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authororoborus <oroborus@0ee4d065-81f0-4d1e-b06c-ff20ad07cc3e>2008-06-28 16:38:35 +0000
committeroroborus <oroborus@0ee4d065-81f0-4d1e-b06c-ff20ad07cc3e>2008-06-28 16:38:35 +0000
commit2d776fcd61be168e1ff0ff2e4a5e71835e7cea19 (patch)
tree7cf274897bf540d5332d446f583ffd066e4e2e1d /src/modules/modTeleport.c
parentb877ae23ac5d380ab3aa48d7724045cf4883b186 (diff)
- prekopanie adresarovej struktury, prva cast
git-svn-id: http://opensvn.csie.org/tuxanci_ng@77 0ee4d065-81f0-4d1e-b06c-ff20ad07cc3e
Diffstat (limited to 'src/modules/modTeleport.c')
-rwxr-xr-xsrc/modules/modTeleport.c506
1 files changed, 506 insertions, 0 deletions
diff --git a/src/modules/modTeleport.c b/src/modules/modTeleport.c
new file mode 100755
index 0000000..724e371
--- /dev/null
+++ b/src/modules/modTeleport.c
@@ -0,0 +1,506 @@
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <assert.h>
+
+#include "base/main.h"
+#include "base/modules.h"
+#include "base/tux.h"
+#include "base/shot.h"
+#include "base/list.h"
+#include "base/gun.h"
+#include "base/space.h"
+
+#ifndef PUBLIC_SERVER
+#include "client/interface.h"
+#include "client/image.h"
+#endif
+
+#ifdef PUBLIC_SERVER
+#include "server/publicServer.h"
+#endif
+
+typedef struct teleport_struct
+{
+ int id;
+
+ int x; // poloha steny
+ int y;
+
+ int w; // rozmery steny
+ int h;
+
+ int layer; // vrstva
+
+#ifndef PUBLIC_SERVER
+ SDL_Surface *img; //obrazok
+#endif
+} teleport_t;
+
+static export_fce_t *export_fce;
+
+static space_t *spaceTeleport;
+static list_t *listTeleport;
+
+#ifndef PUBLIC_SERVER
+teleport_t* newTeleport(int x, int y, int w, int h, int layer, SDL_Surface *img)
+#endif
+
+#ifdef PUBLIC_SERVER
+teleport_t* newTeleport(int x, int y, int w, int h, int layer)
+#endif
+{
+ static int last_id = 0;
+
+ teleport_t *new;
+
+#ifndef PUBLIC_SERVER
+ assert( img != NULL );
+#endif
+
+ new = malloc( sizeof(teleport_t) );
+ assert( new != NULL );
+
+ new->id = ++last_id;
+ new->x = x;
+ new->y = y;
+ new->w = w;
+ new->h = h;
+ new->layer = layer;
+#ifndef PUBLIC_SERVER
+ new->img = img;
+#endif
+
+ return new;
+}
+
+static void setStatusTeleport(void *p, int x, int y, int w, int h)
+{
+ teleport_t *teleport;
+
+ teleport = p;
+
+ teleport->x = x;
+ teleport->y = y;
+ teleport->w = w;
+ teleport->h = h;
+}
+
+static void getStatusTeleport(void *p, int *id, int *x, int *y, int *w, int *h)
+{
+ teleport_t *teleport;
+ teleport = p;
+
+ *id = teleport->id;
+ *x = teleport->x;
+ *y = teleport->y;
+ *w = teleport->w;
+ *h = teleport->h;
+}
+
+#ifndef PUBLIC_SERVER
+
+static void drawTeleport(teleport_t *p)
+{
+ assert( p != NULL );
+
+ export_fce->fce_addLayer(p->img, p->x, p->y, 0, 0, p->img->w, p->img->h, p->layer);
