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-rw-r--r--src/base/gun.c~282
1 files changed, 282 insertions, 0 deletions
diff --git a/src/base/gun.c~ b/src/base/gun.c~
new file mode 100644
index 0000000..7198a1e
--- /dev/null
+++ b/src/base/gun.c~
@@ -0,0 +1,282 @@
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <assert.h>
+
+#include "main.h"
+#include "arena.h"
+#include "tux.h"
+#include "shot.h"
+#include "myTimer.h"
+#include "item.h"
+#include "gun.h"
+#include "proto.h"
+#include "net_multiplayer.h"
+#include "serverSendMsg.h"
+
+#ifndef NO_SOUND
+#include "sound.h"
+#endif
+#ifndef PUBLIC_SERVER
+#include "interface.h"
+#include "screen_world.h"
+#endif
+#ifdef PUBLIC_SERVER
+#include "publicServer.h"
+#endif
+
+static void modificiationCopuse(int courser, int right_x, int right_y, int *dest_x, int *dest_y)
+{
+ assert(dest_x != NULL);
+ assert(dest_y != NULL);
+ switch (courser) {
+ case TUX_UP :
+ *dest_x = right_y;
+ *dest_y = -right_x;
+ break;
+ case TUX_RIGHT :
+ *dest_x = right_x;
+ *dest_y = right_y;
+ break;
+ case TUX_LEFT :
+ *dest_x = -right_x;
+ *dest_y = right_y;
+ break;
+ case TUX_DOWN :
+ *dest_x = right_y;
+ *dest_y = right_x;
+ break;
+ default :
+ assert(! _("There is wrong value in course variable!"));
+ break;
+ }
+}
+
+static void addShotTrivial(tux_t *tux, int x, int y, int px, int py, int gun)
+{
+ int dest_x = 0, dest_y = 0;
+ int dest_px = 0, dest_py = 0;
+ shot_t *shot;
+
+ modificiationCopuse(tux->position, px, py, &dest_px, &dest_py);
+ modificiationCopuse(tux->position, x, y, &dest_x, &dest_y);
+ if (gun == GUN_LASSER)
+ switch (tux->position) {
+ case TUX_UP :
+ dest_y -= GUN_LASSER_HORIZONTAL;
+ break;
+ case TUX_RIGHT :
+ break;
+ case TUX_LEFT :
+ dest_x -= GUN_LASSER_HORIZONTAL;
+ break;
+ case TUX_DOWN :
+ break;
+ }
+ shot = newShot(tux->x + dest_x, tux->y + dest_y, dest_px, dest_py, gun, tux->id);
+ addObjectToSpace(getCurrentArena()->spaceShot, shot);
+}
+
+static void addShot(tux_t *tux,int x, int y, int px, int py)
+{
+ int gun;
+
+ if (getNetTypeGame() == NET_GAME_TYPE_CLIENT)
+ return;
+ if (tux->gun == GUN_BOMBBALL)
+ gun = GUN_BOMBBALL;
+ else if (tux->gun == GUN_LASSER)
+ gun = GUN_LASSER;
+ else
+ gun = GUN_SIMPLE;
+
+ if (tux->bonus == BONUS_4X) {
+ int zal;
+ int i;
+
+ zal = tux->position;
+ for (i = 0; i < 4; i++) {
+ switch (i) {
+ case 0 :
+ tux->position = TUX_UP;
+ break;
+ case 1 :
+ tux->position = TUX_RIGHT;
+ break;
+ case 2 :
+ tux->position = TUX_LEFT;
+ break;
+ case 3 :
+ tux->position = TUX_DOWN;
+ break;
+ }
+ addShotTrivial(tux, x, y, px, py, gun);
+ }
+ tux->position = zal;
+ }else{
+ addShotTrivial(tux, x, y, px, py, gun);
+ }
+}
+
+static void shotInGunSimpe(tux_t *tux)
+{
+ addShot(tux, 0, 0, +5, 0);
+}
+
+static void shotInGunDualSimpe(tux_t *tux)
+{
+ addShot(tux, 0, -10, +6, 0);
+ addShot(tux, 0, +10, +6, 0);
+}
+
+static void shotInGunScatter(tux_t *tux)
+{
+ int i;
+
+ for (i = -2 ; i <= +2 ; i++)
