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authorTomas Chvatal (scarabeus) <tomas.chvatal@gmail.com>2008-10-22 22:51:24 +0200
committerTomas Chvatal (scarabeus) <tomas.chvatal@gmail.com>2008-10-22 22:51:24 +0200
commit44daf03024fbf7cbffa10349044786f6ab784821 (patch)
treefe311eb22e2d853dfc18fde1a9e55d21815f4f82 /src/client/saveLoad.c~
parente12753d2ec9db83ec08bb9db63902a82fb245cdd (diff)
Revert "X"
This reverts commit e12753d2ec9db83ec08bb9db63902a82fb245cdd.
Diffstat (limited to 'src/client/saveLoad.c~')
-rw-r--r--src/client/saveLoad.c~270
1 files changed, 0 insertions, 270 deletions
diff --git a/src/client/saveLoad.c~ b/src/client/saveLoad.c~
deleted file mode 100644
index be7933b..0000000
--- a/src/client/saveLoad.c~
+++ /dev/null
@@ -1,270 +0,0 @@
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <assert.h>
-
-#include "textFile.h"
-#include "homeDirector.h"
-
-#include "arena.h"
-#include "arenaFile.h"
-#include "tux.h"
-#include "shot.h"
-#include "item.h"
-#include "modules.h"
-
-#include "saveLoad.h"
-
-#include "screen_choiceArena.h"
-#include "screen_world.h"
-
-static void action_saveTux(space_t *space, tux_t *tux, textFile_t *textFile)
-{
- char str[STR_PROTO_SIZE];
-
- snprintf(str, STR_PROTO_SIZE,
- "TUX %d %d %d %d %d %d %d %d %s %d %d %d %d %d %d %d %d %d %d %d",
- tux->id, tux->x, tux->y, tux->status, tux->position ,tux->control, tux->frame, tux->score, tux->name,
- tux->gun, tux->bonus, tux->shot[GUN_SIMPLE], tux->shot[GUN_DUAL_SIMPLE],
- tux->shot[GUN_SCATTER], tux->shot[GUN_TOMMY], tux->shot[GUN_LASSER],
- tux->shot[GUN_MINE], tux->shot[GUN_BOMBBALL],
- tux->bonus_time, tux->pickup_time);
-
- addList(textFile->text, strdup(str));
-}
-
-static void action_saveShot(space_t *space, shot_t *shot, textFile_t *textFile)
-{
- char str[STR_PROTO_SIZE];
-
- snprintf(str, STR_PROTO_SIZE, "SHOT %d %d %d %d %d %d %d %d %d",
- shot->id, shot->x, shot->y, shot->px, shot->py,
- shot->position, shot->gun, shot->author_id, shot->isCanKillAuthor);
-
- addList(textFile->text, strdup(str));
-}
-
-static void action_saveItem(space_t *space, item_t *item, textFile_t *textFile)
-{
- char str[STR_PROTO_SIZE];
-
- snprintf(str, STR_PROTO_SIZE, "ITEM %d %d %d %d %d %d %d",
- item->id, item->type, item->x, item->y,
- item->count, item->frame, item->author_id);
-
- addList(textFile->text, strdup(str));
-}
-
-static void saveContextArenaToTextFile(textFile_t *textFile, arena_t *arena)
-{
- char str[STR_PROTO_SIZE];
-
- sprintf(str, "ARENA %s %d %d",
- getArenaNetName(getChoiceArena()),
- arena->countRound,
- arena->max_countRound);
-
- addList(textFile->text, strdup(str));
-
- actionSpace(arena->spaceTux, action_saveTux, textFile);
- actionSpace(arena->spaceShot, action_saveShot, textFile);
- actionSpace(arena->spaceItem, action_saveItem, textFile);
-}
-
-void saveArena(char *filename, arena_t *arena)
-{
- textFile_t *textFile;
- char path[STR_PATH_SIZE];
-
- sprintf(path, "%s/%s.sav", getHomeDirector(), filename);
-#ifdef DEBUG
- printf(_("Saving game to: \"%s\"\n"), path);
-#endif
- textFile = newTextFile(path);
-
- if( textFile != NULL )
- {
- saveContextArenaToTextFile(textFile, arena);
- saveTextFile(textFile);
- destroyTextFile(textFile);
- }
- else
- {
- fprintf(stderr, _("I was unable to save: \"%s\"\n"), path);
- }
-}
-
-static arena_t* loadArenaFromLine(char *line)
-{
- char cmd[STR_SIZE];
- char name[STR_SIZE];
- int countRound;
- int max_countRound;
- arena_t *arena;
-
- sscanf(line, "%s %s %d %d", cmd, name, &countRound, &max_countRound);
-
- setWorldArena( getArenaFileFormNetName(name) );
-
- arena = getCurrentArena();
