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-rw-r--r--src/net_multiplayer.c168
1 files changed, 0 insertions, 168 deletions
diff --git a/src/net_multiplayer.c b/src/net_multiplayer.c
deleted file mode 100644
index a9132e3..0000000
--- a/src/net_multiplayer.c
+++ /dev/null
@@ -1,168 +0,0 @@
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <assert.h>
-#include <unistd.h>
-
-#include "main.h"
-#include "list.h"
-#include "tux.h"
-#include "item.h"
-#include "buffer.h"
-#include "string_length.h"
-#include "arenaFile.h"
-#include "net_multiplayer.h"
-#include "server.h"
-#include "udp.h"
-
-#ifndef PUBLIC_SERVER
-#include "sdl_udp.h"
-#include "tcp.h"
-#include "screen.h"
-#include "screen_setting.h"
-#include "screen_choiceArena.h"
-#include "client.h"
-#endif
-
-static int netGameType;
-
-int getNetTypeGame()
-{
- return netGameType;
-}
-
-#ifdef PUBLIC_SERVER
-
-int initNetMulitplayerPublicServer(char *ip4, int port4, char *ip6, int port6)
-{
- netGameType = NET_GAME_TYPE_SERVER;
- return initUdpPublicServer(ip4, port4, ip6, port6);
-}
-#endif
-
-int initNetMuliplayer(int type, char *ip, int port, int proto)
-{
- netGameType = type;
-
- switch( netGameType )
- {
- case NET_GAME_TYPE_NONE :
- break;
-
- case NET_GAME_TYPE_SERVER :
-#ifdef SUPPORT_NET_UNIX_UDP
- if( initUdpServer(ip, port, proto) != 0 )
- {
- fprintf(stderr, "Neomzem inicalizovat sietovu hru pre server !\n");
- netGameType = NET_GAME_TYPE_NONE;
- return -1;
- }
-#endif
-#ifdef SUPPORT_NET_SDL_UDP
- if( initSdlUdpServer(port) != 0 )
- {
- fprintf(stderr, "Neomzem inicalizovat sietovu hru pre server !\n");
- netGameType = NET_GAME_TYPE_NONE;
- return -1;
- }
-#endif
- break;
-
-#ifndef PUBLIC_SERVER
- case NET_GAME_TYPE_CLIENT :
-#ifdef SUPPORT_NET_UNIX_UDP
- if( initUdpClient(ip, port, proto) != 0 )
- {
- fprintf(stderr, "Neomzem inicalizovat sietovu hru pre clienta !\n");
- netGameType = NET_GAME_TYPE_NONE;
- return -1;
- }
-#endif
-#ifdef SUPPORT_NET_SDL_UDP
- if( initSdlUdpClient(ip, port) != 0 )
- {
- fprintf(stderr, "Neomzem inicalizovat sietovu hru pre clienta !\n");
- netGameType = NET_GAME_TYPE_NONE;
- return -1;
- }
-#endif
- break;
-#endif
- default :
- assert( ! "Premenna netGameType ma zlu hodnotu !" );
- break;
- }
-
- return 0;
-}
-
-void eventNetMultiplayer()
-{
- switch( netGameType )
- {
- case NET_GAME_TYPE_NONE :
- break;
-
- case NET_GAME_TYPE_SERVER :
-#ifdef SUPPORT_NET_UNIX_UDP
- eventServer();
-#endif
-#ifdef SUPPORT_NET_SDL_UDP
- eventServer();
-#endif
- break;
-
-#ifndef PUBLIC_SERVER
- case NET_GAME_TYPE_CLIENT :
-#ifdef SUPPORT_NET_UNIX_UDP
- eventPingServer();
- selectClientUdpSocket();
- eventServerBuffer();
-#endif
-#ifdef SUPPORT_NET_SDL_UDP
- eventPingServer();
- selectClientSdlUdpSocket();
- eventServerBuffer();
-#endif
-#endif
- break;
- default :
- assert( ! "Premenna netGameType ma zlu hodnotu !" );
- break;
- }
-}
-
-void quitNetMultiplayer()
-{
- switch( netGameType )
- {
- case NET_GAME_TYPE_NONE :
- break;
-
- case NET_GAME_TYPE_SERVER :
-#ifdef SUPPORT_NET_UNIX_UDP
- quitUdpServer();
-#endif
-#ifdef SUPPORT_NET_SDL_UDP
- quitSdlUdpServer();
-#endif
- break;
-
-#ifndef PUBLIC_SERVER
- case NET_GAME_TYPE_CLIENT :
-#ifdef SUPPORT_NET_UNIX_UDP
- quitUdpClient();
-#endif
-#ifdef SUPPORT_NET_SDL_UDP
- quitSdlUdpClient();
-#endif
- break;
-#endif
-
- default :
- assert( ! "Premenna netGameType ma zlu hodnotu !" );
- break;
- }
-
- netGameType = NET_GAME_TYPE_NONE;
-}