diff options
| author | Tomas Chvatal (scarabeus) <tomas.chvatal@gmail.com> | 2008-10-22 22:51:24 +0200 |
|---|---|---|
| committer | Tomas Chvatal (scarabeus) <tomas.chvatal@gmail.com> | 2008-10-22 22:51:24 +0200 |
| commit | 44daf03024fbf7cbffa10349044786f6ab784821 (patch) | |
| tree | fe311eb22e2d853dfc18fde1a9e55d21815f4f82 /src/screen/screen_setting.c~ | |
| parent | e12753d2ec9db83ec08bb9db63902a82fb245cdd (diff) | |
Revert "X"
This reverts commit e12753d2ec9db83ec08bb9db63902a82fb245cdd.
Diffstat (limited to 'src/screen/screen_setting.c~')
| -rw-r--r-- | src/screen/screen_setting.c~ | 553 |
1 files changed, 0 insertions, 553 deletions
diff --git a/src/screen/screen_setting.c~ b/src/screen/screen_setting.c~ deleted file mode 100644 index c79acaf..0000000 --- a/src/screen/screen_setting.c~ +++ /dev/null @@ -1,553 +0,0 @@ - -#include <stdio.h> -#include <stdlib.h> -#include <assert.h> - -#include "main.h" -#include "list.h" -#include "tux.h" -#include "textFile.h" -#include "director.h" -#include "homeDirector.h" -#include "arenaFile.h" - -#include "configFile.h" -#include "interface.h" -#include "screen.h" -#include "image.h" - -#ifndef NO_SOUND -#include "music.h" -#include "sound.h" -#endif - -#include "screen_mainMenu.h" -#include "screen_setting.h" -#include "screen_settingKeys.h" -#include "screen_settingKeys.h" -#include "screen_choiceArena.h" - -#include "widget.h" -#include "widget_label.h" -#include "widget_button.h" -#include "widget_image.h" -#include "widget_textfield.h" -#include "widget_check.h" -#include "widget_select.h" - -static widget_t *image_backgorund; - -static widget_t *button_back; -static widget_t *button_keys; // setting of keycontrols - -static widget_t *label_count_round; -static widget_t *label_name_player1; -static widget_t *label_name_player2; -static widget_t *label_ai; - -#ifndef NO_SOUND -static widget_t *label_music; -static widget_t *label_sound; -#endif - -static widget_t *check[ITEM_COUNT]; -#ifndef NO_SOUND -static widget_t *check_music; -static widget_t *check_sound; -#endif - -static widget_t *image_gun_dual_revolver; -static widget_t *image_gun_scatter; -static widget_t *image_gun_tommy; -static widget_t *image_gun_lasser; -static widget_t *image_gun_mine; -static widget_t *image_gun_bombball; - -static widget_t *image_bonus_speed; -static widget_t *image_bonus_shot; -static widget_t *image_bonus_teleport; -static widget_t *image_bonus_ghost; -static widget_t *image_bonus_4x; -static widget_t *image_bonus_hidden; - -static widget_t *textfield_count_cound; -static widget_t *textfield_name_player1; -static widget_t *textfield_name_player2; - -static widget_t *check_ai; - -static textFile_t *configFile; - -void startScreenSetting() -{ -#ifndef NO_SOUND - playMusic("menu", MUSIC_GROUP_BASE); -#endif -} - -void drawScreenSetting() -{ - int