diff options
| author | Connor Thomson <blumatrikz@gmail.com> | 2026-09-08 18:27:39 -0700 |
|---|---|---|
| committer | Connor Thomson <blumatrikz@gmail.com> | 2026-09-08 18:27:39 -0700 |
| commit | f1ddc12b68b4e4c8087962de25260470e6df2bea (patch) | |
| tree | 7d0440a6402a9b0ef75ded23fa64b68534255bba /src/teapot.c | |
| parent | 6025860a61386bf767b29c3ec5fd0d31285f1056 (diff) | |
Add tuxanci2 files
Diffstat (limited to 'src/teapot.c')
| -rw-r--r-- | src/teapot.c | 70 |
1 files changed, 70 insertions, 0 deletions
diff --git a/src/teapot.c b/src/teapot.c new file mode 100644 index 0000000..751eb55 --- /dev/null +++ b/src/teapot.c @@ -0,0 +1,70 @@ +/* + * Tuxánci 2 - A first person shooter + * Copyright (C) 2007-2011 Tuxánci Development Team + * Copyright (C) 2025-2026 Connor Thomson + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <https://www.gnu.org/licenses/>. + */ + +#include "files.h" +#include "gpu.h" +#include "obj_model.h" +#include "teapot.h" +#include "window.h" + +static ta_obj_model ta_teapot_model; +static ta_obj_model ta_dounut_model; + +void ta_teapot_init(void) { + ta_obj_model_init( + &ta_teapot_model, + ta_gpu_device, + file_data_models_teapot_obj_start, + file_data_models_teapot_obj_size, + ta_gpu_swapchain_format, + SDL_GPU_TEXTUREFORMAT_D32_FLOAT, + ta_gpu_sample_count + ); + ta_teapot_model.position[1] = 1.0f; + + ta_obj_model_init( + &ta_dounut_model, + ta_gpu_device, + file_data_models_dounut_obj_start, + file_data_models_dounut_obj_size, + ta_gpu_swapchain_format, + SDL_GPU_TEXTUREFORMAT_D32_FLOAT, + ta_gpu_sample_count + ); + ta_dounut_model.position[1] = -1.0f; + ta_dounut_model.rotation[0] = -1.0f; + +} + +void ta_teapot_upload(SDL_GPUCommandBuffer *command_buffer) { + ta_obj_model_upload(&ta_teapot_model, command_buffer, ta_gpu_device); + ta_obj_model_upload(&ta_dounut_model, command_buffer, ta_gpu_device); +} + +void ta_teapot_render(SDL_GPUCommandBuffer *command_buffer, SDL_GPURenderPass *render_pass) { + ta_teapot_model.rotation[1] = (float)SDL_GetTicks() * 0.01f; + ta_obj_model_render(&ta_teapot_model, command_buffer, render_pass, ta_window_width, ta_window_height); + ta_dounut_model.rotation[1] = (float)SDL_GetTicks() * 0.01f; + ta_obj_model_render(&ta_dounut_model, command_buffer, render_pass, ta_window_width, ta_window_height); +} + +void ta_teapot_shutdown(void) { + ta_obj_model_destroy(&ta_teapot_model, ta_gpu_device); + ta_obj_model_destroy(&ta_dounut_model, ta_gpu_device); +} |