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-rwxr-xr-xsrc/client/layer.c260
1 files changed, 135 insertions, 125 deletions
diff --git a/src/client/layer.c b/src/client/layer.c
index cadb7c6..8e77ee4 100755
--- a/src/client/layer.c
+++ b/src/client/layer.c
@@ -16,20 +16,18 @@ static list_t *listLayer;
static bool_t isLayerInit = FALSE;
-bool_t
-isLayerInicialized()
+bool_t isLayerInicialized()
{
- return isLayerInit;
+ return isLayerInit;
}
/*
* Inicializuje globalny zoznam vsrtiev
*/
-void
-initLayer()
+void initLayer()
{
- listLayer = newList();
- isLayerInit = TRUE;
+ listLayer = newList();
+ isLayerInit = TRUE;
}
/*
@@ -39,42 +37,46 @@ initLayer()
* px py pw ph - suradnica casti obrazka *img ktora sa ma zobrazit
* layer - vrstva na ktorej sa zobrazi obrazok
*/
-void
-addLayer(image_t * img,
- int x, int y, int px, int py, int w, int h, int player)
+void addLayer(image_t *img,
+ int x,int y, int px,int py,
+ int w,int h, int player)
{
- layer_t *new;
- layer_t *this;
- int i, j;
-
- assert(img != NULL);
-
- new = malloc(sizeof(layer_t));
- new->x = x;
- new->y = y;
- new->w = w;
- new->h = h;
- new->px = px;
- new->py = py;
- new->layer = player;
- new->image = img;
-
- for (i = 0; i < listLayer->count; i++) {
- this = (layer_t *) listLayer->list[i];
-
- if (this->layer == new->layer) {
- for (j = i; j < listLayer->count; j++) {
- this = (layer_t *) listLayer->list[j];
-
- if (this->y + this->h > new->y + new->h) {
- insList(listLayer, j, new);
- return;
- }
- }
- }
- }
-
- addList(listLayer, new);
+ layer_t *new;
+ layer_t *this;
+ int i, j;
+
+ assert( img != NULL );
+
+ new = malloc( sizeof(layer_t) );
+ new->x = x;
+ new->y = y;
+ new->w = w;
+ new->h = h;
+ new->px = px;
+ new->py = py;
+ new->layer = player;
+ new->image = img;
+
+ for( i = 0 ; i < listLayer->count ; i++ )
+ {
+ this = (layer_t *)listLayer->list[i];
+
+ if( this->layer == new->layer )
+ {
+ for( j = i ; j < listLayer->count ; j++ )
+ {
+ this = (layer_t *)listLayer->list[j];
+
+ if( this->y+this->h > new->y+new->h )
+ {
+ insList(listLayer, j, new);
+ return;
+ }
+ }
+ }
+ }
+
+ addList(listLayer, new);
}
/*
@@ -82,130 +84,138 @@ addLayer(image_t * img,
* poukadane podla vrstvy a suradnice Y+H
* po dokresleni sa zoznam uvolni.
*/
-void
-drawLayer()
+void drawLayer()
{
- layer_t *this;
- int i;
+ layer_t *this;
+ int i;
- for (i = 0; i < listLayer->count; i++) {
- this = (layer_t *) listLayer->list[i];
+ for( i = 0 ; i < listLayer->count ; i++ )
+ {
+ this = (layer_t *)listLayer->list[i];
- drawImage(this->image,
- this->x, this->y, this->px, this->py, this->w, this->h);
- }
+ drawImage(this->image,
+ this->x, this->y,
+ this->px, this->py,
+ this->w, this->h);
+ }
- //printf("listLayer->count = %d\n", listLayer->count);
+ //printf("listLayer->count = %d\n", listLayer->count);
- destroyListItem(listLayer, free);
- listLayer = newList();
+ destroyListItem(listLayer, free);
+ listLayer = newList();
}
-void
-drawLayerCenter(int x, int y)
+void drawLayerCenter(int x, int y)
{
- layer_t *this;
- int screen_x, screen_y;
- int i;
- //int count = 0;
+ layer_t *this;
+ int screen_x, screen_y;
+ int i;
+ //int count = 0;
- getCenterScreen(&screen_x, &screen_y, x, y, WINDOW_SIZE_X, WINDOW_SIZE_Y);
+ getCenterScreen(&screen_x, &screen_y, x, y, WINDOW_SIZE_X, WINDOW_SIZE_Y);
- for (i = 0; i < listLayer->count; i++) {
- this = (layer_t *) listLayer->list[i];
+ for( i = 0 ; i < listLayer->count ; i++ )
+ {
+ this = (layer_t *)listLayer->list[i];
- if (this->x + this->w < screen_x || this->x > screen_x + WINDOW_SIZE_X
