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-rw-r--r--include/obj_model.h41
1 files changed, 0 insertions, 41 deletions
diff --git a/include/obj_model.h b/include/obj_model.h
deleted file mode 100644
index 6f01ecf..0000000
--- a/include/obj_model.h
+++ /dev/null
@@ -1,41 +0,0 @@
-/*
- * Tuxánci 2 - A first person shooter
- * Copyright (C) 2007-2011 Tuxánci Development Team
- * Copyright (C) 2025-2026 Connor Thomson
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <https://www.gnu.org/licenses/>.
- */
-
-#ifndef TA_OBJ_MODEL_H
-#define TA_OBJ_MODEL_H
-
-#include "obj.h"
-#include "ta_sdl.h"
-
-typedef struct ta_obj_model {
- SDL_GPUGraphicsPipeline *pipeline;
- SDL_GPUBuffer *vertex_buffer;
- ta_obj_mesh mesh;
- Uint32 vertex_count;
- bool uploaded;
- float position[3];
- float rotation[3];
-} ta_obj_model;
-
-bool ta_obj_model_init(ta_obj_model *model, SDL_GPUDevice *device, const unsigned char *data, size_t size, SDL_GPUTextureFormat color_format, SDL_GPUTextureFormat depth_format, SDL_GPUSampleCount sample_count);
-void ta_obj_model_upload(ta_obj_model *model, SDL_GPUCommandBuffer *command_buffer, SDL_GPUDevice *device);
-void ta_obj_model_render(const ta_obj_model *model, SDL_GPUCommandBuffer *command_buffer, SDL_GPURenderPass *render_pass, int window_width, int window_height);
-void ta_obj_model_destroy(ta_obj_model *model, SDL_GPUDevice *device);
-
-#endif // TA_OBJ_MODEL_H \ No newline at end of file