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authorConnor Thomson <blumatrikz@gmail.com>2026-09-12 14:16:55 -0700
committerConnor Thomson <blumatrikz@gmail.com>2026-09-12 14:16:55 -0700
commit251b611fef77533082165bab0b88eefa05b49fbe (patch)
treea3286e1fb991f5b0ecbace6208cb6c0ef1dcb845 /src/gpu.c
parent8fc46365d6bdcde0c18a8b413b9f7a80fa487107 (diff)
Add simple shadowsHEADmaster
Diffstat (limited to 'src/gpu.c')
-rw-r--r--src/gpu.c7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/gpu.c b/src/gpu.c
index b8c0c7d..e6f83ce 100644
--- a/src/gpu.c
+++ b/src/gpu.c
@@ -25,6 +25,7 @@
#include "text.h"
#include "logging.h"
#include "screen.h"
+#include "shadow.h"
#define SPIRV_ENTRY_POINT "main"
@@ -361,6 +362,12 @@ void ta_gpu_end_frame(void) {
ta_gpu_upload_text(ta_gpu_command_buffer);
ta_screen_upload(ta_gpu_command_buffer);
+ SDL_GPURenderPass *shadow_pass = ta_shadow_begin_render_pass(ta_gpu_command_buffer);
+ if (shadow_pass) {
+ ta_screen_render_shadow(ta_gpu_command_buffer, shadow_pass);
+ SDL_EndGPURenderPass(shadow_pass);
+ }
+
SDL_GPUColorTargetInfo color_target = {
.texture = ta_gpu_msaa_texture,
.load_op = SDL_GPU_LOADOP_CLEAR,