diff options
| author | xHire <xHire@0ee4d065-81f0-4d1e-b06c-ff20ad07cc3e> | 2008-07-06 19:56:34 +0000 |
|---|---|---|
| committer | xHire <xHire@0ee4d065-81f0-4d1e-b06c-ff20ad07cc3e> | 2008-07-06 19:56:34 +0000 |
| commit | 9f46cc5797b09feed70331955cd87543c5367249 (patch) | |
| tree | 971c5cfb8c6b2b4edfc9ac8abbc57bf7888cf03a /src/screen | |
| parent | 263e1dbb16324083174e068b65d9596af6e1db7b (diff) | |
- PREFIX can be changed through a compilation option now
- AI check_box relocated in Settings
- fixed couple of compilation warnings
git-svn-id: http://opensvn.csie.org/tuxanci_ng@111 0ee4d065-81f0-4d1e-b06c-ff20ad07cc3e
Diffstat (limited to 'src/screen')
| -rw-r--r-- | src/screen/screen_setting.c | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/src/screen/screen_setting.c b/src/screen/screen_setting.c index 5dd7fc1..a7eca81 100644 --- a/src/screen/screen_setting.c +++ b/src/screen/screen_setting.c @@ -322,7 +322,6 @@ void initScreenSetting() label_count_round = newWidgetLabel(getMyText("COUNT_ROUND"), 100, WINDOW_SIZE_Y-200, WIDGET_LABEL_LEFT); label_name_player1 = newWidgetLabel(getMyText("NAME_PLAYER1"), 100, WINDOW_SIZE_Y-160, WIDGET_LABEL_LEFT); label_name_player2 = newWidgetLabel(getMyText("NAME_PLAYER2"), 100, WINDOW_SIZE_Y-120, WIDGET_LABEL_LEFT); - label_ai = newWidgetLabel("AI :", 430, 400, WIDGET_LABEL_LEFT); textfield_count_cound = newWidgetTextfield(getParamElse("--count", "15"), 110+label_count_round->w, WINDOW_SIZE_Y-200); @@ -337,9 +336,12 @@ void initScreenSetting() WINDOW_SIZE_Y-85, WIDGET_LABEL_LEFT); check_sound = newWidgetCheck(label_sound->x + label_sound->w + 10, WINDOW_SIZE_Y-80, isSoundActive() , eventWidget); + label_ai = newWidgetLabel("AI:", check_sound->x + WIDGET_CHECK_WIDTH + 10, WINDOW_SIZE_Y-85, WIDGET_LABEL_LEFT); +#elif + label_ai = newWidgetLabel("AI:", 100, WINDOW_SIZE_Y-85, WIDGET_LABEL_LEFT); #endif - check_ai = newWidgetCheck(460, 405, FALSE, eventWidget); + check_ai = newWidgetCheck(label_ai->x + label_ai->w + 10, WINDOW_SIZE_Y-80, FALSE, eventWidget); for( i = GUN_DUAL_SIMPLE ; i <= GUN_BOMBBALL ; i++ ) { |