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authororoborus <oroborus@0ee4d065-81f0-4d1e-b06c-ff20ad07cc3e>2008-06-24 15:56:36 +0000
committeroroborus <oroborus@0ee4d065-81f0-4d1e-b06c-ff20ad07cc3e>2008-06-24 15:56:36 +0000
commit826a768318d071200b289ed3a93ee409759dbae3 (patch)
tree3b3ade45833382db74ab0cb33d8d4327da672bfc /src/net_multiplayer.c
parent13064d1bfc0459be37d8229f3f8c037fb8a10b8f (diff)
- podpora IPv6
- game server je schopny obsluhovat clientov zo sieti IPv4 a IPv6 sucastne - hrac si moze zvolit v nastaveniach, ci che pouzivat IPv4 alebo IPv6 - odkolnenie od SDL_net ( nepodporuje IPv6 ) // ale v kode este podpora SDL_Net je git-svn-id: http://opensvn.csie.org/tuxanci_ng@70 0ee4d065-81f0-4d1e-b06c-ff20ad07cc3e
Diffstat (limited to 'src/net_multiplayer.c')
-rw-r--r--src/net_multiplayer.c15
1 files changed, 12 insertions, 3 deletions
diff --git a/src/net_multiplayer.c b/src/net_multiplayer.c
index 92e9504..a9132e3 100644
--- a/src/net_multiplayer.c
+++ b/src/net_multiplayer.c
@@ -31,7 +31,16 @@ int getNetTypeGame()
return netGameType;
}
-int initNetMuliplayer(int type, char *ip, int port)
+#ifdef PUBLIC_SERVER
+
+int initNetMulitplayerPublicServer(char *ip4, int port4, char *ip6, int port6)
+{
+ netGameType = NET_GAME_TYPE_SERVER;
+ return initUdpPublicServer(ip4, port4, ip6, port6);
+}
+#endif
+
+int initNetMuliplayer(int type, char *ip, int port, int proto)
{
netGameType = type;
@@ -42,7 +51,7 @@ int initNetMuliplayer(int type, char *ip, int port)
case NET_GAME_TYPE_SERVER :
#ifdef SUPPORT_NET_UNIX_UDP
- if( initUdpServer(ip, port) != 0 )
+ if( initUdpServer(ip, port, proto) != 0 )
{
fprintf(stderr, "Neomzem inicalizovat sietovu hru pre server !\n");
netGameType = NET_GAME_TYPE_NONE;
@@ -62,7 +71,7 @@ int initNetMuliplayer(int type, char *ip, int port)
#ifndef PUBLIC_SERVER
case NET_GAME_TYPE_CLIENT :
#ifdef SUPPORT_NET_UNIX_UDP
- if( initUdpClient(ip, port) != 0 )
+ if( initUdpClient(ip, port, proto) != 0 )
{
fprintf(stderr, "Neomzem inicalizovat sietovu hru pre clienta !\n");
netGameType = NET_GAME_TYPE_NONE;