diff options
| author | oroborus <oroborus@0ee4d065-81f0-4d1e-b06c-ff20ad07cc3e> | 2008-04-18 20:57:12 +0000 |
|---|---|---|
| committer | oroborus <oroborus@0ee4d065-81f0-4d1e-b06c-ff20ad07cc3e> | 2008-04-18 20:57:12 +0000 |
| commit | 1f7f0b8da7a868b40c23f034c75bce46713c5c32 (patch) | |
| tree | d8f8bba4aa9b253be804dfd2ac8dc89f4532e898 /src/item.c | |
| parent | 41adf4a371c15229f882c0a433b09c8848ea66f4 (diff) | |
- ide to skompilovat :)
- oprava chyby, pri strele do miny zmiznu _vsetky_ streli
- ide to aj (na/od)instalovat :))
git-svn-id: http://opensvn.csie.org/tuxanci_ng@47 0ee4d065-81f0-4d1e-b06c-ff20ad07cc3e
Diffstat (limited to 'src/item.c')
| -rw-r--r-- | src/item.c | 45 |
1 files changed, 25 insertions, 20 deletions
@@ -375,8 +375,9 @@ void eventConflictShotWithItem(list_t *listItem, list_t *listShot) for( i = 0 ; i < listShot->count ; i++ ) { - bool_t isDelShot = FALSE; + bool_t isDelShot; + isDelShot = FALSE; thisShot = (shot_t *)listShot->list[i]; assert( thisShot != NULL ); @@ -385,33 +386,37 @@ void eventConflictShotWithItem(list_t *listItem, list_t *listShot) thisItem = (item_t *)listItem->list[j]; assert( thisItem != NULL ); - switch( thisItem->type ) + if( conflictSpace(thisShot->x, thisShot->y, thisShot->w, thisShot->h, + thisItem->x, thisItem->y, thisItem->w, thisItem->h) ) { - case ITEM_MINE : - - if( getNetTypeGame() != NET_GAME_TYPE_CLIENT && - conflictSpace(thisShot->x, thisShot->y, thisShot->w, thisShot->h, - thisItem->x, thisItem->y, thisItem->w, thisItem->h) ) - { - if( getNetTypeGame() == NET_GAME_TYPE_SERVER ) + switch( thisItem->type ) + { + case ITEM_MINE : + + if( getNetTypeGame() != NET_GAME_TYPE_CLIENT ) { - proto_send_item_server(PROTO_SEND_ALL, NULL, NULL, thisItem); + if( getNetTypeGame() == NET_GAME_TYPE_SERVER ) + { + proto_send_item_server(PROTO_SEND_ALL, NULL, NULL, thisItem); + } + + mineExplosion(listItem, thisItem); + j--; } - - mineExplosion(listItem, thisItem); - j--; - } - break; - - case ITEM_EXPLOSION : - case ITEM_BIG_EXPLOSION : - isDelShot = TRUE; - break; + break; + + case ITEM_EXPLOSION : + case ITEM_BIG_EXPLOSION : + isDelShot = TRUE; + + break; + } } } if( isDelShot ) { + printf("del shot\n"); delListItem(listShot, i, destroyShot); i--; } |