summaryrefslogtreecommitdiff
path: root/src/client.c
diff options
context:
space:
mode:
authororoborus <oroborus@0ee4d065-81f0-4d1e-b06c-ff20ad07cc3e>2008-06-24 15:56:36 +0000
committeroroborus <oroborus@0ee4d065-81f0-4d1e-b06c-ff20ad07cc3e>2008-06-24 15:56:36 +0000
commit826a768318d071200b289ed3a93ee409759dbae3 (patch)
tree3b3ade45833382db74ab0cb33d8d4327da672bfc /src/client.c
parent13064d1bfc0459be37d8229f3f8c037fb8a10b8f (diff)
- podpora IPv6
- game server je schopny obsluhovat clientov zo sieti IPv4 a IPv6 sucastne - hrac si moze zvolit v nastaveniach, ci che pouzivat IPv4 alebo IPv6 - odkolnenie od SDL_net ( nepodporuje IPv6 ) // ale v kode este podpora SDL_Net je git-svn-id: http://opensvn.csie.org/tuxanci_ng@70 0ee4d065-81f0-4d1e-b06c-ff20ad07cc3e
Diffstat (limited to 'src/client.c')
-rw-r--r--src/client.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/client.c b/src/client.c
index 2210a3a..138caa0 100644
--- a/src/client.c
+++ b/src/client.c
@@ -44,9 +44,9 @@ static void initClient()
#ifdef SUPPORT_NET_UNIX_UDP
-int initUdpClient(char *ip, int port)
+int initUdpClient(char *ip, int port, int proto)
{
- sock_server_udp = connectUdpSocket(ip, port);
+ sock_server_udp = connectUdpSocket(ip, port, proto);
if( sock_server_udp == NULL )
{