diff options
| author | Tomas Chvatal (scarabeus) <tomas.chvatal@gmail.com> | 2008-10-22 22:50:54 +0200 |
|---|---|---|
| committer | Tomas Chvatal (scarabeus) <tomas.chvatal@gmail.com> | 2008-10-22 22:50:54 +0200 |
| commit | e12753d2ec9db83ec08bb9db63902a82fb245cdd (patch) | |
| tree | 6e4a63b790d6335f969f88b797a927e0fb25f37a /src/base/shot.c | |
| parent | 0b4d9821c7333b8c4bdf7e0eeb750aef502a1137 (diff) | |
X
Diffstat (limited to 'src/base/shot.c')
| -rw-r--r-- | src/base/shot.c | 513 |
1 files changed, 260 insertions, 253 deletions
diff --git a/src/base/shot.c b/src/base/shot.c index 36f876e..798bba6 100644 --- a/src/base/shot.c +++ b/src/base/shot.c @@ -32,342 +32,349 @@ static image_t *g_shot_bombball; static bool_t isShotInit = FALSE; -bool_t isShotInicialized() +bool_t +isShotInicialized() { - return isShotInit; + return isShotInit; } -void initShot() +void +initShot() { #ifndef PUBLIC_SERVER - assert( isImageInicialized() == TRUE ); + assert(isImageInicialized() == TRUE); #endif #ifndef PUBLIC_SERVER - g_shot_simple = addImageData("shot.png", IMAGE_ALPHA, "shot", IMAGE_GROUP_BASE); - g_shot_lasserX = addImageData("lasserX.png", IMAGE_NO_ALPHA, "lasserX", IMAGE_GROUP_BASE); - g_shot_lasserY = addImageData("lasserY.png", IMAGE_NO_ALPHA, "lasserY", IMAGE_GROUP_BASE); - g_shot_bombball = addImageData("bombball.png", IMAGE_ALPHA, "bombball", IMAGE_GROUP_BASE); + g_shot_simple = + addImageData("shot.png", IMAGE_ALPHA, "shot", IMAGE_GROUP_BASE); + g_shot_lasserX = + addImageData("lasserX.png", IMAGE_NO_ALPHA, "lasserX", + IMAGE_GROUP_BASE); + g_shot_lasserY = + addImageData("lasserY.png", IMAGE_NO_ALPHA, "lasserY", + IMAGE_GROUP_BASE); + g_shot_bombball = + addImageData("bombball.png", IMAGE_ALPHA, "bombball", IMAGE_GROUP_BASE); #endif - isShotInit = TRUE; + isShotInit = TRUE; } -shot_t* newShot(int x,int y, int px, int py, int gun, int author_id) +shot_t * +newShot(int x, int y, int px, int py, int gun, int author_id) { - shot_t *new; - tux_t *author; - - new = malloc( sizeof(shot_t) ); - memset(new, 0, sizeof(shot_t) ); - - new->id = getNewID(); - new->x = x; - new->y = y; - new->px = px; - new->py = py; - new->gun = gun; - new->author_id = author_id; - - new->position = POSITION_UNKNOWN; - - author = getObjectFromSpaceWithID(getCurrentArena()->spaceTux, author_id); - - if( author != NULL ) - { - new->position = author->position; - } - - new->isCanKillAuthor = FALSE; - new->del = FALSE; - - switch( gun ) - { - case GUN_SIMPLE : - new->w = GUN_SHOT_WIDTH; - new->h = GUN_SHOT_HEIGHT; -#ifndef PUBLIC_SERVER - new->img = g_shot_simple; + shot_t *new; + tux_t *author; + + new = malloc(sizeof(shot_t)); + memset(new, 0, sizeof(shot_t)); + + new->id = getNewID(); + new->x = x; + new->y = y; + new->px = px; + new->py = py; + new->gun = gun; + new->author_id = author_id; + + new->position = POSITION_UNKNOWN; + + author = getObjectFromSpaceWithID(getCurrentArena()->spaceTux, author_id); + + if (author != NULL) { + new->position = author->position; + } + + new->isCanKillAuthor = FALSE; + new->del = FALSE; + + switch (gun) { + case GUN_SIMPLE: + new->w = GUN_SHOT_WIDTH; + new->h = GUN_SHOT_HEIGHT; +#ifndef PUBLIC_SERVER + new->img = g_shot_simple; #endif - break; - - case GUN_LASSER : - switch( author-> position ) - { - case TUX_RIGHT : - case TUX_LEFT : - new->w = GUN_LASSER_HORIZONTAL; - new->h = GUN_SHOT_VERTICAL; -#ifndef PUBLIC_SERVER - new->img = g_shot_lasserX; + break; + + case GUN_LASSER: + switch (author->position) { + case TUX_RIGHT: + case TUX_LEFT: + new->w = GUN_LASSER_HORIZONTAL; + new->h = GUN_SHOT_VERTICAL; +#ifndef PUBLIC_SERVER + new->img = g_shot_lasserX; #endif - break; - case TUX_UP : - case TUX_DOWN : - new->w = GUN_SHOT_VERTICAL; - new->h = GUN_LASSER_HORIZONTAL; -#ifndef PUBLIC_SERVER - new->img = g_shot_lasserY; + break; + case TUX_UP: + case TUX_DOWN: + new->w = GUN_SHOT_VERTICAL; + new->h = GUN_LASSER_HORIZONTAL; +#ifndef PUBLIC_SERVER + new->img = g_shot_lasserY; #endif - break; - } - break; + break; + } + break; - case GUN_BOMBBALL : - new->w = GUN_BOMBBALL_WIDTH; - new->h = GUN_BOMBBALL_HEIGHT; + case GUN_BOMBBALL: + new->w = GUN_BOMBBALL_WIDTH; + new->h = GUN_BOMBBALL_HEIGHT; -#ifndef PUBLIC_SERVER - new->img = g_shot_bombball; +#ifndef PUBLIC_SERVER + new->img = g_shot_bombball; #endif - break; + break; - default : - assert( ! _("Type variable has a really wierd value!") ); - break; - } + default: + assert(!_("Type variable has a really wierd value!")); + break; + } - return new; + return new; } -void replaceShotID(shot_t *shot, int id) +void +replaceShotID(shot_t * shot, int id) { - replaceID(shot->id, id); - shot->id = id; + replaceID(shot->id, id); + shot->id = id; } -void getStatusShot(void *p, int *id, int *x,int *y, int *w, int *h) +void +getStatusShot(void *p, int *id, int *x, int *y, int *w, int *h) { - shot_t *shot; - - shot = p; - *id = shot->id; - *x = shot->x; - *y = shot->y; - *w = shot->w; - *h = shot->h; + shot_t *shot; + + shot = p; + *id = shot->id; + *x = shot->x; + *y = shot->y; + *w = shot->w; + *h = shot->h; } -void setStatusShot(void *p, int x, int y, int w, int h) +void +setStatusShot(void *p, int x, int y, int w, int h) { - shot_t *shot; + shot_t *shot; - shot = p; - shot->x = x; - shot->y = y; - shot->w = w; - shot->h = h; + shot = p; + shot->x = x; + shot->y = y; + shot->w = w; + shot->h = h; } -#ifndef PUBLIC_SERVER +#ifndef PUBLIC_SERVER -void drawShot(shot_t *p) +void +drawShot(shot_t * p) { - assert( p != NULL ); - addLayer(p->img, p->x, p->y, 0, 0, p->img->w, p->img->h, TUX_LAYER); + assert(p != NULL); + addLayer(p->img, p->x, p->y, 0, 0, p->img->w, p->img->h, TUX_LAYER); } -void drawListShot(list_t *listShot) +void +drawListShot(list_t * listShot) { - shot_t *thisShot; - int i; + shot_t *thisShot; + int i; - assert( listShot != NULL ); + assert(listShot != NULL); - for( i = 0 ; i < listShot->count ; i++ ) - { - thisShot = (shot_t *)listShot->list[i]; - assert( thisShot != NULL ); - drawShot(thisShot); - } + for (i = 0; i < listShot->count; i++) { + thisShot = (shot_t *) listShot->list[i]; + assert(thisShot != NULL); + drawShot(thisShot); + } } #endif -static int getRandomCourse(int x, int y) +static int +getRandomCourse(int x, int y) { - int ret = -1; // no warnning - - do{ - switch( random() % 