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Diffstat (limited to 'src/base/net_multiplayer.c')
-rw-r--r--src/base/net_multiplayer.c26
1 files changed, 13 insertions, 13 deletions
diff --git a/src/base/net_multiplayer.c b/src/base/net_multiplayer.c
index d21f81d..62f298b 100644
--- a/src/base/net_multiplayer.c
+++ b/src/base/net_multiplayer.c
@@ -24,16 +24,16 @@
static int netGameType;
-int getNetTypeGame()
+int netMultiplayer_get_game_type()
{
return netGameType;
}
-int initNetMuliplayerForGameServer(char *ip4, int port4, char *ip6, int port6)
+int netMultiplayer_init_for_game_server(char *ip4, int port4, char *ip6, int port6)
{
int ret;
- ret = initServer(ip4, port4, ip6, port6);
+ ret = server_init(ip4, port4, ip6, port6);
if (ret > 0) {
netGameType = NET_GAME_TYPE_SERVER;
@@ -42,7 +42,7 @@ int initNetMuliplayerForGameServer(char *ip4, int port4, char *ip6, int port6)
return ret;
}
-int initNetMuliplayer(int type, char *ip, int port, int proto)
+int netMultiplayer_init(int type, char *ip, int port, int proto)
{
netGameType = type;
@@ -53,14 +53,14 @@ int initNetMuliplayer(int type, char *ip, int port, int proto)
case NET_GAME_TYPE_SERVER:
switch (proto) {
case PROTO_UDPv4:
- if (initServer(ip, port, NULL, 0) != 1) {
+ if (server_init(ip, port, NULL, 0) != 1) {
fprintf(stderr, _("Unable to inicialize network game as server!\n"));
netGameType = NET_GAME_TYPE_NONE;
return -1;
}
break;
case PROTO_UDPv6:
- if (initServer(NULL, 0, ip, port) != 1) {
+ if (server_init(NULL, 0, ip, port) != 1) {
fprintf(stderr, _("Unable to inicialize network game as server!\n"));
netGameType = NET_GAME_TYPE_NONE;
return -1;
@@ -71,7 +71,7 @@ int initNetMuliplayer(int type, char *ip, int port, int proto)
#ifndef PUBLIC_SERVER
case NET_GAME_TYPE_CLIENT:
- if (initClient(ip, port) != 0) {
+ if (client_init(ip, port) != 0) {
fprintf(stderr, _("Unable to inicialize network game as client!\n"));
netGameType = NET_GAME_TYPE_NONE;
return -1;
@@ -86,19 +86,19 @@ int initNetMuliplayer(int type, char *ip, int port, int proto)
return 0;
}
-void eventNetMultiplayer()
+void netMultiplayer_event()
{
switch (netGameType) {
case NET_GAME_TYPE_NONE:
break;
case NET_GAME_TYPE_SERVER:
- eventServer();
+ server_event();
break;
#ifndef PUBLIC_SERVER
case NET_GAME_TYPE_CLIENT:
- eventClient();
+ client_event();
break;
#endif
default:
@@ -107,19 +107,19 @@ void eventNetMultiplayer()
}
}
-void quitNetMultiplayer()
+void netMultiplayer_quit()
{
switch (netGameType) {
case NET_GAME_TYPE_NONE:
break;
case NET_GAME_TYPE_SERVER:
- quitServer();
+ server_quit();
break;
#ifndef PUBLIC_SERVER
case NET_GAME_TYPE_CLIENT:
- quitClient();
+ client_quit();
break;
#endif
default: