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authororoborus <oroborus@0ee4d065-81f0-4d1e-b06c-ff20ad07cc3e>2008-08-02 14:12:48 +0000
committeroroborus <oroborus@0ee4d065-81f0-4d1e-b06c-ff20ad07cc3e>2008-08-02 14:12:48 +0000
commit1a592767c6e34bdeb7f30fa063b5e24c57d45894 (patch)
treee21ebcc5bc79cc5b6a6dfb4b9635ff95c52842c4 /src/server
parent6b805af42cba72e190d94ffa6d1dd7e44d9dfb61 (diff)
- gameserver podporuje clientov z IPv4-UDP IPv4-TCP IPv6-UDP IPv6-TCP
- client sa moze pripojit na gameserver, ktory podporuje IPv4-UDP IPv4-TCP IPv6-UDP IPv6-TCP ( nie, nie je to samozrejmost :) ) - client ma parametre --tcp , --udp ( ak sa neuvedie, implicitne sa berie --udp ) - btw. ladit, ladit, ladit git-svn-id: http://opensvn.csie.org/tuxanci_ng@187 0ee4d065-81f0-4d1e-b06c-ff20ad07cc3e
Diffstat (limited to 'src/server')
-rw-r--r--src/server/publicServer.c5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/server/publicServer.c b/src/server/publicServer.c
index 637ac54..7d434d7 100644
--- a/src/server/publicServer.c
+++ b/src/server/publicServer.c
@@ -222,7 +222,7 @@ static int initPublicServerNetwork()
if( strcmp(ip6, "none") == 0 )
{
- p_ip6= NULL;
+ p_ip6 = NULL;
}
port4 = atoi( getSetting("PORTv4", "--port", "2200") );
@@ -230,7 +230,7 @@ static int initPublicServerNetwork()
//ret = initNetMulitplayerPublicServer(p_ip4, port4, p_ip6, port6);
- ret = initNetMuliplayer(NET_GAME_TYPE_SERVER, p_ip4, port4, PROTO_TCPv4);
+ ret = initNetMuliplayerForGameServer(p_ip4, port4, p_ip6, port6);
return ret;
}
@@ -343,7 +343,6 @@ void quitPublicServer()
int startPublicServer()
{
#ifndef __WIN32__
- signal(SIGPIPE, SIG_IGN);
signal(SIGINT, my_handler_quit);
signal(SIGTERM, my_handler_quit);
signal(SIGQUIT, my_handler_quit);