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authororoborus <oroborus@0ee4d065-81f0-4d1e-b06c-ff20ad07cc3e>2008-07-28 16:33:48 +0000
committeroroborus <oroborus@0ee4d065-81f0-4d1e-b06c-ff20ad07cc3e>2008-07-28 16:33:48 +0000
commit554234f4f238305ee82504bdbb51096efaea74f0 (patch)
treed3ca5826ff970de0abbcb96a370a8adcac80744d /src/modules/modTeleport.c
parentf1fca3a63e37866dbcc84ffbf5927697fc60c263 (diff)
- moduly si medzi sebou mozu exportovat a imporotvat funkcie
- na premiestnovanie striel a tuxov v moduloch modPipe a modTetelport sa pouzivaju funkcie z modulu modMove - uhladeny kod v module.c ;) git-svn-id: http://opensvn.csie.org/tuxanci_ng@176 0ee4d065-81f0-4d1e-b06c-ff20ad07cc3e
Diffstat (limited to 'src/modules/modTeleport.c')
-rwxr-xr-xsrc/modules/modTeleport.c238
1 files changed, 20 insertions, 218 deletions
diff --git a/src/modules/modTeleport.c b/src/modules/modTeleport.c
index 28ebeb6..53b3369 100755
--- a/src/modules/modTeleport.c
+++ b/src/modules/modTeleport.c
@@ -43,6 +43,10 @@ static export_fce_t *export_fce;
static space_t *spaceTeleport;
static list_t *listTeleport;
+static void (*fce_move_tux)(tux_t *tux, int x, int y, int w, int h);
+static void (*fce_move_shot)(shot_t *shot, int position, int src_x, int src_y,
+ int dist_x, int dist_y, int dist_w, int dist_h);
+
#ifndef PUBLIC_SERVER
teleport_t* newTeleport(int x, int y, int w, int h, int layer, image_t *img)
#endif
@@ -191,7 +195,6 @@ static int getRandomPosition()
static void teleportTux(tux_t *tux, teleport_t *teleport)
{
teleport_t *distTeleport;
- int dist_x = 0, dist_y = 0; // no warnning
if( tux->bonus == BONUS_GHOST ||
export_fce->fce_getNetTypeGame() == NET_GAME_TYPE_CLIENT )
@@ -200,181 +203,40 @@ static void teleportTux(tux_t *tux, teleport_t *teleport)
}
distTeleport = getRandomTeleportBut(spaceTeleport->list, teleport);
-
- switch( tux->position )
- {
- case TUX_UP :
- dist_x = distTeleport->x + distTeleport->w/2;
- dist_y = distTeleport->y - ( TUX_HEIGHT + 20 );
- break;
- case TUX_LEFT :
- dist_x = distTeleport->x - ( TUX_WIDTH + 20 );
- dist_y = distTeleport->y + distTeleport->h/2;
- break;
-
- case TUX_RIGHT :
- dist_x = distTeleport->x + distTeleport->w + 20;
- dist_y = distTeleport->y + distTeleport->h/2;
- break;
-
- case TUX_DOWN :
- dist_x = distTeleport->x + distTeleport->w/2;
- dist_y = distTeleport->y + distTeleport->h + 20;
- break;
-
- default :
- assert( ! "premenna p->control ma zlu hodnotu !" );
- break;
- }
-
- if( export_fce->fce_isFreeSpace(export_fce->fce_getCurrentArena(), dist_x, dist_y, TUX_WIDTH, TUX_HEIGHT) )
- {
- moveObjectInSpace(export_fce->fce_getCurrentArena()->spaceTux, tux, dist_x, dist_y);
- //export_fce->fce_setTuxProportion(tux, dist_x, dist_y);
-#ifndef PUBLIC_SERVER
- //playSound("teleport", SOUND_GROUP_BASE);
-#endif
- if( export_fce->fce_getNetTypeGame() == NET_GAME_TYPE_SERVER )
- {
- char msg[STR_PROTO_SIZE];
-
- sprintf(msg, "teleporttux %d %d %d", tux->id, dist_x, dist_y);
-
- if( tux->bonus == BONUS_HIDDEN )
- {
- export_fce->fce_proto_send_module_server(PROTO_SEND_ONE, (client_t *)tux->client, msg);
- //export_fce->fce_proto_send_newtux_server(PROTO_SEND_ONE, (client_t *)tux->client, tux);
- }
- else
- {
- export_fce->fce_proto_send_module_server(PROTO_SEND_ALL, NULL, msg);
- //export_fce->fce_proto_send_newtux_server(PROTO_SEND_ALL, NULL, msg);
- }
- }
- }
-}
-
-static int myAbs(int n)
-{
- return ( n > 0 ? n : -n );
-}
-
-static int getSppedShot(shot_t *shot)
-{
- return ( myAbs(shot->px) > myAbs(shot->py) ? myAbs(shot->px) : myAbs(shot->py) );
+ fce_move_tux(tux, distTeleport->x, distTeleport->y, distTeleport->w, distTeleport->h);
}
-static void transformShot(shot_t *shot, int position)
+static void moveShotFromTeleport(shot_t *shot, teleport_t *teleport, list_t *list)
{
- int speed;
-
- speed = getSppedShot(shot);
-
- switch( position )
- {
- case TUX_UP :
- shot->px = 0;
