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-rw-r--r--cmake/FindSDL.cmake178
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diff --git a/cmake/FindSDL.cmake b/cmake/FindSDL.cmake
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--- a/cmake/FindSDL.cmake
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-# Locate SDL library
-# This module defines
-# SDL_LIBRARY, the name of the library to link against
-# SDL_FOUND, if false, do not try to link to SDL
-# SDL_INCLUDE_DIR, where to find SDL.h
-#
-# This module responds to the the flag:
-# SDL_BUILDING_LIBRARY
-# If this is defined, then no SDL_main will be linked in because
-# only applications need main().
-# Otherwise, it is assumed you are building an application and this
-# module will attempt to locate and set the the proper link flags
-# as part of the returned SDL_LIBRARY variable.
-#
-# Don't forget to include SDLmain.h and SDLmain.m your project for the
-# OS X framework based version. (Other versions link to -lSDLmain which
-# this module will try to find on your behalf.) Also for OS X, this
-# module will automatically add the -framework Cocoa on your behalf.
-#
-#
-# Additional Note: If you see an empty SDL_LIBRARY_TEMP in your configuration
-# and no SDL_LIBRARY, it means CMake did not find your SDL library
-# (SDL.dll, libsdl.so, SDL.framework, etc).
-# Set SDL_LIBRARY_TEMP to point to your SDL library, and configure again.
-# Similarly, if you see an empty SDLMAIN_LIBRARY, you should set this value
-# as appropriate. These values are used to generate the final SDL_LIBRARY
-# variable, but when these values are unset, SDL_LIBRARY does not get created.
-#
-#
-# $SDLDIR is an environment variable that would
-# correspond to the ./configure --prefix=$SDLDIR
-# used in building SDL.
-# l.e.galup 9-20-02
-#
-# Modified by Eric Wing.
-# Added code to assist with automated building by using environmental variables
-# and providing a more controlled/consistent search behavior.
-# Added new modifications to recognize OS X frameworks and
-# additional Unix paths (FreeBSD, etc).
-# Also corrected the header search path to follow "proper" SDL guidelines.
-# Added a search for SDLmain which is needed by some platforms.
-# Added a search for threads which is needed by some platforms.
-# Added needed compile switches for MinGW.
-#
-# On OSX, this will prefer the Framework version (if found) over others.
-# People will have to manually change the cache values of
-# SDL_LIBRARY to override this selection or set the CMake environment
-# CMAKE_INCLUDE_PATH to modify the search paths.
-#
-# Note that the header path has changed from SDL/SDL.h to just SDL.h
-# This needed to change because "proper" SDL convention
-# is #include "SDL.h", not <SDL/SDL.h>. This is done for portability
-# reasons because not all systems place things in SDL/ (see FreeBSD).
-
-FIND_PATH(SDL_INCLUDE_DIR SDL.h
- HINTS
- $ENV{SDLDIR}
- PATH_SUFFIXES include
- PATHS
- ~/Library/Frameworks
- /Library/Frameworks
- /usr/local/include/SDL
- /usr/include/SDL
- /usr/local/include/SDL12
- /usr/local/include/SDL11 # FreeBSD ports
- /usr/include/SDL12
- /usr/include/SDL11
- /usr/local/include
- /usr/include
- /sw/include/SDL # Fink
- /sw/include
- /opt/local/include/SDL # DarwinPorts
- /opt/local/include
- /opt/csw/include/SDL # Blastwave
- /opt/csw/include
- /opt/include/SDL
- /opt/include
- ${CMAKE_SOURCE_DIR}/packaging/windows/SDL/include #tuxanci
-)
-#MESSAGE("SDL_INCLUDE_DIR is ${SDL_INCLUDE_DIR}")
-
-# SDL-1.1 is the name used by FreeBSD ports...
-# don't confuse it for the version number.