- || this->y + this->h < screen_y
- || this->y > screen_y + WINDOW_SIZE_Y) {
- continue;
- }
+ if( this->x + this->w < screen_x || this->x > screen_x + WINDOW_SIZE_X ||
+ this->y + this->h < screen_y || this->y > screen_y + WINDOW_SIZE_Y )
+ {
+ continue;
+ }
- //count++;
+ //count++;
- drawImage(this->image,
- this->x - screen_x, this->y - screen_y,
- this->px, this->py, this->w, this->h);
+ drawImage(this->image,
+ this->x - screen_x, this->y - screen_y,
+ this->px, this->py,
+ this->w, this->h);
- //printf("%d %d\n", this->x - screen_x, this->y - screen_y);
- }
+ //printf("%d %d\n", this->x - screen_x, this->y - screen_y);
+ }
- //printf("count = %d\n", count);
+ //printf("count = %d\n", count);
- destroyListItem(listLayer, free);
- listLayer = newList();
+ destroyListItem(listLayer, free);
+ listLayer = newList();
}
-void
-drawLayerSplit(int local_x, int local_y, int x, int y, int w, int h)
+void drawLayerSplit(int local_x, int local_y, int x, int y, int w, int h)
{
- layer_t *this;
- int i;
- //int count = 0;
+ layer_t *this;
+ int i;
+ //int count = 0;
- for (i = 0; i < listLayer->count; i++) {
- this = (layer_t *) listLayer->list[i];
+ for( i = 0 ; i < listLayer->count ; i++ )
+ {
+ this = (layer_t *)listLayer->list[i];
- if (this->x + this->w < x || this->x > x + w ||
- this->y + this->h < y || this->y > y + h) {
- continue;
- }
+ if( this->x + this->w < x || this->x > x + w ||
+ this->y + this->h < y || this->y > y + h )
+ {
+ continue;
+ }
- //count++;
+ //count++;
- if (local_x + (this->x - x) < local_x) {
- int z;
+ if( local_x + (this->x - x) < local_x )
+ {
+ int z;
- z = local_x - (local_x + (this->x - x));
+ z = local_x - ( local_x + (this->x - x) );
- this->x += z;
- this->px += z;
- this->w -= z;
- }
+ this->x += z;
+ this->px += z;
+ this->w -= z;
+ }
- if (local_x + (this->x - x) + this->w > local_x + w) {
- this->w -= (local_x + (this->x - x) + this->w) - (local_x + w);
- }
+ if( local_x + (this->x - x) + this->w > local_x+w )
+ {
+ this->w -= ( local_x + (this->x - x) + this->w ) - (local_x + w);
+ }
- if (local_y + (this->y - y) < local_y) {
- int z;
+ if( local_y + (this->y - y) < local_y )
+ {
+ int z;
- z = local_y - (local_y + (this->y - y));
+ z = local_y - ( local_y + (this->y - y) );
- this->y += z;
- this->py += z;
- this->h -= z;
- }
+ this->y += z;
+ this->py += z;
+ this->h -= z;
+ }
- if (local_y + (this->y - y) + this->h > local_y + h) {
- this->h -= (local_y + (this->y - y) + this->h) - (local_y + h);
- }
+ if( local_y + (this->y - y) + this->h > local_y+h )
+ {
+ this->h -= ( local_y + (this->y - y) + this->h ) - (local_y + h);
+ }
- drawImage(this->image,
- local_x + (this->x - x), local_y + (this->y - y),
- this->px, this->py, this->w, this->h);
+ drawImage(this->image,
+ local_x + (this->x - x), local_y + (this->y - y),
+ this->px, this->py,
+ this->w, this->h);
- //printf("%d %d\n", this->x - screen_x, this->y - screen_y);
- }
+ //printf("%d %d\n", this->x - screen_x, this->y - screen_y);
+ }
- //printf("count = %d\n", count);
+ //printf("count = %d\n", count);
- destroyListItem(listLayer, free);
- listLayer = newList();
+ destroyListItem(listLayer, free);
+ listLayer = newList();
}
-void
-flushLayer()
+void flushLayer()
{
- destroyListItem(listLayer, free);
- listLayer = newList();
+ destroyListItem(listLayer, free);
+ listLayer = newList();
}
/*
* Odstrani zoznam vrtsiev z pamete.
*/
-void
-quitLayer()
+void quitLayer()
{
- destroyListItem(listLayer, free);
- isLayerInit = FALSE;
+ destroyListItem(listLayer, free);
+ isLayerInit = FALSE;
}
+