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Diffstat (limited to 'src/base/item.c')
-rw-r--r--src/base/item.c42
1 files changed, 21 insertions, 21 deletions
diff --git a/src/base/item.c b/src/base/item.c
index 0ebeae2..7abdde4 100644
--- a/src/base/item.c
+++ b/src/base/item.c
@@ -180,13 +180,13 @@ void item_add_new_item(space_t * spaceItem, int author_id)
int type;
#ifdef PUBLIC_SERVER
- if (getCountWeaponOrBonusItem(spaceItem) >= atoi(publicServer_get_setting("MAX_ITEM", "--max-item", "100"))) {
+ if (getCountWeaponOrBonusItem(spaceItem) >= atoi(public_server_get_setting("MAX_ITEM", "--max-item", "100"))) {
return;
}
#endif
#ifndef PUBLIC_SERVER
- if (setting_is_any_item() == FALSE || netMultiplayer_get_game_type() == NET_GAME_TYPE_CLIENT) {
+ if (setting_is_any_item() == FALSE || net_multiplayer_get_game_type() == NET_GAME_TYPE_CLIENT) {
return;
}
#endif
@@ -239,16 +239,16 @@ void item_add_new_item(space_t * spaceItem, int author_id)
}
#ifndef PUBLIC_SERVER
} while (setting_is_item(type) == FALSE ||
- (netMultiplayer_get_game_type() == NET_GAME_TYPE_NONE && type == BONUS_HIDDEN));
+ (net_multiplayer_get_game_type() == NET_GAME_TYPE_NONE && type == BONUS_HIDDEN));
#endif
item = item_new(new_x, new_y, type, author_id);
space_add(spaceItem, item);
- if (netMultiplayer_get_game_type() == NET_GAME_TYPE_SERVER)
+ if (net_multiplayer_get_game_type() == NET_GAME_TYPE_SERVER)
proto_send_additem_server(PROTO_SEND_ALL, NULL, item);
#ifndef PUBLIC_SERVER
- if (netMultiplayer_get_game_type() != NET_GAME_TYPE_CLIENT)
+ if (net_multiplayer_get_game_type() != NET_GAME_TYPE_CLIENT)
radar_add(item->id, new_x, new_y, RADAR_TYPE_ITEM);
#endif
}
@@ -326,7 +326,7 @@ void item_event(space_t * spaceItem)
static void mineExplosion(space_t * spaceItem, item_t * item)
{
- if (netMultiplayer_get_game_type() != NET_GAME_TYPE_CLIENT) {
+ if (net_multiplayer_get_game_type() != NET_GAME_TYPE_CLIENT) {
int x, y;
item_t *item_explosion;
@@ -334,16 +334,16 @@ static void mineExplosion(space_t * spaceItem, item_t * item)
y = (item->y + item->h / 2) - ITEM_BIG_EXPLOSION_HEIGHT / 2;
item_explosion = item_new(x, y, ITEM_BIG_EXPLOSION, item->author_id);
- if (netMultiplayer_get_game_type() == NET_GAME_TYPE_SERVER)
+ if (net_multiplayer_get_game_type() == NET_GAME_TYPE_SERVER)
proto_send_additem_server(PROTO_SEND_ALL, NULL, item_explosion);
space_add(spaceItem, item_explosion);
}
- if (netMultiplayer_get_game_type() == NET_GAME_TYPE_SERVER)
+ if (net_multiplayer_get_game_type() == NET_GAME_TYPE_SERVER)
proto_send_del_server(PROTO_SEND_ALL, NULL, item->id);
- if (netMultiplayer_get_game_type() != NET_GAME_TYPE_CLIENT)
+ if (net_multiplayer_get_game_type() != NET_GAME_TYPE_CLIENT)
space_del_with_item(spaceItem, item, item_destroy);
}
@@ -355,7 +355,7 @@ static void action_item(space_t * space, item_t * item, int *isDel)
switch (item->type) {
case ITEM_MINE:
- if (netMultiplayer_get_game_type() != NET_GAME_TYPE_CLIENT)
+ if (net_multiplayer_get_game_type() != NET_GAME_TYPE_CLIENT)
mineExplosion(space, item);
break;
case ITEM_EXPLOSION:
@@ -373,7 +373,7 @@ static void action_shot(space_t * space, shot_t * shot, space_t * spaceItem)
shot->x, shot->y, shot->w, shot->h);
if (isDel) {