-FIND_LIBRARY(SDL_LIBRARY_TEMP
- NAMES SDL SDL-1.1
- HINTS
- $ENV{SDLDIR}
- PATH_SUFFIXES lib64 lib
- PATHS
- /usr/local
- /usr
- /sw
- /opt/local
- /opt/csw
- /opt
-)
-
-#MESSAGE("SDL_LIBRARY_TEMP is ${SDL_LIBRARY_TEMP}")
-
-IF(NOT SDL_BUILDING_LIBRARY)
- IF(NOT ${SDL_INCLUDE_DIR} MATCHES ".framework")
- # Non-OS X framework versions expect you to also dynamically link to
- # SDLmain. This is mainly for Windows and OS X. Other (Unix) platforms
- # seem to provide SDLmain for compatibility even though they don't
- # necessarily need it.
- FIND_LIBRARY(SDLMAIN_LIBRARY
- NAMES SDLmain SDLmain-1.1
- HINTS
- $ENV{SDLDIR}
- PATH_SUFFIXES lib64 lib
- PATHS
- /usr/local
- /usr
- /sw
- /opt/local
- /opt/csw
- /opt
- ${CMAKE_SOURCE_DIR}/packaging/windows/SDL/
- )
- ENDIF(NOT ${SDL_INCLUDE_DIR} MATCHES ".framework")
-ENDIF(NOT SDL_BUILDING_LIBRARY)
-
-# SDL may require threads on your system.
-# The Apple build may not need an explicit flag because one of the
-# frameworks may already provide it.
-# But for non-OSX systems, I will use the CMake Threads package.
-IF(NOT APPLE)
- FIND_PACKAGE(Threads)
-ENDIF(NOT APPLE)
-
-# MinGW needs an additional library, mwindows
-# It's total link flags should look like -lmingw32 -lSDLmain -lSDL -lmwindows
-# (Actually on second look, I think it only needs one of the m* libraries.)
-IF(MINGW)
- SET(MINGW32_LIBRARY mingw32 CACHE STRING "mwindows for MinGW")
-ENDIF(MINGW)
-
-SET(SDL_FOUND "NO")
-IF(SDL_LIBRARY_TEMP)
- # For SDLmain
- IF(NOT SDL_BUILDING_LIBRARY)
- IF(SDLMAIN_LIBRARY)
- SET(SDL_LIBRARY_TEMP ${SDLMAIN_LIBRARY} ${SDL_LIBRARY_TEMP})
- ENDIF(SDLMAIN_LIBRARY)
- ENDIF(NOT SDL_BUILDING_LIBRARY)
-
- # For OS X, SDL uses Cocoa as a backend so it must link to Cocoa.
- # CMake doesn't display the -framework Cocoa string in the UI even
- # though it actually is there if I modify a pre-used variable.
- # I think it has something to do with the CACHE STRING.
- # So I use a temporary variable until the end so I can set the
- # "real" variable in one-shot.
- IF(APPLE)
- SET(SDL_LIBRARY_TEMP ${SDL_LIBRARY_TEMP} "-framework Cocoa")
- ENDIF(APPLE)
-
- # For threads, as mentioned Apple doesn't need this.
- # In fact, there seems to be a problem if I used the Threads package
- # and try using this line, so I'm just skipping it entirely for OS X.
- IF(NOT APPLE)
- SET(SDL_LIBRARY_TEMP ${SDL_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT})
- ENDIF(NOT APPLE)
-
- # For MinGW library
- IF(MINGW)
- SET(SDL_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL_LIBRARY_TEMP})
- ENDIF(MINGW)
-
- # Set the final string here so the GUI reflects the final state.
- SET(SDL_LIBRARY ${SDL_LIBRARY_TEMP} CACHE STRING "Where the SDL Library can be found")
- # Set the temp variable to INTERNAL so it is not seen in the CMake GUI
- SET(SDL_LIBRARY_TEMP "${SDL_LIBRARY_TEMP}" CACHE INTERNAL "")
-
- SET(SDL_FOUND "YES")
-ENDIF(SDL_LIBRARY_TEMP)
-
-#MESSAGE("SDL_LIBRARY is ${SDL_LIBRARY}")
-