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-rw-r--r--include/net_multiplayer.h40
1 files changed, 40 insertions, 0 deletions
diff --git a/include/net_multiplayer.h b/include/net_multiplayer.h
new file mode 100644
index 0000000..561a1a3
--- /dev/null
+++ b/include/net_multiplayer.h
@@ -0,0 +1,40 @@
+
+#ifndef NET_MULTIPLAYER_H
+
+#define NET_MULTIPLAYER_H
+
+#include "tux.h"
+#include "item.h"
+#include "buffer.h"
+#include "arena.h"
+
+#define NET_GAME_TYPE_NONE 0
+#define NET_GAME_TYPE_SERVER 1
+#define NET_GAME_TYPE_CLIENT 2
+
+#define NET_STATUS_OK 0
+#define NET_STATUS_ZOMBIE 1
+
+#define LIMIT_BUFFER 10240
+
+typedef struct client_struct
+{
+ int socket;
+ int status;
+
+ tux_t *tux;
+ buffer_t *buffer;
+} client_t;
+
+extern int initServer(int port);
+extern int initClient(int port, char *ip);
+extern void netSetArena(arena_t *p);
+extern int getNetTypeGame();
+extern void proto_send_settux(tux_t *p);
+extern void proto_send_shottux(tux_t *p);
+extern void proto_send_switchgun(tux_t *p);
+extern void proto_send_additem(item_t *item);
+extern void eventNetMultiplayer();
+extern void quitNetMultiplayer();
+
+#endif