- shot->py = -speed;
- break;
-
- case TUX_LEFT :
- shot->px = -speed;
- shot->py = 0;
- break;
-
- case TUX_RIGHT :
- shot->px = speed;
- shot->py = 0;
- break;
-
- case TUX_DOWN :
- shot->px = 0;
- shot->py = +speed;
- break;
- }
+ teleport_t *distTeleport;
- shot->position = position;
- shot->isCanKillAuthor = TRUE;
+ distTeleport = getRandomTeleportBut(list, teleport);
- if( shot->gun == GUN_LASSER )
- {
- export_fce->fce_transformOnlyLasser(shot);
- }
+ fce_move_shot(shot, getRandomPosition(), teleport->x, teleport->y,
+ distTeleport->x, distTeleport->y, distTeleport->w, distTeleport->h);
}
-static void moveShot(shot_t *shot, int position, int src_x, int src_y,
- int dist_x, int dist_y, int dist_w, int dist_h)
+int init(export_fce_t *p)
{
- int offset = 0;
- int new_x = 0, new_y = 0; // no warninng
+ export_fce = p;
- switch( shot->position )
+ listTeleport = newList();
+
+ if( export_fce->fce_loadDepModule("libmodMove") != 0 )
{
- case TUX_UP :
- case TUX_DOWN :
- offset = shot->x - src_x;
- break;
-
- case TUX_RIGHT :
- case TUX_LEFT :
- offset = shot->y - src_y;
- break;
+ return -1;
}
- transformShot(shot, position);
-
- switch( shot->position )
+ if( ( fce_move_tux = export_fce->fce_getExportFce("move_tux") ) == NULL )
{
- case TUX_UP :
- new_x = dist_x + offset;
- new_y = dist_y - ( shot->h + 5 );
- break;
-
- case TUX_LEFT :
- new_x = dist_x - ( shot->w + 5 );
- new_y = dist_y + offset;
- break;
-
- case TUX_RIGHT :
- new_x = dist_x + dist_w + 5;
- new_y = dist_y + offset;
- break;
-
- case TUX_DOWN :
- new_x = dist_x + offset;
- new_y = dist_y + dist_h + 5;
- break;
+ return -1;
}
- moveObjectInSpace(export_fce->fce_getCurrentArena()->spaceShot, shot, new_x, new_y);
-
- if( export_fce->fce_getNetTypeGame() == NET_GAME_TYPE_SERVER )
+ if( ( fce_move_shot = export_fce->fce_getExportFce("move_shot") ) == NULL )
{
- char msg[STR_PROTO_SIZE];
-
- sprintf(msg, "teleportshot %d %d %d %d %d %d",
- shot->id, shot->x, shot->y, shot->px, shot->py, shot->position);
-
- export_fce->fce_proto_send_module_server(PROTO_SEND_ALL, NULL, msg);
+ return -1;
}
-}
-
-static void moveShotFromTeleport(shot_t *shot, teleport_t *teleport, list_t *list)
-{
- teleport_t *distTeleport;
-
- distTeleport = getRandomTeleportBut(list, teleport);
-
- moveShot(shot, getRandomPosition(), teleport->x, teleport->y,
- distTeleport->x, distTeleport->y, distTeleport->w, distTeleport->h);
-}
-
-int init(export_fce_t *p)
-{
- export_fce = p;
-
- listTeleport = newList();
return 0;
}
@@ -470,68 +332,8 @@ void cmdArena(char *line)
if( strncmp(line, "teleport", 8) == 0 )cmd_teleport(line);
}
-static void proto_teleporttux(char *msg)
-{
- char cmd[STR_PROTO_SIZE];
- int id, x, y;
- space_t *space;
- tux_t *tux;
-
- assert( msg != NULL );
-
- sscanf(msg, "%s %d %d %d",
- cmd, &id, &x, &y);
-
- space = export_fce->fce_getCurrentArena()->spaceTux;
- tux = getObjectFromSpaceWithID(space, id);
-
- if( tux != NULL )
- {
- moveObjectInSpace(space, tux, x, y);
- }
-}
-
-static void proto_teleportshot(char *msg)
-{
- char cmd[STR_PROTO_SIZE];
- int shot_id, x, y, px, py, position;
- space_t *space;
- shot_t *shot;
-
- assert( msg != NULL );
-
- sscanf(msg, "%s %d %d %d %d %d %d",
- cmd, &shot_id, &x, &y, &px, &py, &position);
-
-
- space = export_fce->fce_getCurrentArena()->spaceShot;
-
- if( ( shot = getObjectFromSpaceWithID(space, shot_id) ) == NULL )
- {
- return;
- }
-
- moveObjectInSpace(space, shot, x, y);
- shot->isCanKillAuthor = 1;
- shot->position = position;
- shot->px = px;
- shot->py = py;
-
- if( shot->gun == GUN_LASSER )
- {
- export_fce->fce_transformOnlyLasser(shot);
- }
-}
-
void recvMsg(char *msg)
{
- if( export_fce->fce_getNetTypeGame() == NET_GAME_TYPE_SERVER )
- {
- return;
- }
-
- if( strncmp(msg, "teleporttux", 11) == 0 )proto_teleporttux(msg);
- if( strncmp(msg, "teleportshot", 12) == 0 )proto_teleportshot(msg);
}
int destroy()