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authorDusan Durech <dusan@debian.debian>2009-04-12 14:29:51 +0200
committerDusan Durech <dusan@debian.debian>2009-04-12 14:29:51 +0200
commit876fc624df9728ee0feee26e1b31b53ed9ef3326 (patch)
treee20814ab6d07fb892284dcee11bc492532bdabaa /src/screen/setting.c
parentdff1cbc31ca8d585c01f5bebd08e50cf07fd2b0c (diff)
convert all name function from oldName to new_name
Diffstat (limited to 'src/screen/setting.c')
-rw-r--r--src/screen/setting.c362
1 files changed, 181 insertions, 181 deletions
diff --git a/src/screen/setting.c b/src/screen/setting.c
index 1895ec2..d5c5c1a 100644
--- a/src/screen/setting.c
+++ b/src/screen/setting.c
@@ -81,107 +81,107 @@ static textFile_t *configFile;
static void hotkey_escape()
{
- setScreen("mainMenu");
+ screen_set("mainMenu");
}
-void startScreenSetting()
+void screen_startSetting()
{
#ifndef NO_SOUND
- playMusic("menu", MUSIC_GROUP_BASE);
+ music_play("menu", MUSIC_GROUP_BASE);
#endif
- registerHotKey(SDLK_ESCAPE, hotkey_escape);
+ hotKey_register(SDLK_ESCAPE, hotkey_escape);
}
-void drawScreenSetting()
+void setting_draw()
{
int i;
- drawWidgetImage(image_backgorund);
+ wid_image_draw(image_backgorund);
- drawWidgetLabel(label_count_round);
- drawWidgetLabel(label_name_player1);
- drawWidgetLabel(label_ai);
+ label_draw(label_count_round);
+ label_draw(label_name_player1);
+ label_draw(label_ai);
#ifndef NO_SOUND
- drawWidgetLabel(label_music);
- drawWidgetLabel(label_sound);
+ label_draw(label_music);
+ label_draw(label_sound);
#endif
- drawWidgetTextfield(textfield_count_cound);
- drawWidgetTextfield(textfield_name_player1);
+ textField_draw(textfield_count_cound);
+ textField_draw(textfield_name_player1);
- if (getWidgetCheckStatus(check_ai) == FALSE) {
- drawWidgetLabel(label_name_player2);
- drawWidgetTextfield(textfield_name_player2);
+ if (check_get_status(check_ai) == FALSE) {
+ label_draw(label_name_player2);
+ textField_draw(textfield_name_player2);
}
- drawWidgetImage(image_gun_dual_revolver);
- drawWidgetImage(image_gun_scatter);
- drawWidgetImage(image_gun_tommy);
- drawWidgetImage(image_gun_lasser);
- drawWidgetImage(image_gun_mine);
- drawWidgetImage(image_gun_bombball);
+ wid_image_draw(image_gun_dual_revolver);
+ wid_image_draw(image_gun_scatter);
+ wid_image_draw(image_gun_tommy);
+ wid_image_draw(image_gun_lasser);
+ wid_image_draw(image_gun_mine);
+ wid_image_draw(image_gun_bombball);
- drawWidgetImage(image_bonus_speed);
- drawWidgetImage(image_bonus_shot);
- drawWidgetImage(image_bonus_teleport);
- drawWidgetImage(image_bonus_ghost);
- drawWidgetImage(image_bonus_4x);
- drawWidgetImage(image_bonus_hidden);
+ wid_image_draw(image_bonus_speed);
+ wid_image_draw(image_bonus_shot);
+ wid_image_draw(image_bonus_teleport);
+ wid_image_draw(image_bonus_ghost);
+ wid_image_draw(image_bonus_4x);
+ wid_image_draw(image_bonus_hidden);
#ifndef NO_SOUND
- drawWidgetCheck(check_music);
- drawWidgetCheck(check_sound);
+ check_draw(check_music);
+ check_draw(check_sound);
#endif
for (i = GUN_DUAL_SIMPLE; i <= GUN_BOMBBALL; i++) {
- drawWidgetCheck(check[i]);
+ check_draw(check[i]);
}
for (i = BONUS_SPEED; i <= BONUS_HIDDEN; i++) {
- drawWidgetCheck(check[i]);
+ check_draw(check[i]);
}
- drawWidgetCheck(check_ai);
+ check_draw(check_ai);
- drawWidgetButton(button_back);
- drawWidgetButton(button_keys);
+ button_draw(button_back);
+ button_draw(button_keys);
}
-void eventScreenSetting()
+void setting_event()
{
int i;
- eventWidgetTextfield(textfield_count_cound);
- eventWidgetTextfield(textfield_name_player1);
+ textField_event(textfield_count_cound);
+ textField_event(textfield_name_player1);
- if (getWidgetCheckStatus(check_ai) == FALSE) {
- eventWidgetTextfield(textfield_name_player2);
+ if (check_get_status(check_ai) == FALSE) {
+ textField_event(textfield_name_player2);
}
#ifndef NO_SOUND
- eventWidgetCheck(check_music);
- eventWidgetCheck(check_sound);
+ check_event(check_music);
+ check_event(check_sound);
#endif
for (i = GUN_DUAL_SIMPLE; i <= GUN_BOMBBALL; i++) {
- eventWidgetCheck(check[i]);
+ check_event(check[i]);
}
for (i = BONUS_SPEED; i <= BONUS_HIDDEN; i++) {
- eventWidgetCheck(check[i]);
+ check_event(check[i]);
}
- eventWidgetCheck(check_ai);
+ check_event(check_ai);
- eventWidgetButton(button_back);
- eventWidgetButton(button_keys);
+ button_event(button_back);
+ button_event(button_keys);
}
void stopScreenSetting()
{
- unregisterHotKey(SDLK_ESCAPE);
+ unhotKey_register(SDLK_ESCAPE);
}
static void eventWidget(void *p)
@@ -193,20 +193,20 @@ static void eventWidget(void *p)
my_check = (widget_t *) (p);
if (my_button == button_back) {
- setScreen("mainMenu");
+ screen_set("mainMenu");
}
if (my_button == button_keys) {
- setScreen("settingKeys");
+ screen_set("settingKeys");
}
#ifndef NO_SOUND
if (my_check == check_music) {
- setMusicActive(getWidgetCheckStatus(check_music));
+ music_set_active(check_get_status(check_music));
}
if (my_check == check_sound) {
- setSoundActive(getWidgetCheckStatus(check_sound));
+ sound_set_active(check_get_status(check_sound));
}
#endif
}
@@ -216,15 +216,15 @@ static void initSettingFile()
char path[STR_PATH_SIZE];
char val[STR_SIZE];
- sprintf(path, "%s/tuxanci.conf", getHomeDirector());
+ sprintf(path, "%s/tuxanci.conf", homeDirector_get());
- configFile = loadTextFile(path);
+ configFile = textFile_load(path);
if (configFile == NULL) {
fprintf(stderr, _("I am unable to load: \"%s\"!\n"), path);
fprintf(stderr, _("Creating: \"%s\"\n"), path);
- configFile = newTextFile(path);
+ configFile = textFile_new(path);
}
if (configFile == NULL) {
@@ -233,59 +233,59 @@ static void initSettingFile()
}
loadValueFromConfigFile(configFile, "COUNT_ROUND", val, STR_SIZE, "15");
- setWidgetTextFiledText(textfield_count_cound, val);
+ textField_set_text(textfield_count_cound, val);
loadValueFromConfigFile(configFile, "NAME_PLAYER_RIGHT", val, STR_SIZE,
NAME_PLAYER_RIGHT);
- setWidgetTextFiledText(textfield_name_player1, val);
+ textField_set_text(textfield_name_player1, val);
