From 1a592767c6e34bdeb7f30fa063b5e24c57d45894 Mon Sep 17 00:00:00 2001 From: oroborus Date: Sat, 2 Aug 2008 14:12:48 +0000 Subject: - gameserver podporuje clientov z IPv4-UDP IPv4-TCP IPv6-UDP IPv6-TCP - client sa moze pripojit na gameserver, ktory podporuje IPv4-UDP IPv4-TCP IPv6-UDP IPv6-TCP ( nie, nie je to samozrejmost :) ) - client ma parametre --tcp , --udp ( ak sa neuvedie, implicitne sa berie --udp ) - btw. ladit, ladit, ladit git-svn-id: http://opensvn.csie.org/tuxanci_ng@187 0ee4d065-81f0-4d1e-b06c-ff20ad07cc3e --- src/base/server.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/base/server.h') diff --git a/src/base/server.h b/src/base/server.h index 61d9333..0e5ed6b 100644 --- a/src/base/server.h +++ b/src/base/server.h @@ -47,7 +47,7 @@ typedef struct client_struct list_t *listSeesShot; } client_t; -extern int initServer(char *ip, int port, int proto); +extern int initServer(char *ip4, int port4, char *ip6, int port6); extern time_t getUpdateServer(); extern client_t* newAnyClient(); extern void destroyAnyClient(client_t *p); -- cgit v1.2.3