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Diffstat (limited to 'src/base/net_multiplayer.c')
-rw-r--r--src/base/net_multiplayer.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/base/net_multiplayer.c b/src/base/net_multiplayer.c
index 3404581..f85d287 100644
--- a/src/base/net_multiplayer.c
+++ b/src/base/net_multiplayer.c
@@ -31,7 +31,7 @@ int getNetTypeGame()
return netGameType;
}
-#ifdef PUBLIC_SERVER
+#ifdef OLD_PUBLIC_SERVER
int initNetMulitplayerPublicServer(char *ip4, int port4, char *ip6, int port6)
{
@@ -50,7 +50,7 @@ int initNetMuliplayer(int type, char *ip, int port, int proto)
break;
case NET_GAME_TYPE_SERVER :
- if( initUdpServer(ip, port, proto) != 0 )
+ if( initServer(ip, port, proto) != 0 )
{
fprintf(stderr, "Unable to inicialize network game as server!\n");
netGameType = NET_GAME_TYPE_NONE;
@@ -60,7 +60,7 @@ int initNetMuliplayer(int type, char *ip, int port, int proto)
#ifndef PUBLIC_SERVER
case NET_GAME_TYPE_CLIENT :
- if( initUdpClient(ip, port, proto) != 0 )
+ if( initClient(ip, port, proto) != 0 )
{
fprintf(stderr, "Unable to inicialize network game as client!\n");
netGameType = NET_GAME_TYPE_NONE;
@@ -106,12 +106,12 @@ void quitNetMultiplayer()
break;
case NET_GAME_TYPE_SERVER :
- quitUdpServer();
+ quitServer();
break;
#ifndef PUBLIC_SERVER
case NET_GAME_TYPE_CLIENT :
- quitUdpClient();
+ quitClient();
break;
#endif
default :