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authorTomas 'ZeXx86' Jedrzejek <zexx86@gmail.com>2009-04-19 12:50:29 +0200
committerTomas 'ZeXx86' Jedrzejek <zexx86@gmail.com>2009-04-19 12:50:29 +0200
commitf22e568d568dd35cef3e5c5119a6dd7093e62b10 (patch)
tree571acdcefb0955f2c8d46e7451ea4dcaa592c62e /src/screen/gameType.c
parent82c397bde642ecacce33911c4d97b3cf664209c7 (diff)
Support for domain address of game server
Bugfix of tuxie movement on shooting/reloading event Support for daemon mode in game server build, "--daemon=1" parameter Cleanup in publicServer, gameType, udp sources
Diffstat (limited to 'src/screen/gameType.c')
-rw-r--r--src/screen/gameType.c10
1 files changed, 6 insertions, 4 deletions
diff --git a/src/screen/gameType.c b/src/screen/gameType.c
index 58199e8..9513c7d 100644
--- a/src/screen/gameType.c
+++ b/src/screen/gameType.c
@@ -188,6 +188,7 @@ static void eventWidget(void *p)
if (button == button_back) {
screen_set("mainMenu");
+ return;
}
if (button == button_play) {
@@ -200,16 +201,17 @@ static void eventWidget(void *p)
return;
}
- if (public_server_get_settingGameType() == NET_GAME_TYPE_CLIENT) {
+ if (public_server_get_settingGameType() == NET_GAME_TYPE_CLIENT)
screen_set("downArena");
- //screen_set("world");
- } else {
+ else
screen_set("chiceArena");
- }
+
+ return;
}
if (button == button_browser) {
screen_set("browser");
+ return;
}
}