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-rw-r--r--include/obj_model.h41
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diff --git a/include/obj_model.h b/include/obj_model.h
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+++ b/include/obj_model.h
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+/*
+ * Tuxánci 2 - A first person shooter
+ * Copyright (C) 2007-2011 Tuxánci Development Team
+ * Copyright (C) 2025-2026 Connor Thomson
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <https://www.gnu.org/licenses/>.
+ */
+
+#ifndef TA_OBJ_MODEL_H
+#define TA_OBJ_MODEL_H
+
+#include "obj.h"
+#include "ta_sdl.h"
+
+typedef struct ta_obj_model {
+ SDL_GPUGraphicsPipeline *pipeline;
+ SDL_GPUBuffer *vertex_buffer;
+ ta_obj_mesh mesh;
+ Uint32 vertex_count;
+ bool uploaded;
+ float position[3];
+ float rotation[3];
+} ta_obj_model;
+
+bool ta_obj_model_init(ta_obj_model *model, SDL_GPUDevice *device, const unsigned char *data, size_t size, SDL_GPUTextureFormat color_format, SDL_GPUTextureFormat depth_format, SDL_GPUSampleCount sample_count);
+void ta_obj_model_upload(ta_obj_model *model, SDL_GPUCommandBuffer *command_buffer, SDL_GPUDevice *device);
+void ta_obj_model_render(const ta_obj_model *model, SDL_GPUCommandBuffer *command_buffer, SDL_GPURenderPass *render_pass, int window_width, int window_height);
+void ta_obj_model_destroy(ta_obj_model *model, SDL_GPUDevice *device);
+
+#endif // TA_OBJ_MODEL_H \ No newline at end of file