- if (netMultiplayer_get_game_type() == NET_GAME_TYPE_SERVER)
+ if (net_multiplayer_get_game_type() == NET_GAME_TYPE_SERVER)
proto_send_del_server(PROTO_SEND_ALL, NULL, shot->id);
space_del_with_item(space, shot, shot_destroy);
@@ -382,7 +382,7 @@ static void action_shot(space_t * space, shot_t * shot, space_t * spaceItem)
void item_event_conglicts_shot_with_item(arena_t * arena)
{
- if (netMultiplayer_get_game_type() == NET_GAME_TYPE_CLIENT)
+ if (net_multiplayer_get_game_type() == NET_GAME_TYPE_CLIENT)
return;
space_action(arena->spaceShot, action_shot, arena->spaceItem);
@@ -401,7 +401,7 @@ static void tux_event_tux_is_deadWithItem(tux_t * tux, item_t * item)
if (item->author_id == tux->id) {
tux->score--;
- if (netMultiplayer_get_game_type() == NET_GAME_TYPE_SERVER)
+ if (net_multiplayer_get_game_type() == NET_GAME_TYPE_SERVER)
proto_send_newtux_server(PROTO_SEND_ALL, NULL, tux);
}
@@ -413,7 +413,7 @@ static void tux_event_tux_is_deadWithItem(tux_t * tux, item_t * item)
if (author != NULL) {
author->score++;
- if (netMultiplayer_get_game_type() == NET_GAME_TYPE_SERVER)
+ if (net_multiplayer_get_game_type() == NET_GAME_TYPE_SERVER)
proto_send_newtux_server(PROTO_SEND_ALL, NULL, author);
}
}
@@ -430,11 +430,11 @@ static void tuxGiveBonus(tux_t * tux, item_t * item)
tux->bonus = item->type;
tux->bonus_time = TUX_MAX_BONUS;
- if (netMultiplayer_get_game_type() == NET_GAME_TYPE_SERVER)
+ if (net_multiplayer_get_game_type() == NET_GAME_TYPE_SERVER)
proto_send_newtux_server(PROTO_SEND_ALL, NULL, tux);
#ifndef PUBLIC_SERVER
- if (netMultiplayer_get_game_type() != NET_GAME_TYPE_CLIENT)
+ if (net_multiplayer_get_game_type() != NET_GAME_TYPE_CLIENT)
radar_del(item->id);
#endif
}
@@ -448,11 +448,11 @@ static void tuxGiveGun(tux_t * tux, item_t * item)
tux->shot[item->type] += GUN_MAX_SHOT;
tux->gun = item->type;
- if (netMultiplayer_get_game_type() == NET_GAME_TYPE_SERVER)
+ if (net_multiplayer_get_game_type() == NET_GAME_TYPE_SERVER)
proto_send_newtux_server(PROTO_SEND_ALL, NULL, tux);
#ifndef PUBLIC_SERVER
- if (netMultiplayer_get_game_type() != NET_GAME_TYPE_CLIENT)
+ if (net_multiplayer_get_game_type() != NET_GAME_TYPE_CLIENT)
radar_del(item->id);
#endif
}
@@ -468,7 +468,7 @@ static void action_giveitem(space_t * space, item_t * item, tux_t * tux)
case GUN_BOMBBALL:
tuxGiveGun(tux, item);
- if (netMultiplayer_get_game_type() == NET_GAME_TYPE_SERVER)
+ if (net_multiplayer_get_game_type() == NET_GAME_TYPE_SERVER)
proto_send_del_server(PROTO_SEND_ALL, NULL, item->id);
space_del_with_item(space, item, item_destroy);
@@ -494,7 +494,7 @@ static void action_giveitem(space_t * space, item_t * item, tux_t * tux)
case BONUS_HIDDEN:
tuxGiveBonus(tux, item);
- if (netMultiplayer_get_game_type() == NET_GAME_TYPE_SERVER)
+ if (net_multiplayer_get_game_type() == NET_GAME_TYPE_SERVER)
proto_send_del_server(PROTO_SEND_ALL, NULL, item->id);
space_del_with_item(space, item, item_destroy);
@@ -512,7 +512,7 @@ void item_tux_give_list_item(tux_t * tux, space_t * spaceItem)
assert(spaceItem != NULL);
assert(tux != NULL);
- if (netMultiplayer_get_game_type() == NET_GAME_TYPE_CLIENT)
+ if (net_multiplayer_get_game_type() == NET_GAME_TYPE_CLIENT)
return;
if (tux->status == TUX_STATUS_DEAD)