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authororoborus <oroborus@0ee4d065-81f0-4d1e-b06c-ff20ad07cc3e>2008-07-10 11:28:59 +0000
committeroroborus <oroborus@0ee4d065-81f0-4d1e-b06c-ff20ad07cc3e>2008-07-10 11:28:59 +0000
commitbb15df3f3428df7cd2a4482adebcdaa6fc2f516e (patch)
tree61993b5576bebeff7cf9dbcecc5fabdf592abfcc /src/modules/modTeleport.c
parent0eda3185ba30d433029c9a7e725529a801c93d80 (diff)
- precisteny kod sietoveho multiplayera
- moduly si mozu mosielat spravy cez sietovy protokol - opravy chyb v moduloch - oprava chyby, v textovych poliach sa zobrazuju znaky, ktore ste nestalcili - director_t* loadDirector(char *s) vracia NULL ak adresar neexistuje ( predtym sa proces zrutil ) git-svn-id: http://opensvn.csie.org/tuxanci_ng@126 0ee4d065-81f0-4d1e-b06c-ff20ad07cc3e
Diffstat (limited to 'src/modules/modTeleport.c')
-rwxr-xr-xsrc/modules/modTeleport.c94
1 files changed, 83 insertions, 11 deletions
diff --git a/src/modules/modTeleport.c b/src/modules/modTeleport.c
index d54bb4c..9d8eb70 100755
--- a/src/modules/modTeleport.c
+++ b/src/modules/modTeleport.c
@@ -236,13 +236,19 @@ static void teleportTux(tux_t *tux, teleport_t *teleport)
#endif
if( export_fce->fce_getNetTypeGame() == NET_GAME_TYPE_SERVER )
{
+ char msg[STR_PROTO_SIZE];
+
+ sprintf(msg, "teleporttux %d %d %d", tux->id, dist_x, dist_y);
+
if( tux->bonus == BONUS_HIDDEN )
{
- export_fce->fce_proto_send_newtux_server(PROTO_SEND_ONE, (client_t *)tux->client, tux);
+ export_fce->fce_proto_send_module_server(PROTO_SEND_ONE, (client_t *)tux->client, msg);
+ //export_fce->fce_proto_send_newtux_server(PROTO_SEND_ONE, (client_t *)tux->client, tux);
}
else
{
- export_fce->fce_proto_send_newtux_server(PROTO_SEND_ALL, NULL, tux);
+ export_fce->fce_proto_send_module_server(PROTO_SEND_ALL, NULL, msg);
+ //export_fce->fce_proto_send_newtux_server(PROTO_SEND_ALL, NULL, msg);
}
}
}
@@ -301,7 +307,7 @@ static void moveShot(shot_t *shot, int position, int src_x, int src_y,
int dist_x, int dist_y, int dist_w, int dist_h)
{
int offset = 0;
- int new_x = 0, new_y = 0; // no warnning
+ int new_x = 0, new_y = 0; // no warninng
switch( shot->position )
{
@@ -322,33 +328,35 @@ static void moveShot(shot_t *shot, int position, int src_x, int src_y,
{
case TUX_UP :
new_x = dist_x + offset;
- new_y = dist_y;
+ new_y = dist_y - ( shot->h + 5 );
break;
case TUX_LEFT :
- new_x = dist_x;
+ new_x = dist_x - ( shot->w + 5 );
new_y = dist_y + offset;
break;
case TUX_RIGHT :
- new_x = dist_x + dist_w;
+ new_x = dist_x + dist_w + 5;
new_y = dist_y + offset;
break;
case TUX_DOWN :
new_x = dist_x + offset;
- new_y = dist_y + dist_h;
+ new_y = dist_y + dist_h + 5;
break;
}
- new_y += shot->px;
- new_y += shot->py;
-
moveObjectInSpace(export_fce->fce_getCurrentArena()->spaceShot, shot, new_x, new_y);
if( export_fce->fce_getNetTypeGame() == NET_GAME_TYPE_SERVER )
{
- export_fce->fce_proto_send_shot_server(PROTO_SEND_ALL, NULL, shot);
+ char msg[STR_PROTO_SIZE];
+
+ sprintf(msg, "teleportshot %d %d %d %d %d %d",
+ shot->id, shot->x, shot->y, shot->px, shot->py, shot->position);
+
+ export_fce->fce_proto_send_module_server(PROTO_SEND_ALL, NULL, msg);
}
}
@@ -480,6 +488,70 @@ void cmdArena(char *line)
if( strncmp(line, "teleport", 8) == 0 )cmd_teleport(line);
}
+static void proto_teleporttux(char *msg)
+{
+ char cmd[STR_PROTO_SIZE];
+ int id, x, y;
+ space_t *space;
+ tux_t *tux;
+
+ assert( msg != NULL );
+
+ sscanf(msg, "%s %d %d %d",
+ cmd, &id, &x, &y);
+
+ space = export_fce->fce_getCurrentArena()->spaceTux;
+ tux = getObjectFromSpaceWithID(space, id);
+
+ if( tux != NULL )
+ {
+ moveObjectInSpace(space, tux, x, y);
+ }
+}
+
+static void proto_teleportshot(char *msg)
+{
+ char cmd[STR_PROTO_SIZE];
+ int shot_id, x, y, px, py, position;
+ space_t *space;
+ shot_t *shot;
+
+ assert( msg != NULL );
+
+ sscanf(msg, "%s %d %d %d %d %d %d",
+ cmd, &shot_id, &x, &y, &px, &py, &position);
+
+
+ space = export_fce->fce_getCurrentArena()->spaceShot;
+
+ if( ( shot = getObjectFromSpaceWithID(space, shot_id) ) == NULL )
+ {
+ return;
+ }
+
+ moveObjectInSpace(space, shot, x, y);
+ shot->isCanKillAuthor = 1;
+ shot->position = position;
+ shot->px = px;
+ shot->py = py;
+
+ if( shot->gun == GUN_LASSER )
+ {
+ transformOnlyLasser(shot);
+ }
+}
+
+void recvMsg(char *msg)
+{
+ if( export_fce->fce_getNetTypeGame() == NET_GAME_TYPE_SERVER )
+ {
+ return;
+ }
+
+ if( strncmp(msg, "teleporttux", 11) == 0 )proto_teleporttux(msg);
+ if( strncmp(msg, "teleportshot", 12) == 0 )proto_teleportshot(msg);
+}
+
int destroy()
{
destroySpaceWithObject(spaceTeleport, destroyTeleport);