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-rw-r--r--src/base/shot.h112
1 files changed, 50 insertions, 62 deletions
diff --git a/src/base/shot.h b/src/base/shot.h
index 189cf52..1b3569e 100644
--- a/src/base/shot.h
+++ b/src/base/shot.h
@@ -1,66 +1,54 @@
#ifndef SHOT_H
-
-#define SHOT_H
-
-#include "main.h"
-#include "list.h"
-#include "tux.h"
-#include "arena.h"
-
-#ifdef __WIN32__
-#define random rand
-#endif
-
-#ifndef PUBLIC_SERVER
-#include "image.h"
-#endif
-
-typedef struct shot_struct
-{
- int id;
-
- int x;
- int y;
-
- int w;
- int h;
-
- int px;
- int py;
-
- int position;
- int gun;
-
- int author_id;
- bool_t isCanKillAuthor;
- bool_t del;
-
-#ifndef PUBLIC_SERVER
- image_t *img;
-#endif
-} shot_t;
-
-extern bool_t isShotInicialized();
-extern void initShot();
-extern shot_t* newShot(int x,int y, int px, int py, int gun, int author_id);
-extern shot_t* getShotID(list_t *listShot, int id);
-extern void replaceShotID(shot_t *shot, int id);
-extern void getStatusShot(void *p, int *id, int *x,int *y, int *w, int *h);
-extern void setStatusShot(void *p, int x, int y, int w, int h);
-#ifndef PUBLIC_SERVER
-extern void drawShot(shot_t *p);
-extern void drawListShot(list_t *listShot);
-#endif
-extern int isConflictWithListShot(list_t *listShot, int x, int y, int w, int h);
-extern void eventMoveListShot(arena_t *arena);
-extern void checkShotIsInTuxScreen(arena_t *arena);
-
-extern void boundBombBall(shot_t *shot);
-extern void transformOnlyLasser(shot_t *shot);
-
-extern void destroyShot(shot_t *p);
-extern void quitShot();
-
+ #define SHOT_H
+ #ifdef __WIN32__
+ #define random rand
+ #endif
+
+ #include "main.h"
+ #include "list.h"
+ #include "tux.h"
+ #include "arena.h"
+ #ifndef PUBLIC_SERVER
+ #include "image.h"
+ #endif
+
+ typedef struct shot_struct
+ {
+ int id;
+ int x;
+ int y;
+ int w;
+ int h;
+ int px;
+ int py;
+ int position;
+ int gun;
+ int author_id;
+ bool_t isCanKillAuthor;
+ bool_t del;
+ #ifndef PUBLIC_SERVER
+ image_t *img;
+ #endif
+ } shot_t;
+
+ extern bool_t isShotInicialized();
+ extern void initShot();
+ extern shot_t* newShot(int x,int y, int px, int py, int gun, int author_id);
+ extern shot_t* getShotID(list_t *listShot, int id);
+ extern void replaceShotID(shot_t *shot, int id);
+ extern void getStatusShot(void *p, int *id, int *x,int *y, int *w, int *h);
+ extern void setStatusShot(void *p, int x, int y, int w, int h);
+ #ifndef PUBLIC_SERVER
+ extern void drawShot(shot_t *p);
+ extern void drawListShot(list_t *listShot);
+ #endif
+ extern int isConflictWithListShot(list_t *listShot, int x, int y, int w, int h);
+ extern void eventMoveListShot(arena_t *arena);
+ extern void checkShotIsInTuxScreen(arena_t *arena);
+ extern void boundBombBall(shot_t *shot);
+ extern void transformOnlyLasser(shot_t *shot);
+ extern void destroyShot(shot_t *p);
+ extern void quitShot();
#endif