diff options
| author | Tomas Chvatal <scarabeus@gentoo.org> | 2009-04-16 01:04:20 +0200 |
|---|---|---|
| committer | Tomas Chvatal <scarabeus@gentoo.org> | 2009-04-16 01:04:20 +0200 |
| commit | d902c78327acdc5ec4a35119be2eb92399fdb43d (patch) | |
| tree | beb666312726f0d3762e5b6aea2d1022265f040e /src/client/game.c | |
| parent | 75e3e2c04b1d2b324dc8d2314e570bcba215c93f (diff) | |
Revert "new path API ( need old path.h )"
This reverts commit 75e3e2c04b1d2b324dc8d2314e570bcba215c93f.
-- CZECH SECTION --
Dusane kdyz rikam ze to ma podporovat PREDEFINOVANI pomoci cmake promennejch jako to delalo tak to neznamena
ze danou cast kodu proste odstranis a cmake si to bude generovat do /dev/null
Tim commitem si rozbil vsechny architektury ktery nepouzivaj strukturu v jednom hlavnim adresari.
Gentoo, Slackware pro zacatek dalsi nevim.
Fakt to vubec nedelej takhle, je to zbytecna prace.
Diffstat (limited to 'src/client/game.c')
| -rw-r--r-- | src/client/game.c | 7 |
1 files changed, 1 insertions, 6 deletions
diff --git a/src/client/game.c b/src/client/game.c index 42a5868..8e0c30a 100644 --- a/src/client/game.c +++ b/src/client/game.c @@ -14,7 +14,6 @@ #include "item.h" #include "shot.h" #include "arenaFile.h" -#include "my_path.h" #include "image.h" #include "layer.h" @@ -46,8 +45,7 @@ static void initGame() { home_director_create(); - - path_init(); + interface_init(); font_init(); layer_init(); @@ -79,7 +77,6 @@ static void initGame() void game_quit() { - interface_quit(); main_menu_quit(); @@ -109,8 +106,6 @@ void game_quit() audio_quit(); #endif - path_quit(); - DEBUG_MSG(_("Quitting TUXANCI...\n")); exit(0); |