i; - - drawWidgetImage(image_backgorund); - - drawWidgetLabel(label_count_round); - drawWidgetLabel(label_name_player1); - drawWidgetLabel(label_ai); - -#ifndef NO_SOUND - drawWidgetLabel(label_music); - drawWidgetLabel(label_sound); -#endif - - drawWidgetTextfield(textfield_count_cound); - drawWidgetTextfield(textfield_name_player1); - - if ( getWidgetCheckStatus(check_ai) == FALSE ) - { - drawWidgetLabel(label_name_player2); - drawWidgetTextfield(textfield_name_player2); - } - - drawWidgetImage(image_gun_dual_revolver); - drawWidgetImage(image_gun_scatter); - drawWidgetImage(image_gun_tommy); - drawWidgetImage(image_gun_lasser); - drawWidgetImage(image_gun_mine); - drawWidgetImage(image_gun_bombball); - - drawWidgetImage(image_bonus_speed); - drawWidgetImage(image_bonus_shot); - drawWidgetImage(image_bonus_teleport); - drawWidgetImage(image_bonus_ghost); - drawWidgetImage(image_bonus_4x); - drawWidgetImage(image_bonus_hidden); - -#ifndef NO_SOUND - drawWidgetCheck(check_music); - drawWidgetCheck(check_sound); -#endif - - for( i = GUN_DUAL_SIMPLE ; i <= GUN_BOMBBALL ; i++ ) - { - drawWidgetCheck(check[i]); - } - - for( i = BONUS_SPEED ; i <= BONUS_HIDDEN ; i++ ) - { - drawWidgetCheck(check[i]); - } - - drawWidgetCheck(check_ai); - - drawWidgetButton(button_back); - drawWidgetButton(button_keys); -} - -void eventScreenSetting() -{ - int i; - - eventWidgetTextfield(textfield_count_cound); - eventWidgetTextfield(textfield_name_player1); - - if ( getWidgetCheckStatus(check_ai) == FALSE ) - { - eventWidgetTextfield(textfield_name_player2); - } - -#ifndef NO_SOUND - eventWidgetCheck(check_music); - eventWidgetCheck(check_sound); -#endif - - for( i = GUN_DUAL_SIMPLE ; i <= GUN_BOMBBALL ; i++ ) - { - eventWidgetCheck(check[i]); - } - - for( i = BONUS_SPEED ; i <= BONUS_HIDDEN ; i++ ) - { - eventWidgetCheck(check[i]); - } - - eventWidgetCheck(check_ai); - - eventWidgetButton(button_back); - eventWidgetButton(button_keys); -} - -void stopScreenSetting() -{ -} - -static void eventWidget(void *p) -{ - widget_t *button; - widget_t *check; - - button = (widget_t *)(p); - check = (widget_t *)(p); - - if( button == button_back ) - { - setScreen("mainMenu"); - } - if( button == button_keys ) - { - setScreen("settingKeys"); - } - -#ifndef NO_SOUND - if( check == check_music ) - { - setMusicActive( getWidgetCheckStatus(check_music) ); - } - - if( check == check_sound ) - { - setSoundActive( getWidgetCheckStatus(check_sound) ); - } -#endif -} - -static void initSettingFile() -{ - char path[STR_PATH_SIZE]; - char val[STR_SIZE]; - - sprintf(path, "%s/tuxanci.conf", getHomeDirector()); - - configFile = loadTextFile(path); - - if( configFile == NULL ) - { - fprintf(stderr, _("I am unable to load: \"%s\" !\n"), path); - fprintf(stderr, _("Creating: \"%s\"\n"), path); - - configFile = newTextFile(path); - } - - if( configFile == NULL ) - { - fprintf(stderr, _("I was unable to create: \"%s\" !