diff options
Diffstat (limited to 'src/base/net_multiplayer.c')
| -rw-r--r-- | src/base/net_multiplayer.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/base/net_multiplayer.c b/src/base/net_multiplayer.c index 3404581..f85d287 100644 --- a/src/base/net_multiplayer.c +++ b/src/base/net_multiplayer.c @@ -31,7 +31,7 @@ int getNetTypeGame() return netGameType; } -#ifdef PUBLIC_SERVER +#ifdef OLD_PUBLIC_SERVER int initNetMulitplayerPublicServer(char *ip4, int port4, char *ip6, int port6) { @@ -50,7 +50,7 @@ int initNetMuliplayer(int type, char *ip, int port, int proto) break; case NET_GAME_TYPE_SERVER : - if( initUdpServer(ip, port, proto) != 0 ) + if( initServer(ip, port, proto) != 0 ) { fprintf(stderr, "Unable to inicialize network game as server!\n"); netGameType = NET_GAME_TYPE_NONE; @@ -60,7 +60,7 @@ int initNetMuliplayer(int type, char *ip, int port, int proto) #ifndef PUBLIC_SERVER case NET_GAME_TYPE_CLIENT : - if( initUdpClient(ip, port, proto) != 0 ) + if( initClient(ip, port, proto) != 0 ) { fprintf(stderr, "Unable to inicialize network game as client!\n"); netGameType = NET_GAME_TYPE_NONE; @@ -106,12 +106,12 @@ void quitNetMultiplayer() break; case NET_GAME_TYPE_SERVER : - quitUdpServer(); + quitServer(); break; #ifndef PUBLIC_SERVER case NET_GAME_TYPE_CLIENT : - quitUdpClient(); + quitClient(); break; #endif default : |