+}
+
+#endif
+
+static void destroyTeleport(teleport_t *p)
+{
+ assert( p != NULL );
+ free(p);
+}
+
+
+static void cmd_teleport(char *line)
+{
+ char str_x[STR_NUM_SIZE];
+ char str_y[STR_NUM_SIZE];
+ char str_w[STR_NUM_SIZE];
+ char str_h[STR_NUM_SIZE];
+ char str_layer[STR_NUM_SIZE];
+ char str_image[STR_SIZE];
+ teleport_t *new;
+
+ if( export_fce->fce_getValue(line, "x", str_x, STR_NUM_SIZE) != 0 )return;
+ if( export_fce->fce_getValue(line, "y", str_y, STR_NUM_SIZE) != 0 )return;
+ if( export_fce->fce_getValue(line, "w", str_w, STR_NUM_SIZE) != 0 )return;
+ if( export_fce->fce_getValue(line, "h", str_h, STR_NUM_SIZE) != 0 )return;
+ if( export_fce->fce_getValue(line, "layer", str_layer, STR_NUM_SIZE) != 0 )return;
+ if( export_fce->fce_getValue(line, "image", str_image, STR_SIZE) != 0 )return;
+
+#ifndef PUBLIC_SERVER
+ new = newTeleport(atoi(str_x), atoi(str_y),
+ atoi(str_w), atoi(str_h),
+ atoi(str_layer), export_fce->fce_getImage(IMAGE_GROUP_USER, str_image) );
+#endif
+
+#ifdef PUBLIC_SERVER
+ new = newTeleport(atoi(str_x), atoi(str_y),
+ atoi(str_w), atoi(str_h),
+ atoi(str_layer) );
+#endif
+
+ if( spaceTeleport == NULL )
+ {
+ spaceTeleport = newSpace(export_fce->fce_getCurrentArena()->w, export_fce->fce_getCurrentArena()->h,
+ 320, 240, getStatusTeleport, setStatusTeleport);
+ }
+
+ addObjectToSpace(spaceTeleport, new);
+}
+
+static teleport_t* getRandomTeleportBut(list_t *list, teleport_t *teleport)
+{
+ int x;
+
+ do{
+ x = random() % list->count;
+ }while( list->list[x] == teleport );
+
+ return (teleport_t *) list->list[x];
+}
+
+static int getRandomPosition()
+{
+ switch( random() % 4 )
+ {
+ case 0 :
+ return TUX_UP;
+
+ case 1 :
+ return TUX_LEFT;
+
+ case 2 :
+ return TUX_RIGHT;
+
+ case 3 :
+ return TUX_DOWN;
+ }
+
+ assert( ! "Stupid error ! " );
+}
+
+static void teleportTux(tux_t *tux, teleport_t *teleport)
+{
+ teleport_t *distTeleport;
+ int dist_x, dist_y;
+
+ if( tux->bonus == BONUS_GHOST ||
+ export_fce->fce_getNetTypeGame() == NET_GAME_TYPE_CLIENT )
+ {
+ return;
+ }
+
+ distTeleport = getRandomTeleportBut(spaceTeleport->list, teleport);
+
+ //export_fce->fce_getTuxProportion(tux, &current_x, &current_y, NULL, NULL);
+
+ switch( tux->position )
+ {
+ case TUX_UP :
+ dist_x = distTeleport->x + distTeleport->w/2;
+ dist_y = distTeleport->y - ( TUX_HEIGHT + 20 );
+ break;
+ case TUX_LEFT :
+ dist_x = distTeleport->x - ( TUX_WIDTH + 20 );
+ dist_y = distTeleport->y + distTeleport->h/2;
+ break;
+
+ case TUX_RIGHT :
+ dist_x = distTeleport->x + distTeleport->w + 20;
+ dist_y = distTeleport->y + distTeleport->h/2;
+ break;
+
+ case TUX_DOWN :
+ dist_x = distTeleport->x + distTeleport->w/2;
+ dist_y = distTeleport->y + distTeleport->h + 20;