loadValueFromConfigFile(configFile, "NAME_PLAYER_LEFT", val, STR_SIZE,
NAME_PLAYER_LEFT);
- setWidgetTextFiledText(textfield_name_player2, val);
+ textField_set_text(textfield_name_player2, val);
loadValueFromConfigFile(configFile, "GUN_DUAL_SIMPLE", val, STR_SIZE,
"YES");
- setWidgetCheckStatus(check[GUN_DUAL_SIMPLE], isYesOrNO(val));
+ check_set_status(check[GUN_DUAL_SIMPLE], isYesOrNO(val));
loadValueFromConfigFile(configFile, "GUN_SCATTER", val, STR_SIZE, "YES");
- setWidgetCheckStatus(check[GUN_SCATTER], isYesOrNO(val));
+ check_set_status(check[GUN_SCATTER], isYesOrNO(val));
loadValueFromConfigFile(configFile, "GUN_TOMMY", val, STR_SIZE, "YES");
- setWidgetCheckStatus(check[GUN_TOMMY], isYesOrNO(val));
+ check_set_status(check[GUN_TOMMY], isYesOrNO(val));
loadValueFromConfigFile(configFile, "GUN_LASSER", val, STR_SIZE, "YES");
- setWidgetCheckStatus(check[GUN_LASSER], isYesOrNO(val));
+ check_set_status(check[GUN_LASSER], isYesOrNO(val));
loadValueFromConfigFile(configFile, "GUN_MINE", val, STR_SIZE, "YES");
- setWidgetCheckStatus(check[GUN_MINE], isYesOrNO(val));
+ check_set_status(check[GUN_MINE], isYesOrNO(val));
loadValueFromConfigFile(configFile, "GUN_BOMBBALL", val, STR_SIZE, "YES");
- setWidgetCheckStatus(check[GUN_BOMBBALL], isYesOrNO(val));
+ check_set_status(check[GUN_BOMBBALL], isYesOrNO(val));
loadValueFromConfigFile(configFile, "BONUS_SPEED", val, STR_SIZE, "YES");
- setWidgetCheckStatus(check[BONUS_SPEED], isYesOrNO(val));
+ check_set_status(check[BONUS_SPEED], isYesOrNO(val));
loadValueFromConfigFile(configFile, "BONUS_SHOT", val, STR_SIZE, "YES");
- setWidgetCheckStatus(check[BONUS_SHOT], isYesOrNO(val));
+ check_set_status(check[BONUS_SHOT], isYesOrNO(val));
loadValueFromConfigFile(configFile, "BONUS_TELEPORT", val, STR_SIZE,
"YES");
- setWidgetCheckStatus(check[BONUS_TELEPORT], isYesOrNO(val));
+ check_set_status(check[BONUS_TELEPORT], isYesOrNO(val));
loadValueFromConfigFile(configFile, "BONUS_GHOST", val, STR_SIZE, "YES");
- setWidgetCheckStatus(check[BONUS_GHOST], isYesOrNO(val));
+ check_set_status(check[BONUS_GHOST], isYesOrNO(val));
loadValueFromConfigFile(configFile, "BONUS_4X", val, STR_SIZE, "YES");
- setWidgetCheckStatus(check[BONUS_4X], isYesOrNO(val));
+ check_set_status(check[BONUS_4X], isYesOrNO(val));
loadValueFromConfigFile(configFile, "BONUS_HIDDEN", val, STR_SIZE, "YES");
- setWidgetCheckStatus(check[BONUS_HIDDEN], isYesOrNO(val));
+ check_set_status(check[BONUS_HIDDEN], isYesOrNO(val));
loadValueFromConfigFile(configFile, "AI", val, STR_SIZE, "NO");
- setWidgetCheckStatus(check_ai, isYesOrNO(val));
+ check_set_status(check_ai, isYesOrNO(val));
#ifndef NO_SOUND
loadValueFromConfigFile(configFile, "MUSIC", val, STR_SIZE, "YES");
- setWidgetCheckStatus(check_music, isYesOrNO(val));
+ check_set_status(check_music, isYesOrNO(val));
loadValueFromConfigFile(configFile, "SOUND", val, STR_SIZE, "YES");
- setWidgetCheckStatus(check_sound, isYesOrNO(val));
+ check_set_status(check_sound, isYesOrNO(val));
#endif
loadValueFromConfigFile(configFile, "ARENA", val, STR_SIZE, "FAGN");
