATE ${OPENMPT_CFLAGS_OTHER})
    else()
        message(STATUS "ENABLE_AUDIO: OFF")
    endif()
endif()

target_compile_shaders(${PROJECT_NAME} SHADERS ${SLANG_SRC_FILES})
target_embed_files(${PROJECT_NAME} FILES ${DATA_FILES})