\n"), path); - return; - } - - loadValueFromConfigFile(configFile, "COUNT_ROUND", val, STR_SIZE, "15"); - setWidgetTextFiledText(textfield_count_cound, val); - - loadValueFromConfigFile(configFile, "NAME_PLAYER_RIGHT", val, STR_SIZE, NAME_PLAYER_RIGHT); - setWidgetTextFiledText(textfield_name_player1, val); - - loadValueFromConfigFile(configFile, "NAME_PLAYER_LEFT", val, STR_SIZE, NAME_PLAYER_LEFT); - setWidgetTextFiledText(textfield_name_player2, val); - - loadValueFromConfigFile(configFile, "GUN_DUAL_SIMPLE", val, STR_SIZE, "YES"); - setWidgetCheckStatus(check[GUN_DUAL_SIMPLE], isYesOrNO(val)); - loadValueFromConfigFile(configFile, "GUN_SCATTER", val, STR_SIZE, "YES"); - setWidgetCheckStatus(check[GUN_SCATTER], isYesOrNO(val)); - loadValueFromConfigFile(configFile, "GUN_TOMMY", val, STR_SIZE, "YES"); - setWidgetCheckStatus(check[GUN_TOMMY], isYesOrNO(val)); - loadValueFromConfigFile(configFile, "GUN_LASSER", val, STR_SIZE, "YES"); - setWidgetCheckStatus(check[GUN_LASSER], isYesOrNO(val)); - loadValueFromConfigFile(configFile, "GUN_MINE", val, STR_SIZE, "YES"); - setWidgetCheckStatus(check[GUN_MINE], isYesOrNO(val)); - loadValueFromConfigFile(configFile, "GUN_BOMBBALL", val, STR_SIZE, "YES"); - setWidgetCheckStatus(check[GUN_BOMBBALL], isYesOrNO(val)); - - loadValueFromConfigFile(configFile, "BONUS_SPEED", val, STR_SIZE, "YES"); - setWidgetCheckStatus(check[BONUS_SPEED], isYesOrNO(val)); - loadValueFromConfigFile(configFile, "BONUS_SHOT", val, STR_SIZE, "YES"); - setWidgetCheckStatus(check[BONUS_SHOT], isYesOrNO(val)); - loadValueFromConfigFile(configFile, "BONUS_TELEPORT", val, STR_SIZE, "YES"); - setWidgetCheckStatus(check[BONUS_TELEPORT], isYesOrNO(val)); - loadValueFromConfigFile(configFile, "BONUS_GHOST", val, STR_SIZE, "YES"); - setWidgetCheckStatus(check[BONUS_GHOST], isYesOrNO(val)); - loadValueFromConfigFile(configFile, "BONUS_4X", val, STR_SIZE, "YES"); - setWidgetCheckStatus(check[BONUS_4X], isYesOrNO(val)); - loadValueFromConfigFile(configFile, "BONUS_HIDDEN", val, STR_SIZE, "YES"); - setWidgetCheckStatus(check[BONUS_HIDDEN], isYesOrNO(val)); - - loadValueFromConfigFile(configFile, "AI", val, STR_SIZE, "NO"); - setWidgetCheckStatus(check_ai, isYesOrNO(val)); - -#ifndef NO_SOUND - loadValueFromConfigFile(configFile, "MUSIC", val, STR_SIZE, "YES"); - setWidgetCheckStatus(check_music, isYesOrNO(val)); - - loadValueFromConfigFile(configFile, "SOUND", val, STR_SIZE, "YES"); - setWidgetCheckStatus(check_sound, isYesOrNO(val)); -#endif - - loadValueFromConfigFile(configFile, "ARENA", val, STR_SIZE, "FAGN"); - setChoiceArena( getArenaFileFormNetName(val) ); - - saveTextFile(configFile); -} - -static void saveAndDestroyConfigFile() -{ - if( configFile == NULL ) - { - fprintf(stderr, _("I am unable to save configure file, because config file was not initialised!