- setChoiceArena(getArenaFileFormNetName(val));
+ choiceArena_set(arenaFile_get_file_format_net_name(val));
- saveTextFile(configFile);
+ textFile_save(configFile);
}
static void saveAndDestroyConfigFile()
@@ -295,84 +295,84 @@ static void saveAndDestroyConfigFile()
return;
}
- setValueInConfigFile(configFile, "COUNT_ROUND", getTextFromWidgetTextfield(textfield_count_cound));
- setValueInConfigFile(configFile, "NAME_PLAYER_RIGHT", getTextFromWidgetTextfield(textfield_name_player1));
- setValueInConfigFile(configFile, "NAME_PLAYER_LEFT", getTextFromWidgetTextfield(textfield_name_player2));
- setValueInConfigFile(configFile, "GUN_DUAL_SIMPLE", getYesOrNo(getWidgetCheckStatus(check[GUN_DUAL_SIMPLE])));
- setValueInConfigFile(configFile, "GUN_SCATTER", getYesOrNo(getWidgetCheckStatus(check[GUN_SCATTER])));
- setValueInConfigFile(configFile, "GUN_TOMMY", getYesOrNo(getWidgetCheckStatus(check[GUN_TOMMY])));
- setValueInConfigFile(configFile, "GUN_LASSER", getYesOrNo(getWidgetCheckStatus(check[GUN_LASSER])));
- setValueInConfigFile(configFile, "GUN_MINE", getYesOrNo(getWidgetCheckStatus(check[GUN_MINE])));
- setValueInConfigFile(configFile, "GUN_BOMBBALL", getYesOrNo(getWidgetCheckStatus(check[GUN_BOMBBALL])));
- setValueInConfigFile(configFile, "BONUS_SPEED", getYesOrNo(getWidgetCheckStatus(check[BONUS_SPEED])));
- setValueInConfigFile(configFile, "BONUS_SHOT", getYesOrNo(getWidgetCheckStatus(check[BONUS_SHOT])));
- setValueInConfigFile(configFile, "BONUS_TELEPORT", getYesOrNo(getWidgetCheckStatus (check[BONUS_TELEPORT])));
- setValueInConfigFile(configFile, "BONUS_GHOST", getYesOrNo(getWidgetCheckStatus(check[BONUS_GHOST])));
- setValueInConfigFile(configFile, "BONUS_4X", getYesOrNo(getWidgetCheckStatus(check[BONUS_4X])));
- setValueInConfigFile(configFile, "BONUS_HIDDEN", getYesOrNo(getWidgetCheckStatus(check[BONUS_HIDDEN])));
- setValueInConfigFile(configFile, "AI", getYesOrNo(getWidgetCheckStatus(check_ai)));
+ setValueInConfigFile(configFile, "COUNT_ROUND", textField_get_text(textfield_count_cound));
+ setValueInConfigFile(configFile, "NAME_PLAYER_RIGHT", textField_get_text(textfield_name_player1));
+ setValueInConfigFile(configFile, "NAME_PLAYER_LEFT", textField_get_text(textfield_name_player2));
+ setValueInConfigFile(configFile, "GUN_DUAL_SIMPLE", getYesOrNo(check_get_status(check[GUN_DUAL_SIMPLE])));
+ setValueInConfigFile(configFile, "GUN_SCATTER", getYesOrNo(check_get_status(check[GUN_SCATTER])));
+ setValueInConfigFile(configFile, "GUN_TOMMY", getYesOrNo(check_get_status(check[GUN_TOMMY])));
+ setValueInConfigFile(configFile, "GUN_LASSER", getYesOrNo(check_get_status(check[GUN_LASSER])));
+ setValueInConfigFile(configFile, "GUN_MINE", getYesOrNo(check_get_status(check[GUN_MINE])));
+ setValueInConfigFile(configFile, "GUN_BOMBBALL", getYesOrNo(check_get_status(check[GUN_BOMBBALL])));
+ setValueInConfigFile(configFile, "BONUS_SPEED", getYesOrNo(check_get_status(check[BONUS_SPEED])));