+ break;
+
+ default :
+ assert( ! "premenna p->control ma zlu hodnotu !" );
+ break;
+ }
+
+ if( export_fce->fce_isFreeSpace(export_fce->fce_getCurrentArena(), dist_x, dist_y, TUX_WIDTH, TUX_HEIGHT) )
+ {
+ moveObjectInSpace(export_fce->fce_getCurrentArena()->spaceTux, tux, dist_x, dist_y);
+ //export_fce->fce_setTuxProportion(tux, dist_x, dist_y);
+#ifndef PUBLIC_SERVER
+ //playSound("teleport", SOUND_GROUP_BASE);
+#endif
+ if( export_fce->fce_getNetTypeGame() == NET_GAME_TYPE_SERVER )
+ {
+ export_fce->fce_proto_send_newtux_server(PROTO_SEND_ALL, NULL, tux);
+ }
+ }
+}
+
+static int myAbs(int n)
+{
+ return ( n > 0 ? n : -n );
+}
+
+
+static int getSppedShot(shot_t *shot)
+{
+ return ( myAbs(shot->px) > myAbs(shot->py) ? myAbs(shot->px) : myAbs(shot->py) );
+}
+
+/*
+static void transformOnlyLasser(shot_t *shot)
+{
+ switch( shot->position )
+ {
+ case TUX_RIGHT :
+ case TUX_LEFT :
+ shot->w = GUN_LASSER_HORIZONTAL;
+ shot->h = GUN_SHOT_VERTICAL;
+#ifndef PUBLIC_SERVER
+ shot->img = g_shot_lasserX;
+#endif
+ break;
+ case TUX_UP :
+ case TUX_DOWN :
+ shot->w = GUN_SHOT_VERTICAL;
+ shot->h = GUN_LASSER_HORIZONTAL;
+#ifndef PUBLIC_SERVER
+ shot->img = g_shot_lasserY;
+#endif
+ break;
+ }
+}
+*/
+
+static void transformShot(shot_t *shot, int position)
+{
+ int speed;
+
+ speed = getSppedShot(shot);
+
+ switch( position )
+ {
+ case TUX_UP :
+ shot->px = 0;
+ shot->py = -speed;
+ break;
+
+ case TUX_LEFT :
+ shot->px = -speed;
+ shot->py = 0;
+ break;
+
+ case TUX_RIGHT :
+ shot->px = speed;
+ shot->py = 0;
+ break;
+
+ case TUX_DOWN :
+ shot->px = 0;
+ shot->py = +speed;
+ break;
+ }
+
+ shot->position = position;
+ shot->isCanKillAuthor = TRUE;
+
+ if( shot->gun == GUN_LASSER )
+ {
+ export_fce->fce_transformOnlyLasser(shot);
+ }
+}
+
+static void moveShot(shot_t *shot, int position, int src_x, int src_y,
+ int dist_x, int dist_y, int dist_w, int dist_h)
+{
+ int offset = 0;
+ int new_x, new_y;
+
+ switch( shot->position )
+ {
+ case TUX_UP :
+ case TUX_DOWN :
+ offset = shot->x - src_x;
+ break;
+
+ case TUX_RIGHT :
+ case TUX_LEFT :
+ offset = shot->y - src_y;
+ break;
+ }
+
+ transformShot(shot, position);
+
+ switch( shot->position )
+ {
+ case TUX_UP :
+ new_x = dist_x + offset;
+ new_y = dist_y;
+ break;
+
+ case TUX_LEFT :
+ new_x = dist_x;
+ new_y = dist_y + offset;
+ break;
+
+ case TUX_RIGHT :
+ new_x = dist_x + dist_w;
+ new_y = dist_y + offset;
+ break;
+
+ case TUX_DOWN :
+ new_x = dist_x + offset;
+ new_y = dist_y + dist_h;
+ break;
+ }
+
+ new_y += shot->px;
+ new_y += shot->py;
+
+ moveObjectInSpace(export_fce->fce_getCurrentArena()->spaceShot, shot, new_x, new_y);
+
+ if( export_fce->fce_getNetTypeGame() == NET_GAME_TYPE_SERVER )
