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authororoborus <oroborus@0ee4d065-81f0-4d1e-b06c-ff20ad07cc3e>2008-04-18 20:57:12 +0000
committeroroborus <oroborus@0ee4d065-81f0-4d1e-b06c-ff20ad07cc3e>2008-04-18 20:57:12 +0000
commit1f7f0b8da7a868b40c23f034c75bce46713c5c32 (patch)
treed8f8bba4aa9b253be804dfd2ac8dc89f4532e898 /src/item.c
parent41adf4a371c15229f882c0a433b09c8848ea66f4 (diff)
- ide to skompilovat :)
- oprava chyby, pri strele do miny zmiznu _vsetky_ streli - ide to aj (na/od)instalovat :)) git-svn-id: http://opensvn.csie.org/tuxanci_ng@47 0ee4d065-81f0-4d1e-b06c-ff20ad07cc3e
Diffstat (limited to 'src/item.c')
-rw-r--r--src/item.c45
1 files changed, 25 insertions, 20 deletions
diff --git a/src/item.c b/src/item.c
index 38490f9..c336cd4 100644
--- a/src/item.c
+++ b/src/item.c
@@ -375,8 +375,9 @@ void eventConflictShotWithItem(list_t *listItem, list_t *listShot)
for( i = 0 ; i < listShot->count ; i++ )
{
- bool_t isDelShot = FALSE;
+ bool_t isDelShot;
+ isDelShot = FALSE;
thisShot = (shot_t *)listShot->list[i];
assert( thisShot != NULL );
@@ -385,33 +386,37 @@ void eventConflictShotWithItem(list_t *listItem, list_t *listShot)
thisItem = (item_t *)listItem->list[j];
assert( thisItem != NULL );
- switch( thisItem->type )
+ if( conflictSpace(thisShot->x, thisShot->y, thisShot->w, thisShot->h,
+ thisItem->x, thisItem->y, thisItem->w, thisItem->h) )
{
- case ITEM_MINE :
-
- if( getNetTypeGame() != NET_GAME_TYPE_CLIENT &&
- conflictSpace(thisShot->x, thisShot->y, thisShot->w, thisShot->h,
- thisItem->x, thisItem->y, thisItem->w, thisItem->h) )
- {
- if( getNetTypeGame() == NET_GAME_TYPE_SERVER )
+ switch( thisItem->type )
+ {
+ case ITEM_MINE :
+
+ if( getNetTypeGame() != NET_GAME_TYPE_CLIENT )
{
- proto_send_item_server(PROTO_SEND_ALL, NULL, NULL, thisItem);
+ if( getNetTypeGame() == NET_GAME_TYPE_SERVER )
+ {
+ proto_send_item_server(PROTO_SEND_ALL, NULL, NULL, thisItem);
+ }
+
+ mineExplosion(listItem, thisItem);
+ j--;
}
-
- mineExplosion(listItem, thisItem);
- j--;
- }
- break;
-
- case ITEM_EXPLOSION :
- case ITEM_BIG_EXPLOSION :
- isDelShot = TRUE;
- break;
+ break;
+
+ case ITEM_EXPLOSION :
+ case ITEM_BIG_EXPLOSION :
+ isDelShot = TRUE;
+
+ break;
+ }
}
}
if( isDelShot )
{
+ printf("del shot\n");
delListItem(listShot, i, destroyShot);
i--;
}