+ setValueInConfigFile(configFile, "BONUS_SHOT", getYesOrNo(check_get_status(check[BONUS_SHOT])));
+ setValueInConfigFile(configFile, "BONUS_TELEPORT", getYesOrNo(check_get_status (check[BONUS_TELEPORT])));
+ setValueInConfigFile(configFile, "BONUS_GHOST", getYesOrNo(check_get_status(check[BONUS_GHOST])));
+ setValueInConfigFile(configFile, "BONUS_4X", getYesOrNo(check_get_status(check[BONUS_4X])));
+ setValueInConfigFile(configFile, "BONUS_HIDDEN", getYesOrNo(check_get_status(check[BONUS_HIDDEN])));
+ setValueInConfigFile(configFile, "AI", getYesOrNo(check_get_status(check_ai)));
#ifndef NO_SOUND
- setValueInConfigFile(configFile, "MUSIC", getYesOrNo(getWidgetCheckStatus(check_music)));
- setValueInConfigFile(configFile, "SOUND", getYesOrNo(getWidgetCheckStatus(check_sound)));
+ setValueInConfigFile(configFile, "MUSIC", getYesOrNo(check_get_status(check_music)));
+ setValueInConfigFile(configFile, "SOUND", getYesOrNo(check_get_status(check_sound)));
#endif
- if( getChoiceArena() != NULL )
+ if( choiceArena_get() != NULL )
{
- setValueInConfigFile(configFile, "ARENA", getArenaNetName(getChoiceArena()));
+ setValueInConfigFile(configFile, "ARENA", arenaFile_get_net_name(choiceArena_get()));
}
//TODO
- saveTextFile(configFile);
- destroyTextFile(configFile);
+ textFile_save(configFile);
+ textFile_destroy(configFile);
}
-void initScreenSetting()
+void setting_init()
{
image_t *image;
int i;
- image = getImage(IMAGE_GROUP_BASE, "screen_main");
- image_backgorund = newWidgetImage(0, 0, image);
+ image = image_get(IMAGE_GROUP_BASE, "screen_main");
+ image_backgorund = wid_image_new(0, 0, image);
- button_back = newWidgetButton(_("back"), WINDOW_SIZE_X - 200, WINDOW_SIZE_Y - 100, eventWidget);
+ button_back = button_new(_("back"), WINDOW_SIZE_X - 200, WINDOW_SIZE_Y - 100, eventWidget);
- button_keys = newWidgetButton(_("controls"), WINDOW_SIZE_X - 200,
+ button_keys = button_new(_("controls"), WINDOW_SIZE_X - 200,
button_back->y - WIDGET_BUTTON_HEIGHT - 10, eventWidget);
#ifndef NO_SOUND
- label_music = newWidgetLabel(_("Music:"), 100, WINDOW_SIZE_Y - 85, WIDGET_LABEL_LEFT);
+ label_music = label_new(_("Music:"), 100, WINDOW_SIZE_Y - 85, WIDGET_LABEL_LEFT);
- check_music = newWidgetCheck(label_music->x + label_music->w + 10,
- WINDOW_SIZE_Y - 80, isMusicActive(), eventWidget);
- label_sound = newWidgetLabel(_("Sound:"), check_music->x + WIDGET_CHECK_WIDTH + 10,
+ check_music = check_new(label_music->x + label_music->w + 10,
+ WINDOW_SIZE_Y - 80, music_is_active(), eventWidget);
+ label_sound = label_new(_("Sound:"), check_music->x + WIDGET_CHECK_WIDTH + 10,
WINDOW_SIZE_Y - 85, WIDGET_LABEL_LEFT);
- check_sound = newWidgetCheck(label_sound->x + label_sound->w + 10,
- WINDOW_SIZE_Y - 80, isSoundActive(), eventWidget);
+ check_sound = check_new(label_sound->x + label_sound->w + 10,
+ WINDOW_SIZE_Y - 80, sound_is_active(), eventWidget);
- label_ai = newWidgetLabel(_("AI:"), check_sound->x + WIDGET_CHECK_WIDTH + 10,
+ label_ai = label_new(_("AI:"), check_sound->x + WIDGET_CHECK_WIDTH + 10,
WINDOW_SIZE_Y - 85, WIDGET_LABEL_LEFT);