- arena->max_countRound = max_countRound;
- arena->countRound = countRound;
-
- return arena;
-}
-
-static void loadTuxFromLine(char *line, arena_t *arena)
-{
- char cmd[STR_PROTO_SIZE];
- char name[STR_NAME_SIZE];
- int id, x, y, status, position, frame, score, control;
- int myGun, myBonus;
- int gun1, gun2, gun3, gun4, gun5, gun6, gun7;
- int time1, time2;
- tux_t *tux;
-
- sscanf(line, "%s %d %d %d %d %d %d %d %d %s %d %d %d %d %d %d %d %d %d %d %d",
- cmd, &id, &x, &y, &status, &position, &control, &frame, &score, name,
- &myGun, &myBonus, &gun1, &gun2, &gun3, &gun4, &gun5, &gun6, &gun7, &time1, &time2);
-
- tux = newTux();
- replaceTuxID(tux, id);
- addObjectToSpace(arena->spaceTux, tux);
-
- tux->control = control;
-
- if( tux->control == TUX_CONTROL_KEYBOARD_RIGHT )
- {
- setControlTux(tux, TUX_CONTROL_KEYBOARD_RIGHT);
- }
-
- if( tux->control == TUX_CONTROL_KEYBOARD_LEFT )
- {
- setControlTux(tux, TUX_CONTROL_KEYBOARD_LEFT);
- }
-
- if( tux->control == TUX_CONTROL_AI )
- {
- loadModule("libmodAI");
- setControlTux(tux, TUX_CONTROL_KEYBOARD_LEFT);
- }
-
- moveObjectInSpace(arena->spaceTux, tux, x, y);
- tux->status = status;
- tux->position = position;
- tux->frame = frame;
- tux->score = score;
- strcpy(tux->name, name);
- tux->gun = myGun;
- tux->bonus = myBonus;
- tux->shot[GUN_SIMPLE] = gun1;
- tux->shot[GUN_DUAL_SIMPLE] = gun2;
- tux->shot[GUN_SCATTER] = gun3;
- tux->shot[GUN_TOMMY] = gun4;
- tux->shot[GUN_LASSER] = gun5;
- tux->shot[GUN_MINE] = gun6;
- tux->shot[GUN_BOMBBALL] = gun7;
- tux->bonus_time = time1;
- tux->pickup_time = time2;
-}
-
-static void loadShotFromLine(char *line, arena_t *arena)
-{
- char cmd[STR_PROTO_SIZE];
- int x, y, px, py, position, gun, shot_id, author_id, isCanKillAuthor;
- shot_t *shot;
-
- sscanf(line, "%s %d %d %d %d %d %d %d %d %d",
- cmd, &shot_id, &x, &y, &px, &py, &position, &gun, &author_id, &isCanKillAuthor);
-
- shot = newShot(x, y, px, py, gun, author_id);
-
- replaceShotID(shot, shot_id);
- shot->isCanKillAuthor = isCanKillAuthor;
- shot->position = position;
-
- if( shot->gun == GUN_LASSER )
- {
- transformOnlyLasser(shot);
- }
-
- addObjectToSpace(arena->spaceShot, shot);
-}
-
-static void loadItemFromLine(char *line, arena_t *arena)
-{
- char cmd[STR_PROTO_SIZE];
- int id, type, x, y, count, frame, author_id, check_id;
- item_t *item;
-
- sscanf(line, "%s %d %d %d %d %d %d %d %d",
- cmd, &id, &type, &x, &y, &count, &frame, &author_id, &check_id);
-
- item = newItem(x, y, type, author_id);
-
- replaceItemID(item, id);
- item->count = count;
- item->frame = frame;
-
- addObjectToSpace(arena->spaceItem, item);
-}
-
-static arena_t* loadContextArenaFromTextFile(textFile_t *textFile)
-{
- arena_t *arena;
- int i;
-
- arena = NULL;
-
- for( i = 0 ; i < textFile->text->count ; i++ )
- {
- char *line;
-
- line = (char *)textFile->text->list[i];
-
- if( strncmp(line, "ARENA", 5) == 0 )
- {
- arena = loadArenaFromLine(line);
- }
-
- if( strncmp(line, "TUX", 3) == 0 )
- {
- loadTuxFromLine(line, arena);
- }
-
- if( strncmp(line, "SHOT", 4) == 0 )
- {
- loadShotFromLine(line, arena);
- }
-
- if( strncmp(line, "ITEM", 4) == 0 )
- {
- loadItemFromLine(line, arena);
- }
- }
-
- return arena;
-}
-
-void loadArena(char *filename)
-{
- textFile_t *textFile;
- char path[STR_PATH_SIZE];
-
- sprintf(path, "%s/%s", getHomeDirector(), filename);
-#ifdef DEBUG
- printf(_("Loadig game from file: \"%s\"\n"), path);
-#endif
- textFile = loadTextFile(path);
-
- if( textFile != NULL )
- {
- loadContextArenaFromTextFile(textFile);
- destroyTextFile(textFile);
- }
- else
- {
- fprintf(stderr, _("Unable to load save: \"%s\"\n"), path);
- }
-}