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authororoborus <oroborus@0ee4d065-81f0-4d1e-b06c-ff20ad07cc3e>2008-08-02 14:12:48 +0000
committeroroborus <oroborus@0ee4d065-81f0-4d1e-b06c-ff20ad07cc3e>2008-08-02 14:12:48 +0000
commit1a592767c6e34bdeb7f30fa063b5e24c57d45894 (patch)
treee21ebcc5bc79cc5b6a6dfb4b9635ff95c52842c4 /src/base/server.h
parent6b805af42cba72e190d94ffa6d1dd7e44d9dfb61 (diff)
- gameserver podporuje clientov z IPv4-UDP IPv4-TCP IPv6-UDP IPv6-TCP
- client sa moze pripojit na gameserver, ktory podporuje IPv4-UDP IPv4-TCP IPv6-UDP IPv6-TCP ( nie, nie je to samozrejmost :) ) - client ma parametre --tcp , --udp ( ak sa neuvedie, implicitne sa berie --udp ) - btw. ladit, ladit, ladit git-svn-id: http://opensvn.csie.org/tuxanci_ng@187 0ee4d065-81f0-4d1e-b06c-ff20ad07cc3e
Diffstat (limited to 'src/base/server.h')
-rw-r--r--src/base/server.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/base/server.h b/src/base/server.h
index 61d9333..0e5ed6b 100644
--- a/src/base/server.h
+++ b/src/base/server.h
@@ -47,7 +47,7 @@ typedef struct client_struct
list_t *listSeesShot;
} client_t;
-extern int initServer(char *ip, int port, int proto);
+extern int initServer(char *ip4, int port4, char *ip6, int port6);
extern time_t getUpdateServer();
extern client_t* newAnyClient();
extern void destroyAnyClient(client_t *p);