+ addShot(tux, 0, 0, +8, i);
+}
+
+static void timer_addShotTimer(void *p)
+{
+ tux_t *tux;
+ int id;
+ int gun;
+
+ id = * ((int *)p);
+ free(p);
+ tux = getObjectFromSpaceWithID(getCurrentArena()->spaceTux, id);
+ if (tux == NULL)
+ return;
+ if (tux->status != TUX_STATUS_ALIVE)
+ return;
+ gun = tux->gun;
+ tux->gun = GUN_SIMPLE;
+ addShot(tux, 0, 0, +6, 0);
+ tux->gun = gun;
+}
+
+static void shotInGunTommy(tux_t *tux)
+{
+ int i;
+
+ for (i = 0; i < 10; i++)
+ addTaskToTimer(getCurrentArena()->listTimer, TIMER_ONE, timer_addShotTimer, newInt(tux->id), i * 100);
+}
+
+static void timer_addLaserTimer(void *p)
+{
+ tux_t *tux;
+ int id;
+ int gun;
+
+ id = * ((int *)p);
+ free(p);
+ tux = getObjectFromSpaceWithID(getCurrentArena()->spaceTux, id);
+ if (tux == NULL)
+ return;
+ if (tux->status != TUX_STATUS_ALIVE)
+ return;
+ gun = tux->gun;
+ tux->gun = GUN_LASSER;
+ addShot(tux, 0, 0, +10, 0);
+ addShot(tux, +40, 0, +10, 0);
+ //addShot(tux, +40, 0, +10, 0);
+ tux->gun = gun;
+}
+
+static void shotInGunLasser(tux_t *tux)
+{
+ int i;
+
+ for (i = 0; i < 50; i++)
+ addTaskToTimer(getCurrentArena()->listTimer, TIMER_ONE, timer_addLaserTimer, newInt(tux->id), i * 10 );
+}
+
+static void putInGunMine(tux_t *tux)
+{
+ int x, y;
+ arena_t *arena;
+
+ x = tux->x;
+ y = tux->y;
+ switch (tux->position) {
+ case TUX_UP :
+ y += TUX_HEIGHT;
+ break;
+ case TUX_RIGHT :
+ x -= TUX_WIDTH;
+ break;
+ case TUX_LEFT :
+ x += TUX_WIDTH;
+ break;
+ case TUX_DOWN :
+ y -= TUX_HEIGHT;
+ break;
+ }
+ arena = getCurrentArena();
+ if (isFreeSpace(getCurrentArena(), x, y, ITEM_MINE_WIDTH, ITEM_MINE_HEIGHT)) {
+ item_t *item;
+#ifndef NO_SOUND
+ playSound("put_mine", SOUND_GROUP_BASE);
+#endif
+ tux->shot[tux->gun]--;
+ if (getNetTypeGame() != NET_GAME_TYPE_CLIENT) {
+ item = newItem(x, y, ITEM_MINE, tux->id);
+ if (getNetTypeGame() == NET_GAME_TYPE_SERVER)
+ proto_send_additem_server(PROTO_SEND_ALL, NULL, item);
+ addObjectToSpace(arena->spaceItem, item );
+ }
+ }
+}
+
+static void shotInGunBombball(tux_t *tux)
+{
+ addShot(tux, 0, 0, +10, 0);
+}
+
+void shotInGun(tux_t *tux)
+{
+ if (tux->bonus != BONUS_SHOT && tux->gun != GUN_MINE)
+ tux->shot[tux->gun]--;
+
+ switch( tux->gun )
+ {
+ case GUN_SIMPLE :
+#ifndef NO_SOUND
+ playSound("gun_revolver", SOUND_GROUP_BASE);
+#endif
+ shotInGunSimpe(tux);
+ break;
+ case GUN_DUAL_SIMPLE :
+#ifndef NO_SOUND
+ playSound("gun_revolver", SOUND_GROUP_BASE);
+#endif
+ shotInGunDualSimpe(tux);
+ break;
+ case GUN_SCATTER :
+#ifndef NO_SOUND
+ playSound("gun_scatter", SOUND_GROUP_BASE);
+#endif
+ shotInGunScatter(tux);
+ break;
+ case GUN_TOMMY :
+#ifndef NO_SOUND
+ playSound("gun_tommy", SOUND_GROUP_BASE);
+#endif
+ shotInGunTommy(tux);
+ break;
+ case GUN_LASSER :
+#ifndef NO_SOUND
+ playSound("gun_lasser", SOUND_GROUP_BASE);
+#endif
+ shotInGunLasser(tux);
+ break;
+ case GUN_BOMBBALL :
+ shotInGunBombball(tux);
+ break;
+ case GUN_MINE :
+ putInGunMine(tux);
+ break;
+ }
+}