#else
- label_ai = newWidgetLabel(_("AI:"), 100, WINDOW_SIZE_Y - 85, WIDGET_LABEL_LEFT);
+ label_ai = label_new(_("AI:"), 100, WINDOW_SIZE_Y - 85, WIDGET_LABEL_LEFT);
#endif
- check_ai = newWidgetCheck(label_ai->x + label_ai->w + 10, WINDOW_SIZE_Y - 80, FALSE, eventWidget);
+ check_ai = check_new(label_ai->x + label_ai->w + 10, WINDOW_SIZE_Y - 80, FALSE, eventWidget);
- label_count_round = newWidgetLabel(_("No. of rounds:"), 100, WINDOW_SIZE_Y - 200, WIDGET_LABEL_LEFT);
- label_name_player1 = newWidgetLabel(_("Player 1:"), 100, WINDOW_SIZE_Y - 160, WIDGET_LABEL_LEFT);
- label_name_player2 = newWidgetLabel(_("Player 2:"), 100, WINDOW_SIZE_Y - 120, WIDGET_LABEL_LEFT);
+ label_count_round = label_new(_("No. of rounds:"), 100, WINDOW_SIZE_Y - 200, WIDGET_LABEL_LEFT);
+ label_name_player1 = label_new(_("Player 1:"), 100, WINDOW_SIZE_Y - 160, WIDGET_LABEL_LEFT);
+ label_name_player2 = label_new(_("Player 2:"), 100, WINDOW_SIZE_Y - 120, WIDGET_LABEL_LEFT);
- textfield_count_cound = newWidgetTextfield(getParamElse("--count", "15"),
+ textfield_count_cound = textField_new(getParamElse("--count", "15"),
WIDGET_TEXTFIELD_FILTER_NUM,
110 + label_count_round->w,
WINDOW_SIZE_Y - 200);
- textfield_name_player1 = newWidgetTextfield(getParamElse("--name1", NAME_PLAYER_RIGHT),
+ textfield_name_player1 = textField_new(getParamElse("--name1", NAME_PLAYER_RIGHT),
WIDGET_TEXTFIELD_FILTER_ALPHANUM,
110 + label_count_round->w, WINDOW_SIZE_Y - 160);
- textfield_name_player2 = newWidgetTextfield(getParamElse("--name2", NAME_PLAYER_LEFT),
+ textfield_name_player2 = textField_new(getParamElse("--name2", NAME_PLAYER_LEFT),
WIDGET_TEXTFIELD_FILTER_ALPHANUM,
110 + label_count_round->w, WINDOW_SIZE_Y - 120);
@@ -390,7 +390,7 @@ void initScreenSetting()
y = 200 + (i - GUN_LASSER) * 50;
}
- check[i] = newWidgetCheck(x, y, TRUE, NULL);
+ check[i] = check_new(x, y, TRUE, NULL);
}
for (i = BONUS_SPEED; i <= BONUS_HIDDEN; i++) {
@@ -407,24 +407,24 @@ void initScreenSetting()
y = 200 + (i - BONUS_GHOST) * 50;
}
- check[i] = newWidgetCheck(x, y, TRUE, NULL);
+ check[i] = check_new(x, y, TRUE, NULL);
}
- image_gun_dual_revolver = newWidgetImage(110 + WIDGET_CHECK_WIDTH, 200, getImage(IMAGE_GROUP_BASE, "panel_dual"));
- image_gun_scatter = newWidgetImage(110 + WIDGET_CHECK_WIDTH, 250, getImage(IMAGE_GROUP_BASE, "panel_scatter"));
- image_gun_tommy = newWidgetImage(110 + WIDGET_CHECK_WIDTH, 300, getImage(IMAGE_GROUP_BASE, "panel_tommy"));
- image_gun_lasser = newWidgetImage(260 + WIDGET_CHECK_WIDTH, 200,getImage(IMAGE_GROUP_BASE, "panel_lasser"));
- image_gun_mine = newWidgetImage(260 + WIDGET_CHECK_WIDTH, 250, getImage(IMAGE_GROUP_BASE, "panel_mine"));
- image_gun_bombball = newWidgetImage(260 + WIDGET_CHECK_WIDTH, 300, getImage(IMAGE_GROUP_BASE, "panel_bombball"));
- image_bonus_speed = newWidgetImage(430 + WIDGET_CHECK_WIDTH, 200, getImage(IMAGE_GROUP_BASE, "panel_speed"));;
- image_bonus_shot = newWidgetImage(430 + WIDGET_CHECK_WIDTH, 250, getImage(IMAGE_GROUP_BASE, "panel_shot"));;
