From f1ddc12b68b4e4c8087962de25260470e6df2bea Mon Sep 17 00:00:00 2001 From: Connor Thomson Date: Tue, 8 Sep 2026 18:27:39 -0700 Subject: Add tuxanci2 files --- src/teapot.c | 70 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 70 insertions(+) create mode 100644 src/teapot.c (limited to 'src/teapot.c') diff --git a/src/teapot.c b/src/teapot.c new file mode 100644 index 0000000..751eb55 --- /dev/null +++ b/src/teapot.c @@ -0,0 +1,70 @@ +/* + * Tuxánci 2 - A first person shooter + * Copyright (C) 2007-2011 Tuxánci Development Team + * Copyright (C) 2025-2026 Connor Thomson + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + */ + +#include "files.h" +#include "gpu.h" +#include "obj_model.h" +#include "teapot.h" +#include "window.h" + +static ta_obj_model ta_teapot_model; +static ta_obj_model ta_dounut_model; + +void ta_teapot_init(void) { + ta_obj_model_init( + &ta_teapot_model, + ta_gpu_device, + file_data_models_teapot_obj_start, + file_data_models_teapot_obj_size, + ta_gpu_swapchain_format, + SDL_GPU_TEXTUREFORMAT_D32_FLOAT, + ta_gpu_sample_count + ); + ta_teapot_model.position[1] = 1.0f; + + ta_obj_model_init( + &ta_dounut_model, + ta_gpu_device, + file_data_models_dounut_obj_start, + file_data_models_dounut_obj_size, + ta_gpu_swapchain_format, + SDL_GPU_TEXTUREFORMAT_D32_FLOAT, + ta_gpu_sample_count + ); + ta_dounut_model.position[1] = -1.0f; + ta_dounut_model.rotation[0] = -1.0f; + +} + +void ta_teapot_upload(SDL_GPUCommandBuffer *command_buffer) { + ta_obj_model_upload(&ta_teapot_model, command_buffer, ta_gpu_device); + ta_obj_model_upload(&ta_dounut_model, command_buffer, ta_gpu_device); +} + +void ta_teapot_render(SDL_GPUCommandBuffer *command_buffer, SDL_GPURenderPass *render_pass) { + ta_teapot_model.rotation[1] = (float)SDL_GetTicks() * 0.01f; + ta_obj_model_render(&ta_teapot_model, command_buffer, render_pass, ta_window_width, ta_window_height); + ta_dounut_model.rotation[1] = (float)SDL_GetTicks() * 0.01f; + ta_obj_model_render(&ta_dounut_model, command_buffer, render_pass, ta_window_width, ta_window_height); +} + +void ta_teapot_shutdown(void) { + ta_obj_model_destroy(&ta_teapot_model, ta_gpu_device); + ta_obj_model_destroy(&ta_dounut_model, ta_gpu_device); +} -- cgit v1.2.3