3 ) - { - case 0 : - ret = y; - break; - case 1 : - ret = -y; - break; - case 2 : - ret = 0; - break; - } - }while( ret == x ); - - return ret; + int ret = -1; // no warnning + + do { + switch (random() % 3) { + case 0: + ret = y; + break; + case 1: + ret = -y; + break; + case 2: + ret = 0; + break; + } + } while (ret == x); + + return ret; } -void boundBombBall(shot_t *shot) +void +boundBombBall(shot_t * shot) { - if( shot->gun != GUN_BOMBBALL ) - { - return; - } - - shot->px = getRandomCourse(shot->px, +10); - shot->py = getRandomCourse(shot->py, +10); - shot->isCanKillAuthor = 1; - - if( getNetTypeGame() == NET_GAME_TYPE_SERVER ) - { - proto_send_shot_server(PROTO_SEND_ALL, NULL, shot); - } + if (shot->gun != GUN_BOMBBALL) { + return; + } + + shot->px = getRandomCourse(shot->px, +10); + shot->py = getRandomCourse(shot->py, +10); + shot->isCanKillAuthor = 1; + + if (getNetTypeGame() == NET_GAME_TYPE_SERVER) { + proto_send_shot_server(PROTO_SEND_ALL, NULL, shot); + } } -void transformOnlyLasser(shot_t *shot) +void +transformOnlyLasser(shot_t * shot) { - space_t *space; - int mustRefesh = 0; - - space = getCurrentArena()->spaceShot; - - if( getObjectFromSpaceWithID(space, shot->id) != NULL ) - { - mustRefesh = 1; - } - - if( mustRefesh ) - { - delObjectFromSpace(space, shot); - } - - switch( shot->position ) - { - case TUX_RIGHT : - case TUX_LEFT : - shot->w = GUN_LASSER_HORIZONTAL; - shot->h = GUN_SHOT_VERTICAL; -#ifndef PUBLIC_SERVER - shot->img = g_shot_lasserX; + space_t *space; + int mustRefesh = 0; + + space = getCurrentArena()->spaceShot; + + if (getObjectFromSpaceWithID(space, shot->id) != NULL) { + mustRefesh = 1; + } + + if (mustRefesh) { + delObjectFromSpace(space, shot); + } + + switch (shot->position) { + case TUX_RIGHT: + case TUX_LEFT: + shot->w = GUN_LASSER_HORIZONTAL; + shot->h = GUN_SHOT_VERTICAL; +#ifndef PUBLIC_SERVER + shot->img = g_shot_lasserX; #endif - break; - case TUX_UP : - case TUX_DOWN : - shot->w = GUN_SHOT_VERTICAL; - shot->h = GUN_LASSER_HORIZONTAL; -#ifndef PUBLIC_SERVER - shot->img = g_shot_lasserY; + break; + case TUX_UP: + case TUX_DOWN: + shot->w = GUN_SHOT_VERTICAL; + shot->h = GUN_LASSER_HORIZONTAL; +#ifndef PUBLIC_SERVER + shot->img = g_shot_lasserY; #endif - break; - } + break; + } - if( mustRefesh) - { - addObjectToSpace(space, shot); - } + if (mustRefesh) { + addObjectToSpace(space, shot); + } } -static void action_moveShot(space_t *space, shot_t *shot, void *p) +static void +action_moveShot(space_t * space, shot_t * shot, void *p) { - int new_x, new_y; - arena_t *arena; + int new_x, new_y; + arena_t *arena; - arena = getCurrentArena(); + arena = getCurrentArena(); - new_x = shot->x + shot->px; - new_y = shot->y + shot->py; + new_x = shot->x + shot->px; + new_y = shot->y + shot->py; - moveObjectInSpace(space, shot, new_x, new_y); + moveObjectInSpace(space, shot, new_x, new_y); - if( shot->x+shot->w < 0 || shot->x > arena->w || - shot->y+shot->h < 0 || shot->y > arena->h ) - { - delObjectFromSpaceWithObject(space, shot, destroyShot); - } + if (shot->x + shot->w < 0 || shot->x > arena->w || + shot->y + shot->h < 0 || shot->y > arena->h) { + delObjectFromSpaceWithObject(space, shot, destroyShot); + } } -void eventMoveListShot(arena_t *arena) +void +eventMoveListShot(arena_t * arena) { - actionSpace(arena->spaceShot, action_moveShot, NULL); + actionSpace(arena->spaceShot, action_moveShot, NULL); } -static int isValueInList(list_t *list, int x) +static int +isValueInList(list_t * list, int x) { - int i; + int i; - for( i = 0 ; i < list->count ; i++ ) - { - if( x == ( *(int *)list->list[i] ) ) - { - return 1; - } - } + for (i = 0; i < list->count; i++) { + if (x == (*(int *) list->list[i])) { + return 1; + } + } - return 0; + return 0; } -static void action_check(space_t *space, shot_t *shot, client_t *client) +static void +action_check(space_t * space, shot_t * shot, client_t * client) { - if( isValueInList(client->listSeesShot, shot->id) == 0 ) - { - addList(client->listSeesShot, newInt(shot->id) ); - proto_send_shot_server(PROTO_SEND_ONE, client, shot); - } + if (isValueInList(client->listSeesShot, shot->id) == 0) { + addList(client->listSeesShot, newInt(shot->id)); + proto_send_shot_server(PROTO_SEND_ONE, client, shot); + } } -void checkShotIsInTuxScreen(arena_t *arena) +void +checkShotIsInTuxScreen(arena_t * arena) { - int screen_x, screen_y; - tux_t *thisTux; - client_t *thisClient; - list_t *listClient; - int i; - - if( getNetTypeGame() != NET_GAME_TYPE_SERVER ) - { - return; - } - - listClient = getListServerClient(); - - for( i = 0 ; i < listClient->count ; i++ ) - { - thisClient = (client_t *)listClient->list[i]; - thisTux = (tux_t *)thisClient->tux; - int del = 0; - - if( thisTux == NULL || thisTux->control != TUX_CONTROL_NET ) - { - continue; - } - - getCenterScreen(&screen_x, &screen_y, thisTux->x, thisTux->y, WINDOW_SIZE_X, WINDOW_SIZE_Y); - - actionSpaceFromLocation(arena->spaceShot, action_check, - thisClient, screen_x, screen_y, WINDOW_SIZE_X, WINDOW_SIZE_Y); - - while( thisClient->listSeesShot->count > 100 ) - { - delListItem(thisClient->listSeesShot, 0, free); - del++; - } - - //if( del > 0 )printf("del = %d\n", del); - } + int screen_x, screen_y; + tux_t *thisTux; + client_t *thisClient; + list_t *listClient; + int i; + + if (getNetTypeGame() != NET_GAME_TYPE_SERVER) { + return; + } + + listClient = getListServerClient(); + + for (i = 0; i < listClient->count; i++) { + thisClient = (client_t *) listClient->list[i]; + thisTux = (tux_t *) thisClient->tux; + int del = 0; + + if (thisTux == NULL || thisTux->control != TUX_CONTROL_NET) { + continue; + } + + getCenterScreen(&screen_x, &screen_y, thisTux->x, thisTux->y, + WINDOW_SIZE_X, WINDOW_SIZE_Y); + + actionSpaceFromLocation(arena->spaceShot, action_check, + thisClient, screen_x, screen_y, WINDOW_SIZE_X, + WINDOW_SIZE_Y); + + while (thisClient->listSeesShot->count > 100) { + delListItem(thisClient->listSeesShot, 0, free); + del++; + } + + //if( del > 0 )printf("del = %d\n", del); + } } -void destroyShot(shot_t *p) +void +destroyShot(shot_t * p) { - assert( p != NULL ); - - delID(p->id); + assert(p != NULL); + + delID(p->id); - free(p); + free(p); } -void quitShot() +void +quitShot() { - isShotInit = FALSE; + isShotInit = FALSE; } |