\n")); - - return; - } - - setValueInConfigFile(configFile, "COUNT_ROUND", getTextFromWidgetTextfield(textfield_count_cound)); - setValueInConfigFile(configFile, "NAME_PLAYER_RIGHT", getTextFromWidgetTextfield(textfield_name_player1)); - setValueInConfigFile(configFile, "NAME_PLAYER_LEFT", getTextFromWidgetTextfield(textfield_name_player2)); - - setValueInConfigFile(configFile, "GUN_DUAL_SIMPLE", getYesOrNo(getWidgetCheckStatus(check[GUN_DUAL_SIMPLE]))); - setValueInConfigFile(configFile, "GUN_SCATTER", getYesOrNo(getWidgetCheckStatus(check[GUN_SCATTER]))); - setValueInConfigFile(configFile, "GUN_TOMMY", getYesOrNo(getWidgetCheckStatus(check[GUN_TOMMY]))); - setValueInConfigFile(configFile, "GUN_LASSER", getYesOrNo(getWidgetCheckStatus(check[GUN_LASSER]))); - setValueInConfigFile(configFile, "GUN_MINE", getYesOrNo(getWidgetCheckStatus(check[GUN_MINE]))); - setValueInConfigFile(configFile, "GUN_BOMBBALL", getYesOrNo(getWidgetCheckStatus(check[GUN_BOMBBALL]))); - - setValueInConfigFile(configFile, "BONUS_SPEED", getYesOrNo(getWidgetCheckStatus(check[BONUS_SPEED]))); - setValueInConfigFile(configFile, "BONUS_SHOT", getYesOrNo(getWidgetCheckStatus(check[BONUS_SHOT]))); - setValueInConfigFile(configFile, "BONUS_TELEPORT", getYesOrNo(getWidgetCheckStatus(check[BONUS_TELEPORT]))); - setValueInConfigFile(configFile, "BONUS_GHOST", getYesOrNo(getWidgetCheckStatus(check[BONUS_GHOST]))); - setValueInConfigFile(configFile, "BONUS_4X", getYesOrNo(getWidgetCheckStatus(check[BONUS_4X]))); - setValueInConfigFile(configFile, "BONUS_HIDDEN", getYesOrNo(getWidgetCheckStatus(check[BONUS_HIDDEN]))); - - setValueInConfigFile(configFile, "AI", getYesOrNo(getWidgetCheckStatus(check_ai))); - -#ifndef NO_SOUND - setValueInConfigFile(configFile, "MUSIC", getYesOrNo(getWidgetCheckStatus(check_music))); - setValueInConfigFile(configFile, "SOUND", getYesOrNo(getWidgetCheckStatus(check_sound))); -#endif - - setValueInConfigFile(configFile, "ARENA", getArenaNetName(getChoiceArena())); - //TODO - - saveTextFile(configFile); - destroyTextFile(configFile); -} - -void initScreenSetting() -{ - image_t *image; - int i; - - image = getImage(IMAGE_GROUP_BASE, "screen_main"); - image_backgorund = newWidgetImage(0, 0, image); - - button_back = newWidgetButton(_("back"), WINDOW_SIZE_X - 200, WINDOW_SIZE_Y - 100, eventWidget); - button_keys = newWidgetButton(_("controls"), WINDOW_SIZE_X - 200, button_back->y - WIDGET_BUTTON_HEIGHT - 10, eventWidget); - -#ifndef NO_SOUND - label_music = newWidgetLabel(_("Music:"), 100, WINDOW_SIZE_Y-85, WIDGET_LABEL_LEFT); - check_music = newWidgetCheck(label_music->x + label_music->w + 10, - WINDOW_SIZE_Y-80, isMusicActive() , eventWidget); - label_sound = newWidgetLabel(_("Sound:"), check_music->x + WIDGET_CHECK_WIDTH + 10, - WINDOW_SIZE_Y-85, WIDGET_LABEL_LEFT); - check_sound = newWidgetCheck(label_sound->x + label_sound->w + 10, - WINDOW_SIZE_Y-80, isSoundActive() , eventWidget); - label_ai = newWidgetLabel("AI:", check_sound->x + WIDGET_CHECK_WIDTH + 10, WINDOW_SIZE_Y-85, WIDGET_LABEL_LEFT); -#else - label_ai = newWidgetLabel("AI:", 100, WINDOW_SIZE_Y-85, WIDGET_LABEL_LEFT); -#endif - - check_ai = newWidgetCheck(label_ai->x + label_ai->w + 10, WINDOW_SIZE_Y-80, FALSE, eventWidget); - - label_count_round = newWidgetLabel(_("No. of rounds:"), 100, WINDOW_SIZE_Y-200, WIDGET_LABEL_LEFT); - label_name_player1 = newWidgetLabel(_("Player 1:"), 100, WINDOW_SIZE_Y-160, WIDGET_LABEL_LEFT); - label_name_player2 = newWidgetLabel(_("Player 2:"), 100, WINDOW_SIZE_Y-120, WIDGET_LABEL_LEFT); - - textfield_count_cound = newWidgetTextfield( - getParamElse("--count", "15"), - WIDGET_TEXTFIELD_FILTER_NUM, - 110+label_count_round->w, - WINDOW_SIZE_Y-200); - - textfield_name_player1 = newWidgetTextfield( - getParamElse("--name1", NAME_PLAYER_RIGHT), - WIDGET_TEXTFIELD_FILTER_ALPHANUM, - 110+label_count_round->w, - WINDOW_SIZE_Y-160); - - textfield_name_player2 = newWidgetTextfield( - getParamElse("--name2", NAME_PLAYER_LEFT), - WIDGET_TEXTFIELD_FILTER_ALPHANUM, - 110+label_count_round->w, - WINDOW_SIZE_Y-120); - - for( i = GUN_DUAL_SIMPLE ; i <= GUN_BOMBBALL ; i++ ) - { - int x = 0; - int y = 0; - - if( i >= GUN_DUAL_SIMPLE && i <= GUN_TOMMY ) - { - x = 100; - y = 200 + ( i - GUN_DUAL_SIMPLE ) * 50; - } - - if( i >= GUN_LASSER && i <= GUN_BOMBBALL ) - { - x = 250; - y = 200 + ( i - GUN_LASSER ) * 50; - } - - check[i] = newWidgetCheck(x, y, TRUE, NULL); - } - - for( i = BONUS_SPEED ; i <= BONUS_HIDDEN ; i++ ) - { - int x = 0; - int y = 0; - - if( i >= BONUS_SPEED && i <= BONUS_TELEPORT ) - { - x = 430; - y = 200 + ( i - BONUS_SPEED ) * 50; - } - - if( i >= BONUS_GHOST && i <= BONUS_HIDDEN ) - { - x = 580; - y = 200 + ( i - BONUS_GHOST ) * 50; - } - - check[i] = newWidgetCheck(x, y, TRUE, NULL); - } - - image_gun_dual_revolver = newWidgetImage(110 + WIDGET_CHECK_WIDTH, 200, getImage(IMAGE_GROUP_BASE, "panel_dual")); - image_gun_scatter = newWidgetImage(110 + WIDGET_CHECK_WIDTH, 250, getImage(IMAGE_GROUP_BASE, "panel_scatter")); - image_gun_tommy = newWidgetImage(110 + WIDGET_CHECK_WIDTH, 300, getImage(IMAGE_GROUP_BASE, "panel_tommy")); - image_gun_lasser = newWidgetImage(260 + WIDGET_CHECK_WIDTH, 200, getImage(IMAGE_GROUP_BASE, "panel_lasser")); - image_gun_mine = newWidgetImage(260 + WIDGET_CHECK_WIDTH, 250, getImage(IMAGE_GROUP_BASE, "panel_mine")); - image_gun_bombball = newWidgetImage(260 + WIDGET_CHECK_WIDTH, 300, getImage(IMAGE_GROUP_BASE, "panel_bombball")); - - image_bonus_speed = newWidgetImage(430 + WIDGET_CHECK_WIDTH, 200, getImage(IMAGE_GROUP_BASE, "panel_speed"));; - image_bonus_shot = newWidgetImage(430 + WIDGET_CHECK_WIDTH, 250, getImage(IMAGE_GROUP_BASE, "panel_shot"));; - image_bonus_teleport = newWidgetImage(430 + WIDGET_CHECK_WIDTH, 300, getImage(IMAGE_GROUP_BASE, "panel_teleport"));; - image_bonus_ghost = newWidgetImage(580 + WIDGET_CHECK_WIDTH, 200, getImage(IMAGE_GROUP_BASE, "panel_ghost"));; - image_bonus_4x = newWidgetImage(580 + WIDGET_CHECK_WIDTH, 250, getImage(IMAGE_GROUP_BASE, "panel_4x"));; - image_bonus_hidden = newWidgetImage(580 + WIDGET_CHECK_WIDTH, 300, getImage(IMAGE_GROUP_BASE, "panel_hidden"));; - - registerScreen( newScreen("setting", startScreenSetting, eventScreenSetting, - drawScreenSetting, stopScreenSetting) ); - - initSettingFile(); - -#ifndef NO_SOUND - eventWidget(check_music); - eventWidget(check_sound); -#endif -} - -void getSettingNameRight(char *s) -{ - strcpy(s, getTextFromWidgetTextfield(textfield_name_player1)); -} - -void getSettingNameLeft(char *s) -{ - if( getWidgetCheckStatus(check_ai) ) - { - strcpy(s, NAME_AI); - } - else - { - strcpy(s, getTextFromWidgetTextfield(textfield_name_player2)); - } -} - -void getSettingCountRound(int *n) -{ - *n = atoi( getTextFromWidgetTextfield(textfield_count_cound) ); -} - -bool_t isSettingAI() -{ - return getWidgetCheckStatus(check_ai); -} - -bool_t isSettingAnyItem() -{ - int i; - - for( i = GUN_DUAL_SIMPLE ; i <= GUN_BOMBBALL ; i++ ) - { - if( getWidgetCheckStatus(check[i]) == TRUE ) - { - return TRUE; - } - } - - for( i = BONUS_SPEED ; i < BONUS_HIDDEN ; i++ ) - { - if( getWidgetCheckStatus(check[i]) == TRUE ) - { - return TRUE; - } - } - - return FALSE; -} - -bool_t isSettingItem(int item) -{ - return getWidgetCheckStatus(check[item]); -} - -void quitScreenSetting() -{ - int i; - - saveAndDestroyConfigFile(); - - destroyWidgetImage(image_backgorund); - - destroyWidgetLabel(label_count_round); - destroyWidgetLabel(label_name_player1); - destroyWidgetLabel(label_ai); - -#ifndef NO_SOUND - destroyWidgetLabel(label_music); - destroyWidgetLabel(label_sound); -#endif - destroyWidgetLabel(label_name_player2); - destroyWidgetTextfield(textfield_name_player2); - - destroyWidgetTextfield(textfield_name_player1); - destroyWidgetTextfield(textfield_count_cound); - - destroyWidgetImage(image_gun_dual_revolver); - destroyWidgetImage(image_gun_scatter); - destroyWidgetImage(image_gun_tommy); - destroyWidgetImage(image_gun_lasser); - destroyWidgetImage(image_gun_mine); - destroyWidgetImage(image_gun_bombball); - - destroyWidgetImage(image_bonus_speed); - destroyWidgetImage(image_bonus_shot); - destroyWidgetImage(image_bonus_teleport); - destroyWidgetImage(image_bonus_ghost); - destroyWidgetImage(image_bonus_4x); - destroyWidgetImage(image_bonus_hidden); - -#ifndef NO_SOUND - destroyWidgetCheck(check_music); - destroyWidgetCheck(check_sound); -#endif - - destroyWidgetCheck(check_ai); - - for( i = GUN_DUAL_SIMPLE ; i <= GUN_BOMBBALL ; i++ ) - { - destroyWidgetCheck(check[i]); - } - - for( i = BONUS_SPEED ; i <= BONUS_HIDDEN ; i++ ) - { - destroyWidgetCheck(check[i]); - } - - destroyWidgetButton(button_back); - destroyWidgetButton(button_keys); -} |