diff options
| author | xHire <xhire@tuxportal.cz> | 2008-10-25 14:11:06 +0200 |
|---|---|---|
| committer | xHire <xhire@tuxportal.cz> | 2008-10-25 14:11:06 +0200 |
| commit | c8a9209d77a896bf49227e5aeccd54e91ccf29cc (patch) | |
| tree | 6b7367406ebbc6ce3ea5e0c8668c75f6fb3f6ae9 /src/base/tux.c | |
| parent | cb9deba915dd7b114eeb76601eb1c8b07c1ba90f (diff) | |
Changed style of the code to the K&R standard
Diffstat (limited to 'src/base/tux.c')
| -rw-r--r-- | src/base/tux.c | 911 |
1 files changed, 438 insertions, 473 deletions
diff --git a/src/base/tux.c b/src/base/tux.c index 13467bb..7fe9a68 100644 --- a/src/base/tux.c +++ b/src/base/tux.c @@ -19,20 +19,20 @@ #include "serverSendMsg.h" #ifndef PUBLIC_SERVER -#include "font.h" -#include "image.h" -#include "layer.h" -#include "radar.h" +# include "font.h" +# include "image.h" +# include "layer.h" +# include "radar.h" -#ifndef NO_SOUND -#include "sound.h" -#endif +# ifndef NO_SOUND +# include "sound.h" +# endif -#include "screen_world.h" +# include "screen_world.h" #endif #ifdef PUBLIC_SERVER -#include "publicServer.h" +# include "publicServer.h" #endif #ifndef PUBLIC_SERVER @@ -47,173 +47,165 @@ static image_t *g_cross; static bool_t isTuxInit = FALSE; -bool_t -isTuxInicialized() +bool_t isTuxInicialized() { - return isTuxInit; + return isTuxInit; } -void -initTux() +void initTux() { #ifndef PUBLIC_SERVER - assert(isImageInicialized() == TRUE); + assert(isImageInicialized() == TRUE); #endif #ifndef PUBLIC_SERVER - g_tux_up = - addImageData("tux8.png", IMAGE_ALPHA, "tux8", IMAGE_GROUP_BASE); - g_tux_right = - addImageData("tux6.png", IMAGE_ALPHA, "tux6", IMAGE_GROUP_BASE); - g_tux_left = - addImageData("tux4.png", IMAGE_ALPHA, "tux4", IMAGE_GROUP_BASE); - g_tux_down = - addImageData("tux2.png", IMAGE_ALPHA, "tux2", IMAGE_GROUP_BASE); - g_cross = - addImageData("cross.png", IMAGE_ALPHA, "cross", IMAGE_GROUP_BASE); + g_tux_up = addImageData("tux8.png", IMAGE_ALPHA, "tux8", IMAGE_GROUP_BASE); + g_tux_right = + addImageData("tux6.png", IMAGE_ALPHA, "tux6", IMAGE_GROUP_BASE); + g_tux_left = + addImageData("tux4.png", IMAGE_ALPHA, "tux4", IMAGE_GROUP_BASE); + g_tux_down = + addImageData("tux2.png", IMAGE_ALPHA, "tux2", IMAGE_GROUP_BASE); + g_cross = + addImageData("cross.png", IMAGE_ALPHA, "cross", IMAGE_GROUP_BASE); #endif - isTuxInit = TRUE; + isTuxInit = TRUE; } -tux_t * -newTux() +tux_t *newTux() { - int x, y; - tux_t *new; + int x, y; + tux_t *new; - new = malloc(sizeof(tux_t)); - assert(new != NULL); + new = malloc(sizeof(tux_t)); + assert(new != NULL); - memset(new, 0, sizeof(tux_t)); + memset(new, 0, sizeof(tux_t)); - new->id = getNewID(); - new->status = TUX_STATUS_ALIVE; - new->control = TUX_CONTROL_NONE; + new->id = getNewID(); + new->status = TUX_STATUS_ALIVE; + new->control = TUX_CONTROL_NONE; - findFreeSpace(getCurrentArena(), &x, &y, TUX_WIDTH, TUX_HEIGHT); - setTuxProportion(new, x, y); + findFreeSpace(getCurrentArena(), &x, &y, TUX_WIDTH, TUX_HEIGHT); + setTuxProportion(new, x, y); - new->position = TUX_DOWN; - new->gun = GUN_SIMPLE; - new->shot[new->gun] = GUN_MAX_SHOT; + new->position = TUX_DOWN; + new->gun = GUN_SIMPLE; + new->shot[new->gun] = GUN_MAX_SHOT; - sprintf(new->name, "no_name_id_%d", new->id); - new->score = 0; - new->frame = 0; + sprintf(new->name, "no_name_id_%d", new->id); + new->score = 0; + new->frame = 0; - new->bonus = BONUS_NONE; - new->bonus_time = 0; + new->bonus = BONUS_NONE; + new->bonus_time = 0; - new->isCanShot = TRUE; - new->isCanSwitchGun = TRUE; + new->isCanShot = TRUE; + new->isCanSwitchGun = TRUE; - new->client = NULL; + new->client = NULL; - return new; + return new; } -void -tuxSetName(tux_t * tux, char *name) +void tuxSetName(tux_t * tux, char *name) { - strcpy(tux->name, name); - //tux->g_name = getFontImage(name, COLOR_WHITE); + strcpy(tux->name, name); + //tux->g_name = getFontImage(name, COLOR_WHITE); } -bool_t -isTuxAnyGun(tux_t * tux) +bool_t isTuxAnyGun(tux_t * tux) { - int i; + int i; - for (i = 0; i < GUN_COUNT; i++) { - if (tux->shot[i] > 0) { - return TRUE; - } - } + for (i = 0; i < GUN_COUNT; i++) { + if (tux->shot[i] > 0) { + return TRUE; + } + } - return FALSE; + return FALSE; } -void -getCourse(int n, int *x, int *y) +void getCourse(int n, int *x, int *y) { - assert(x != NULL); - assert(y != NULL); + assert(x != NULL); + assert(y != NULL); - switch (n) { - case TUX_UP: - *x = 0; - *y = -1; - break; + switch (n) { + case TUX_UP: + *x = 0; + *y = -1; + break; - case TUX_LEFT: - *x = -1; - *y = 0; - break; + case TUX_LEFT: + *x = -1; + *y = 0; + break; - case TUX_RIGHT: - *x = +1; - *y = 0; - break; + case TUX_RIGHT: + *x = +1; + *y = 0; + break; - case TUX_DOWN: - *x = 0; - *y = +1; - break; + case TUX_DOWN: + *x = 0; + *y = +1; + break; - default: - assert(!_("Type variable has a really wierd value!")); - break; - } + default: + assert(!_("Type variable has a really wierd value!")); + break; + } } #ifndef PUBLIC_SERVER -void -drawTux(tux_t * tux) +void drawTux(tux_t * tux) { - image_t *g_image = NULL; + image_t *g_image = NULL; - assert(tux != NULL); + assert(tux != NULL); - if (tux->bonus == BONUS_HIDDEN && - getNetTypeGame() != NET_GAME_TYPE_NONE && - tux->control == TUX_CONTROL_NET) { - return; - } + if (tux->bonus == BONUS_HIDDEN && + getNetTypeGame() != NET_GAME_TYPE_NONE && + tux->control == TUX_CONTROL_NET) { + return; + } - switch (tux->position) { - case TUX_UP: - g_image = g_tux_up; - break; + switch (tux->position) { + case TUX_UP: + g_image = g_tux_up; + break; - case TUX_LEFT: - g_image = g_tux_left; - break; + case TUX_LEFT: + g_image = g_tux_left; + break; - case TUX_RIGHT: - g_image = g_tux_right; - break; + case TUX_RIGHT: + g_image = g_tux_right; + break; - case TUX_DOWN: - g_image = g_tux_down; - break; + case TUX_DOWN: + g_image = g_tux_down; + break; - default: - assert(!_("p->control has a really wierd value!")); - break; - } + default: + assert(!_("p->control has a really wierd value!")); + break; + } - if (tux->status == TUX_STATUS_DEAD) { - g_image = g_cross; + if (tux->status == TUX_STATUS_DEAD) { + g_image = g_cross; - addLayer(g_cross, - tux->x - g_cross->w / 2, - (tux->y + g_cross->h / 2) - g_cross->h, - 0, 0, g_cross->w, g_cross->h, TUX_LAYER); + addLayer(g_cross, + tux->x - g_cross->w / 2, + (tux->y + g_cross->h / 2) - g_cross->h, + 0, 0, g_cross->w, g_cross->h, TUX_LAYER); - return; - } + return; + } /* if( tux->g_name != NULL ) { @@ -224,11 +216,11 @@ drawTux(tux_t * tux) tux->g_name->w, tux->g_name->h, TUX_LAYER); } */ - addLayer(g_image, - tux->x - TUX_IMG_WIDTH / 2, - (tux->y + TUX_HEIGHT / 2) - TUX_IMG_HEIGHT, - (tux->frame / TUX_KEY) * TUX_IMG_WIDTH, 0, - TUX_IMG_WIDTH, TUX_IMG_HEIGHT, TUX_LAYER); + addLayer(g_image, + tux->x - TUX_IMG_WIDTH / 2, + (tux->y + TUX_HEIGHT / 2) - TUX_IMG_HEIGHT, + (tux->frame / TUX_KEY) * TUX_IMG_WIDTH, 0, + TUX_IMG_WIDTH, TUX_IMG_HEIGHT, TUX_LAYER); } /* @@ -249,448 +241,428 @@ void drawListTux(list_t *listTux) */ #endif -void -replaceTuxID(tux_t * tux, int id) +void replaceTuxID(tux_t * tux, int id) { - replaceID(tux->id, id); - tux->id = id; + replaceID(tux->id, id); + tux->id = id; } -static void -timer_spawnTux(void *p) +static void timer_spawnTux(void *p) { - tux_t *tux; - arena_t *arena; - int x, y; - int id; + tux_t *tux; + arena_t *arena; + int x, y; + int id; - id = *((int *) p); - free(p); + id = *((int *) p); + free(p); - arena = getCurrentArena(); - tux = getObjectFromSpaceWithID(arena->spaceTux, id); + arena = getCurrentArena(); + tux = getObjectFromSpaceWithID(arena->spaceTux, id); - if (tux == NULL) - return; + if (tux == NULL) + return; - tux->status = TUX_STATUS_ALIVE; - findFreeSpace(getCurrentArena(), &x, &y, TUX_WIDTH, TUX_HEIGHT); - moveObjectInSpace(getCurrentArena()->spaceTux, tux, x, y); - tux->gun = GUN_SIMPLE; + tux->status = TUX_STATUS_ALIVE; + findFreeSpace(getCurrentArena(), &x, &y, TUX_WIDTH, TUX_HEIGHT); + moveObjectInSpace(getCurrentArena()->spaceTux, tux, x, y); + tux->gun = GUN_SIMPLE; - addNewItem(arena->spaceItem, ID_UNKNOWN); + addNewItem(arena->spaceItem, ID_UNKNOWN); - if (getNetTypeGame() == NET_GAME_TYPE_SERVER) { - proto_send_newtux_server(PROTO_SEND_ALL, NULL, tux); - } + if (getNetTypeGame() == NET_GAME_TYPE_SERVER) { + proto_send_newtux_server(PROTO_SEND_ALL, NULL, tux); + } } -static void -timer_tuxCanShot(void *p) +static void timer_tuxCanShot(void *p) { - tux_t *tux; - int id; + tux_t *tux; + int id; - id = *((int *) p); - free(p); + id = *((int *) p); + free(p); - tux = getObjectFromSpaceWithID(getCurrentArena()->spaceTux, id); + tux = getObjectFromSpaceWithID(getCurrentArena()->spaceTux, id); - if (tux == NULL) - return; + if (tux == NULL) + return; - tux->isCanShot = TRUE; + tux->isCanShot = TRUE; } -static void -timer_tuxCanSwitchGun(void *p) +static void timer_tuxCanSwitchGun(void *p) { - tux_t *tux; - int id; + tux_t *tux; + int id; - id = *((int *) p); - free(p); + id = *((int *) p); + free(p); - tux = getObjectFromSpaceWithID(getCurrentArena()->spaceTux, id); + tux = getObjectFromSpaceWithID(getCurrentArena()->spaceTux, id); - if (tux == NULL) - return; + if (tux == NULL) + return; - tux->isCanSwitchGun = TRUE; + tux->isCanSwitchGun = TRUE; } -void -eventTuxIsDead(tux_t * tux) +void eventTuxIsDead(tux_t * tux) { - if (tux->status == TUX_STATUS_DEAD) { - return; - } - + if (tux->status == TUX_STATUS_DEAD) { + return; + } #ifndef NO_SOUND - playSound("dead", SOUND_GROUP_BASE); + playSound("dead", SOUND_GROUP_BASE); #endif - tux->status = TUX_STATUS_DEAD; - memset(tux->shot, 0, sizeof(int) * GUN_COUNT); - tux->gun = GUN_SIMPLE; - tux->shot[tux->gun] = GUN_MAX_SHOT; + tux->status = TUX_STATUS_DEAD; + memset(tux->shot, 0, sizeof(int) * GUN_COUNT); + tux->gun = GUN_SIMPLE; + tux->shot[tux->gun] = GUN_MAX_SHOT; - tux->bonus = BONUS_NONE; - tux->bonus_time = 0; - tux->pickup_time = 0; + tux->bonus = BONUS_NONE; + tux->bonus_time = 0; + tux->pickup_time = 0; - tux->isCanShot = TRUE; - tux->isCanSwitchGun = TRUE; + tux->isCanShot = TRUE; + tux->isCanSwitchGun = TRUE; - if (getNetTypeGame() != NET_GAME_TYPE_CLIENT) { - addTaskToTimer(getCurrentArena()->listTimer, TIMER_ONE, - timer_spawnTux, newInt(tux->id), TUX_TIME_SPAWN); - } + if (getNetTypeGame() != NET_GAME_TYPE_CLIENT) { + addTaskToTimer(getCurrentArena()->listTimer, TIMER_ONE, + timer_spawnTux, newInt(tux->id), TUX_TIME_SPAWN); + } - if (getNetTypeGame() == NET_GAME_TYPE_SERVER) { - proto_send_kill_server(PROTO_SEND_ALL, NULL, tux); - } + if (getNetTypeGame() == NET_GAME_TYPE_SERVER) { + proto_send_kill_server(PROTO_SEND_ALL, NULL, tux); + } } -static void -eventTuxIsDeadWIthShot(tux_t * tux, shot_t * shot) +static void eventTuxIsDeadWIthShot(tux_t * tux, shot_t * shot) { - if (shot->author_id == tux->id) { - tux->score--; + if (shot->author_id == tux->id) { + tux->score--; - if (getNetTypeGame() == NET_GAME_TYPE_SERVER) { - proto_send_newtux_server(PROTO_SEND_ALL, NULL, tux); - } - } + if (getNetTypeGame() == NET_GAME_TYPE_SERVER) { + proto_send_newtux_server(PROTO_SEND_ALL, NULL, tux); + } + } - if (shot->author_id != tux->id) { - tux_t *author; + if (shot->author_id != tux->id) { + tux_t *author; - author = - getObjectFromSpaceWithID(getCurrentArena()->spaceTux, - shot->author_id); + author = + getObjectFromSpaceWithID(getCurrentArena()->spaceTux, + shot->author_id); - if (author != NULL) { - author->score++; + if (author != NULL) { + author->score++; - if (getNetTypeGame() == NET_GAME_TYPE_SERVER) { - proto_send_newtux_server(PROTO_SEND_ALL, NULL, author); - } - } + if (getNetTypeGame() == NET_GAME_TYPE_SERVER) { + proto_send_newtux_server(PROTO_SEND_ALL, NULL, author); + } + } - } + } - countRoundInc(); - eventTuxIsDead(tux); + countRoundInc(); + eventTuxIsDead(tux); } -void -tuxTeleport(tux_t * tux) +void tuxTeleport(tux_t * tux) { - int x, y; + int x, y; #ifndef NO_SOUND - playSound("teleport", SOUND_GROUP_BASE); + playSound("teleport", SOUND_GROUP_BASE); #endif - if (getNetTypeGame() != NET_GAME_TYPE_CLIENT) { - findFreeSpace(getCurrentArena(), &x, &y, TUX_WIDTH, TUX_HEIGHT); - moveObjectInSpace(getCurrentArena()->spaceTux, tux, x, y); - //setTuxProportion(tux, x, y); - } + if (getNetTypeGame() != NET_GAME_TYPE_CLIENT) { + findFreeSpace(getCurrentArena(), &x, &y, TUX_WIDTH, TUX_HEIGHT); + moveObjectInSpace(getCurrentArena()->spaceTux, tux, x, y); + //setTuxProportion(tux, x, y); + } - if (getNetTypeGame() == NET_GAME_TYPE_SERVER) { - proto_send_newtux_server(PROTO_SEND_ALL, NULL, tux); - } + if (getNetTypeGame() == NET_GAME_TYPE_SERVER) { + proto_send_newtux_server(PROTO_SEND_ALL, NULL, tux); + } } -static void -bombBallExplosion(shot_t * shot) +static void bombBallExplosion(shot_t * shot) { - item_t *item; - int x, y; + item_t *item; + int x, y; - x = (shot->x + shot->w / 2) - ITEM_BIG_EXPLOSION_WIDTH / 2; - y = (shot->y + shot->h / 2) - ITEM_BIG_EXPLOSION_HEIGHT / 2; + x = (shot->x + shot->w / 2) - ITEM_BIG_EXPLOSION_WIDTH / 2; + y = (shot->y + shot->h / 2) - ITEM_BIG_EXPLOSION_HEIGHT / 2; - item = newItem(x, y, ITEM_BIG_EXPLOSION, shot->author_id); + item = newItem(x, y, ITEM_BIG_EXPLOSION, shot->author_id); - addObjectToSpace(getCurrentArena()->spaceItem, item); + addObjectToSpace(getCurrentArena()->spaceItem, item); - if (getNetTypeGame() == NET_GAME_TYPE_SERVER) { - proto_send_del_server(PROTO_SEND_ALL, NULL, shot->id); - proto_send_additem_server(PROTO_SEND_ALL, NULL, item); - } + if (getNetTypeGame() == NET_GAME_TYPE_SERVER) { + proto_send_del_server(PROTO_SEND_ALL, NULL, shot->id); + proto_send_additem_server(PROTO_SEND_ALL, NULL, item); + } - delObjectFromSpaceWithObject(getCurrentArena()->spaceShot, shot, - destroyShot); + delObjectFromSpaceWithObject(getCurrentArena()->spaceShot, shot, + destroyShot); } -static void -action_tux(space_t * space, tux_t * tux, shot_t * shot) +static void action_tux(space_t * space, tux_t * tux, shot_t * shot) { - arena_t *arena; + arena_t *arena; - arena = getCurrentArena(); + arena = getCurrentArena(); - if (tux->status == TUX_STATUS_ALIVE) { - if (shot->author_id == tux->id && shot->isCanKillAuthor == FALSE) { - return; - } + if (tux->status == TUX_STATUS_ALIVE) { + if (shot->author_id == tux->id && shot->isCanKillAuthor == FALSE) { + return; + } - if (tux->bonus == BONUS_TELEPORT) { - tuxTeleport(tux); - return; - } + if (tux->bonus == BONUS_TELEPORT) { + tuxTeleport(tux); + return; + } - if (shot->gun == GUN_BOMBBALL) { - if (getNetTypeGame() != NET_GAME_TYPE_CLIENT) { - bombBallExplosion(shot); - } + if (shot->gun == GUN_BOMBBALL) { + if (getNetTypeGame() != NET_GAME_TYPE_CLIENT) { + bombBallExplosion(shot); + } - return; - } + return; + } - if (getNetTypeGame() != NET_GAME_TYPE_CLIENT) { - eventTuxIsDeadWIthShot(tux, shot); - } - } + if (getNetTypeGame() != NET_GAME_TYPE_CLIENT) { + eventTuxIsDeadWIthShot(tux, shot); + } + } - delObjectFromSpaceWithObject(arena->spaceShot, shot, destroyShot); + delObjectFromSpaceWithObject(arena->spaceShot, shot, destroyShot); } -static void -action_shot(space_t * space, shot_t * shot, space_t * spaceTux) +static void action_shot(space_t * space, shot_t * shot, space_t * spaceTux) { - actionSpaceFromLocation(spaceTux, action_tux, shot, shot->x, shot->y, - shot->w, shot->h); + actionSpaceFromLocation(spaceTux, action_tux, shot, shot->x, shot->y, + shot->w, shot->h); } -void -eventConflictTuxWithShot(arena_t * arena) +void eventConflictTuxWithShot(arena_t * arena) { - actionSpace(arena->spaceShot, action_shot, arena->spaceTux); + actionSpace(arena->spaceShot, action_shot, arena->spaceTux); } -void -moveTux(tux_t * tux, int n) +void moveTux(tux_t * tux, int n) { - int px = 0, py = 0; // no warninng - int zal_x, zal_y; - int new_x, new_y; - int w, h; - arena_t *arena; + int px = 0, py = 0; // no warninng + int zal_x, zal_y; + int new_x, new_y; + int w, h; + arena_t *arena; - assert(tux != NULL); + assert(tux != NULL); - arena = getCurrentArena(); - //interval(); + arena = getCurrentArena(); + //interval(); - if (tux->position != n) { - tux->position = n; - return; - } + if (tux->position != n) { + tux->position = n; + return; + } - if ((n == TUX_LEFT && tux->x - TUX_STEP <= 0) || - (n == TUX_RIGHT && tux->x + TUX_STEP >= arena->w) || - (n == TUX_UP && tux->y - TUX_STEP <= 0) || - (n == TUX_DOWN && tux->y + TUX_STEP >= arena->h)) { - return; - } + if ((n == TUX_LEFT && tux->x - TUX_STEP <= 0) || + (n == TUX_RIGHT && tux->x + TUX_STEP >= arena->w) || + (n == TUX_UP && tux->y - TUX_STEP <= 0) || + (n == TUX_DOWN && tux->y + TUX_STEP >= arena->h)) { + return; + } - getTuxProportion(tux, &zal_x, &zal_y, &w, &h); + getTuxProportion(tux, &zal_x, &zal_y, &w, &h); - getCourse(tux->position, &px, &py); + getCourse(tux->position, &px, &py); - new_x = zal_x; - new_y = zal_y; + new_x = zal_x; + new_y = zal_y; - new_x += px * TUX_STEP; - new_y += py * TUX_STEP; + new_x += px * TUX_STEP; + new_y += py * TUX_STEP; - if (tux->bonus == BONUS_SPEED) { - new_x += px * TUX_STEP; - new_y += py * TUX_STEP; - } + if (tux->bonus == BONUS_SPEED) { + new_x += px * TUX_STEP; + new_y += py * TUX_STEP; + } - if (tux->bonus != BONUS_GHOST - && - (isConflictWithObjectFromSpaceBut - (arena->spaceTux, new_x, new_y, w, h, tux) - || isConflictModule(new_x, new_y, w, h))) { - setTuxProportion(tux, zal_x, zal_y); - return; - } + if (tux->bonus != BONUS_GHOST + && + (isConflictWithObjectFromSpaceBut + (arena->spaceTux, new_x, new_y, w, h, tux) + || isConflictModule(new_x, new_y, w, h))) { + setTuxProportion(tux, zal_x, zal_y); + return; + } - setTuxProportion(tux, zal_x, zal_y); - moveObjectInSpace(arena->spaceTux, tux, new_x, new_y); - eventGiveTuxListItem(tux, getCurrentArena()->spaceItem); - tux->frame++; - if (tux->frame == TUX_KEY * TUX_MAX_ANIMATION_FRAME) - tux->frame = 0; + setTuxProportion(tux, zal_x, zal_y); + moveObjectInSpace(arena->spaceTux, tux, new_x, new_y); + eventGiveTuxListItem(tux, getCurrentArena()->spaceItem); + tux->frame++; + if (tux->frame == TUX_KEY * TUX_MAX_ANIMATION_FRAME) + tux->frame = 0; } -void -switchTuxGun(tux_t * tux) +void switchTuxGun(tux_t * tux) { - int i; + int i; - if (tux->control != TUX_CONTROL_NET && tux->isCanSwitchGun == FALSE) { - return; - } + if (tux->control != TUX_CONTROL_NET && tux->isCanSwitchGun == FALSE) { + return; + } - for (i = tux->gun + 1; i < GUN_COUNT; i++) { - if (tux->shot[i] > 0) { - tux->gun = i; - tux->isCanSwitchGun = FALSE; - addTaskToTimer(getCurrentArena()->listTimer, TIMER_ONE, - timer_tuxCanSwitchGun, newInt(tux->id), - TUX_TIME_CAN_SWITCH_GUN); + for (i = tux->gun + 1; i < GUN_COUNT; i++) { + if (tux->shot[i] > 0) { + tux->gun = i; + tux->isCanSwitchGun = FALSE; + addTaskToTimer(getCurrentArena()->listTimer, TIMER_ONE, + timer_tuxCanSwitchGun, newInt(tux->id), + TUX_TIME_CAN_SWITCH_GUN); #ifndef NO_SOUND - playSound("switch_gun", SOUND_GROUP_BASE); + playSound("switch_gun", SOUND_GROUP_BASE); #endif - return; - } - } - - for (i = 0; i < GUN_COUNT; i++) { - if (tux->shot[i] > 0) { - tux->gun = i; - tux->isCanSwitchGun = FALSE; - addTaskToTimer(getCurrentArena()->listTimer, TIMER_ONE, - timer_tuxCanSwitchGun, newInt(tux->id), - TUX_TIME_CAN_SWITCH_GUN); + return; + } + } + + for (i = 0; i < GUN_COUNT; i++) { + if (tux->shot[i] > 0) { + tux->gun = i; + tux->isCanSwitchGun = FALSE; + addTaskToTimer(getCurrentArena()->listTimer, TIMER_ONE, + timer_tuxCanSwitchGun, newInt(tux->id), + TUX_TIME_CAN_SWITCH_GUN); #ifndef NO_SOUND - playSound("switch_gun", SOUND_GROUP_BASE); + playSound("switch_gun", SOUND_GROUP_BASE); #endif - return; - } - } + return; + } + } } -void -shotTux(tux_t * tux) +void shotTux(tux_t * tux) { - assert(tux != NULL); - - if (tux->isCanShot == FALSE || tux->shot[tux->gun] == 0) { - return; - } + assert(tux != NULL); + if (tux->isCanShot == FALSE || tux->shot[tux->gun] == 0) { + return; + } #ifndef NO_SOUND - playSound("switch_gun", SOUND_GROUP_BASE); + playSound("switch_gun", SOUND_GROUP_BASE); #endif - shotInGun(tux); + shotInGun(tux); - tux->isCanShot = FALSE; + tux->isCanShot = FALSE; - addTaskToTimer(getCurrentArena()->listTimer, TIMER_ONE, timer_tuxCanShot, - newInt(tux->id), TUX_TIME_CAN_SHOT); + addTaskToTimer(getCurrentArena()->listTimer, TIMER_ONE, timer_tuxCanShot, + newInt(tux->id), TUX_TIME_CAN_SHOT); - if (tux->shot[tux->gun] == 0) { - switchTuxGun(tux); - } + if (tux->shot[tux->gun] == 0) { + switchTuxGun(tux); + } } -void -actionTux(tux_t * tux, int action) +void actionTux(tux_t * tux, int action) { - if (tux->status == TUX_STATUS_DEAD) { - return; - } - - switch (action) { - case TUX_UP: - case TUX_LEFT: - case TUX_RIGHT: - case TUX_DOWN: - moveTux(tux, action); - break; - - case TUX_SHOT: - shotTux(tux); - break; + if (tux->status == TUX_STATUS_DEAD) { + return; + } - case TUX_SWITCH_GUN: - switchTuxGun(tux); - break; - } + switch (action) { + case TUX_UP: + case TUX_LEFT: + case TUX_RIGHT: + case TUX_DOWN: + moveTux(tux, action); + break; + + case TUX_SHOT: + shotTux(tux); + break; + + case TUX_SWITCH_GUN: + switchTuxGun(tux); + break; + } } -static void -pickUpGun(tux_t * tux) +static void pickUpGun(tux_t * tux) { - if (isTuxAnyGun(tux) == FALSE) { - tux->gun = GUN_SIMPLE; + if (isTuxAnyGun(tux) == FALSE) { + tux->gun = GUN_SIMPLE; - if (tux->pickup_time < TUX_MAX_PICKUP) { - tux->pickup_time++; - } + if (tux->pickup_time < TUX_MAX_PICKUP) { + tux->pickup_time++; + } - if (tux->pickup_time == TUX_MAX_PICKUP - && getNetTypeGame() != NET_GAME_TYPE_CLIENT) { + if (tux->pickup_time == TUX_MAX_PICKUP + && getNetTypeGame() != NET_GAME_TYPE_CLIENT) { #ifndef NO_SOUND - playSound("switch_gun", SOUND_GROUP_BASE); + playSound("switch_gun", SOUND_GROUP_BASE); #endif - tux->gun = GUN_SIMPLE; - tux->shot[tux->gun] = GUN_MAX_SHOT; - tux->pickup_time = 0; + tux->gun = GUN_SIMPLE; + tux->shot[tux->gun] = GUN_MAX_SHOT; + tux->pickup_time = 0; - if (getNetTypeGame() == NET_GAME_TYPE_SERVER) { - proto_send_newtux_server(PROTO_SEND_ALL, NULL, tux); - } - } - } + if (getNetTypeGame() == NET_GAME_TYPE_SERVER) { + proto_send_newtux_server(PROTO_SEND_ALL, NULL, tux); + } + } + } } -static void -eventBonus(tux_t * tux) +static void eventBonus(tux_t * tux) { - if (tux->bonus != BONUS_NONE) { - if (tux->bonus_time > 0) { - tux->bonus_time--; - } + if (tux->bonus != BONUS_NONE) { + if (tux->bonus_time > 0) { + tux->bonus_time--; + } - if (tux->bonus_time == 0 && getNetTypeGame() != NET_GAME_TYPE_CLIENT) { - if (tux->bonus == BONUS_GHOST) { - int x, y, w, h; - getTuxProportion(tux, &x, &y, &w, &h); + if (tux->bonus_time == 0 && getNetTypeGame() != NET_GAME_TYPE_CLIENT) { + if (tux->bonus == BONUS_GHOST) { + int x, y, w, h; + getTuxProportion(tux, &x, &y, &w, &h); - tux->bonus = BONUS_NONE; + tux->bonus = BONUS_NONE; - if ( /*isConflictTuxWithListTux(tux, getCurrentArena()->listTux) || */ - isConflictModule(x, y, w, h)) { - tux->bonus = BONUS_GHOST; - return; - } - } + if ( /*isConflictTuxWithListTux(tux, getCurrentArena()->listTux) || */ + isConflictModule(x, y, w, h)) { + tux->bonus = BONUS_GHOST; + return; + } + } - tux->bonus = BONUS_NONE; + tux->bonus = BONUS_NONE; - if (getNetTypeGame() == NET_GAME_TYPE_SERVER) { - proto_send_newtux_server(PROTO_SEND_ALL, NULL, tux); - } - } - } + if (getNetTypeGame() == NET_GAME_TYPE_SERVER) { + proto_send_newtux_server(PROTO_SEND_ALL, NULL, tux); + } + } + } } -void -eventTux(tux_t * tux) +void eventTux(tux_t * tux) { - arena_t *arena; + arena_t *arena; - arena = getCurrentArena(); + arena = getCurrentArena(); #ifndef PUBLIC_SERVER - tuxControl(tux); + tuxControl(tux); #endif - pickUpGun(tux); - eventBonus(tux); - eventGiveTuxListItem(tux, arena->spaceItem); + pickUpGun(tux); + eventBonus(tux); + eventGiveTuxListItem(tux, arena->spaceItem); } /* @@ -709,75 +681,68 @@ void eventListTux(list_t *listTux) } } */ -void -getTuxProportion(tux_t * tux, int *x, int *y, int *w, int *h) +void getTuxProportion(tux_t * tux, int *x, int *y, int *w, int *h) { - assert(tux != NULL); + assert(tux != NULL); - if (x != NULL) - *x = tux->x - TUX_WIDTH / 2; - if (y != NULL) - *y = tux->y - TUX_HEIGHT / 2; - if (w != NULL) - *w = TUX_WIDTH; - if (h != NULL) - *h = TUX_HEIGHT; + if (x != NULL) + *x = tux->x - TUX_WIDTH / 2; + if (y != NULL) + *y = tux->y - TUX_HEIGHT / 2; + if (w != NULL) + *w = TUX_WIDTH; + if (h != NULL) + *h = TUX_HEIGHT; } -void -setTuxProportion(tux_t * tux, int x, int y) +void setTuxProportion(tux_t * tux, int x, int y) { - assert(tux != NULL); + assert(tux != NULL); - tux->x = x + TUX_WIDTH / 2; - tux->y = y + TUX_WIDTH / 2; + tux->x = x + TUX_WIDTH / 2; + tux->y = y + TUX_WIDTH / 2; } -void -getStatusTux(void *p, int *id, int *x, int *y, int *w, int *h) +void getStatusTux(void *p, int *id, int *x, int *y, int *w, int *h) { - tux_t *tux; + tux_t *tux; - tux = p; - *id = tux->id; - getTuxProportion(tux, x, y, w, h); + tux = p; + *id = tux->id; + getTuxProportion(tux, x, y, w, h); } -void -setStatusTux(void *p, int x, int y, int w, int h) +void setStatusTux(void *p, int x, int y, int w, int h) { - tux_t *tux; + tux_t *tux; - tux = p; - setTuxProportion(tux, x, y); + tux = p; + setTuxProportion(tux, x, y); } -static void -action_checkMine(space_t * space, item_t * item, tux_t * tux) +static void action_checkMine(space_t * space, item_t * item, tux_t * tux) { - if (item->type == ITEM_MINE && item->author_id == tux->id) { - item->author_id = ID_UNKNOWN; - } + if (item->type == ITEM_MINE && item->author_id == tux->id) { + item->author_id = ID_UNKNOWN; + } } -void -destroyTux(tux_t * tux) +void destroyTux(tux_t * tux) { - arena_t *arena; + arena_t *arena; - arena = getCurrentArena(); + arena = getCurrentArena(); - assert(tux != NULL); + assert(tux != NULL); - delID(tux->id); + delID(tux->id); - actionSpace(arena->spaceItem, action_checkMine, tux); + actionSpace(arena->spaceItem, action_checkMine, tux); - free(tux); + free(tux); } -void -quitTux() +void quitTux() { - isTuxInit = FALSE; + isTuxInit = FALSE; } |