+ {
+ export_fce->fce_proto_send_shot_server(PROTO_SEND_ALL, NULL, shot);
+ }
+}
+
+static void moveShotFromTeleport(shot_t *shot, teleport_t *teleport, list_t *list)
+{
+ teleport_t *distTeleport;
+
+ distTeleport = getRandomTeleportBut(list, teleport);
+
+ moveShot(shot, getRandomPosition(), teleport->x, teleport->y,
+ distTeleport->x, distTeleport->y, distTeleport->w, distTeleport->h);
+}
+
+int init(export_fce_t *p)
+{
+ export_fce = p;
+
+ listTeleport = newList();
+
+ return 0;
+}
+
+#ifndef PUBLIC_SERVER
+int draw(int x, int y, int w, int h)
+{
+ teleport_t *thisTeleport;
+ int i;
+
+ if( spaceTeleport == NULL )
+ {
+ return 0;
+ }
+
+ listDoEmpty(listTeleport);
+ getObjectFromSpace(spaceTeleport, x, y, w, h, listTeleport);
+
+ for( i = 0 ; i < listTeleport->count ; i++ )
+ {
+ thisTeleport = (teleport_t *)listTeleport->list[i];
+ assert( thisTeleport != NULL );
+ drawTeleport(thisTeleport);
+ }
+
+ return 0;
+}
+#endif
+
+int event()
+{
+ teleport_t *thisTeleport;
+ arena_t *arena;
+ int i;
+
+ if( spaceTeleport == NULL )
+ {
+ return 0;
+ }
+
+ if( export_fce->fce_getNetTypeGame() == NET_GAME_TYPE_CLIENT )
+ {
+ return 0;
+ }
+
+ arena = export_fce->fce_getCurrentArena();
+
+ for( i = 0 ; i < arena->spaceTux->list->count ; i++ )
+ {
+ tux_t *thisTux;
+ int x, y, w, h;
+ int j;
+
+ thisTux = (tux_t *)arena->spaceTux->list->list[i];
+ export_fce->fce_getTuxProportion(thisTux, &x, &y, &w, &h);
+
+ listDoEmpty(listTeleport);
+ getObjectFromSpace(spaceTeleport, x, y, w, h, listTeleport);
+
+ for( j = 0 ; j < listTeleport->count ; j++ )
+ {
+ thisTeleport = (teleport_t *)listTeleport->list[j];
+ teleportTux(thisTux, thisTeleport);
+ }
+ }
+
+ for( i = 0 ; i < arena->spaceShot->list->count ; i++ )
+ {
+ shot_t *thisShot;
+ int j;
+
+ thisShot = (shot_t *)arena->spaceShot->list->list[i];
+ assert( thisShot != NULL );
+
+ listDoEmpty(listTeleport);
+ getObjectFromSpace(spaceTeleport, thisShot->x, thisShot->y, thisShot->w, thisShot->h, listTeleport);
+
+ for( j = 0 ; j < listTeleport->count ; j++ )
+ {
+ tux_t *author;
+
+ thisTeleport = (teleport_t *)listTeleport->list[j];
+ author = getObjectFromSpaceWithID(arena->spaceTux, thisShot->author_id);
+
+ if( author != NULL &&
+ author->bonus == BONUS_GHOST &&
+ author->bonus_time > 0 )
+ {
+ continue;
+ }
+
+ moveShotFromTeleport(thisShot, thisTeleport, spaceTeleport->list);
+ }
+ }
+
+ return 0;
+}
+
+int isConflict(int x, int y, int w, int h)
+{
+ if( spaceTeleport == NULL )
+ {
+ return 0;
+ }
+
+ return 0;
+}
+
+void cmd(char *line)
+{
+ if( strncmp(line, "teleport", 8) == 0 )cmd_teleport(line);
+}
+
+int destroy()
+{
+ destroySpaceWithObject(spaceTeleport, destroyTeleport);
+ destroyList(listTeleport);
+ return 0;
+}