- image_bonus_teleport = newWidgetImage(430 + WIDGET_CHECK_WIDTH, 300, getImage(IMAGE_GROUP_BASE, "panel_teleport"));;
- image_bonus_ghost = newWidgetImage(580 + WIDGET_CHECK_WIDTH, 200, getImage(IMAGE_GROUP_BASE, "panel_ghost"));;
- image_bonus_4x = newWidgetImage(580 + WIDGET_CHECK_WIDTH, 250, getImage(IMAGE_GROUP_BASE, "panel_4x"));;
- image_bonus_hidden = newWidgetImage(580 + WIDGET_CHECK_WIDTH, 300, getImage(IMAGE_GROUP_BASE, "panel_hidden"));;
-
- registerScreen( newScreen("setting", startScreenSetting, eventScreenSetting,
- drawScreenSetting, stopScreenSetting));
+ image_gun_dual_revolver = wid_image_new(110 + WIDGET_CHECK_WIDTH, 200, image_get(IMAGE_GROUP_BASE, "panel_dual"));
+ image_gun_scatter = wid_image_new(110 + WIDGET_CHECK_WIDTH, 250, image_get(IMAGE_GROUP_BASE, "panel_scatter"));
+ image_gun_tommy = wid_image_new(110 + WIDGET_CHECK_WIDTH, 300, image_get(IMAGE_GROUP_BASE, "panel_tommy"));
+ image_gun_lasser = wid_image_new(260 + WIDGET_CHECK_WIDTH, 200,image_get(IMAGE_GROUP_BASE, "panel_lasser"));
+ image_gun_mine = wid_image_new(260 + WIDGET_CHECK_WIDTH, 250, image_get(IMAGE_GROUP_BASE, "panel_mine"));
+ image_gun_bombball = wid_image_new(260 + WIDGET_CHECK_WIDTH, 300, image_get(IMAGE_GROUP_BASE, "panel_bombball"));
+ image_bonus_speed = wid_image_new(430 + WIDGET_CHECK_WIDTH, 200, image_get(IMAGE_GROUP_BASE, "panel_speed"));;
+ image_bonus_shot = wid_image_new(430 + WIDGET_CHECK_WIDTH, 250, image_get(IMAGE_GROUP_BASE, "panel_shot"));;
+ image_bonus_teleport = wid_image_new(430 + WIDGET_CHECK_WIDTH, 300, image_get(IMAGE_GROUP_BASE, "panel_teleport"));;
+ image_bonus_ghost = wid_image_new(580 + WIDGET_CHECK_WIDTH, 200, image_get(IMAGE_GROUP_BASE, "panel_ghost"));;
+ image_bonus_4x = wid_image_new(580 + WIDGET_CHECK_WIDTH, 250, image_get(IMAGE_GROUP_BASE, "panel_4x"));;
+ image_bonus_hidden = wid_image_new(580 + WIDGET_CHECK_WIDTH, 300, image_get(IMAGE_GROUP_BASE, "panel_hidden"));;
+
+ screen_register( screen_new("setting", screen_startSetting, setting_event,
+ setting_draw, stopScreenSetting));
initSettingFile();
@@ -434,42 +434,42 @@ void initScreenSetting()
#endif
}
-void getSettingNameRight(char *s)
+void publicServer_get_settingNameRight(char *s)
{
- strcpy(s, getTextFromWidgetTextfield(textfield_name_player1));
+ strcpy(s, textField_get_text(textfield_name_player1));
}
-void getSettingNameLeft(char *s)
+void publicServer_get_settingNameLeft(char *s)
{
- if (getWidgetCheckStatus(check_ai)) {
+ if (check_get_status(check_ai)) {
strcpy(s, NAME_AI);
} else {
- strcpy(s, getTextFromWidgetTextfield(textfield_name_player2));
+ strcpy(s, textField_get_text(textfield_name_player2));
}
}
-void getSettingCountRound(int *n)
+void publicServer_get_settingCountRound(int *n)
{
- *n = atoi(getTextFromWidgetTextfield(textfield_count_cound));
+ *n = atoi(textField_get_text(textfield_count_cound));
}
-bool_t isSettingAI()
+bool_t setting_is_ai()
{
- return getWidgetCheckStatus(check_ai);
+ return check_get_status(check_ai);
}
-bool_t isSettingAnyItem()
+bool_t setting_is_any_item()
{
int i;
for (i = GUN_DUAL_SIMPLE; i <= GUN_BOMBBALL; i++) {
- if (getWidgetCheckStatus(check[i]) == TRUE) {
+ if (check_get_status(check[i]) == TRUE) {
return TRUE;
}
}
for (i = BONUS_SPEED; i < BONUS_HIDDEN; i++) {
- if (getWidgetCheckStatus(check[i]) == TRUE) {
+ if (check_get_status(check[i]) == TRUE) {
return TRUE;
}
}
@@ -477,62 +477,62 @@ bool_t isSettingAnyItem()
return FALSE;
}
-bool_t isSettingItem(int item)
+bool_t setting_is_item(int item)
{
- return getWidgetCheckStatus(check[item]);
+ return check_get_status(check[item]);
}
-void quitScreenSetting()
+void setting_quit()
{
int i;
saveAndDestroyConfigFile();
- destroyWidgetImage(image_backgorund);
+ wid_image_destroy(image_backgorund);
- destroyWidgetLabel(label_count_round);
- destroyWidgetLabel(label_name_player1);
- destroyWidgetLabel(label_ai);
+ label_destroy(label_count_round);
+ label_destroy(label_name_player1);
+ label_destroy(label_ai);
#ifndef NO_SOUND
- destroyWidgetLabel(label_music);
- destroyWidgetLabel(label_sound);
+ label_destroy(label_music);
+ label_destroy(label_sound);
#endif
- destroyWidgetLabel(label_name_player2);
- destroyWidgetTextfield(textfield_name_player2);
-
- destroyWidgetTextfield(textfield_name_player1);
- destroyWidgetTextfield(textfield_count_cound);
-
- destroyWidgetImage(image_gun_dual_revolver);
- destroyWidgetImage(image_gun_scatter);
- destroyWidgetImage(image_gun_tommy);
- destroyWidgetImage(image_gun_lasser);
- destroyWidgetImage(image_gun_mine);
- destroyWidgetImage(image_gun_bombball);
-
- destroyWidgetImage(image_bonus_speed);
- destroyWidgetImage(image_bonus_shot);
- destroyWidgetImage(image_bonus_teleport);
- destroyWidgetImage(image_bonus_ghost);
- destroyWidgetImage(image_bonus_4x);
- destroyWidgetImage(image_bonus_hidden);
+ label_destroy(label_name_player2);
+ textField_destroy(textfield_name_player2);
+
+ textField_destroy(textfield_name_player1);
+ textField_destroy(textfield_count_cound);
+
+ wid_image_destroy(image_gun_dual_revolver);
+ wid_image_destroy(image_gun_scatter);
+ wid_image_destroy(image_gun_tommy);
+ wid_image_destroy(image_gun_lasser);
+ wid_image_destroy(image_gun_mine);
+ wid_image_destroy(image_gun_bombball);
+
+ wid_image_destroy(image_bonus_speed);
+ wid_image_destroy(image_bonus_shot);
+ wid_image_destroy(image_bonus_teleport);
+ wid_image_destroy(image_bonus_ghost);
+ wid_image_destroy(image_bonus_4x);
+ wid_image_destroy(image_bonus_hidden);
#ifndef NO_SOUND
- destroyWidgetCheck(check_music);
- destroyWidgetCheck(check_sound);
+ check_destroy(check_music);
+ check_destroy(check_sound);
#endif
- destroyWidgetCheck(check_ai);
+ check_destroy(check_ai);
for (i = GUN_DUAL_SIMPLE; i <= GUN_BOMBBALL; i++) {
- destroyWidgetCheck(check[i]);
+ check_destroy(check[i]);
}
for (i = BONUS_SPEED; i <= BONUS_HIDDEN; i++) {
- destroyWidgetCheck(check[i]);
+ check_destroy(check[i]);
}
- destroyWidgetButton(button_back);
- destroyWidgetButton(button_keys);
+ button_destroy(button_back);
+ button_destroy(button_keys);
}