diff options
| author | oroborus <oroborus@0ee4d065-81f0-4d1e-b06c-ff20ad07cc3e> | 2008-06-28 16:38:35 +0000 |
|---|---|---|
| committer | oroborus <oroborus@0ee4d065-81f0-4d1e-b06c-ff20ad07cc3e> | 2008-06-28 16:38:35 +0000 |
| commit | 2d776fcd61be168e1ff0ff2e4a5e71835e7cea19 (patch) | |
| tree | 7cf274897bf540d5332d446f583ffd066e4e2e1d /src/base/item.c | |
| parent | b877ae23ac5d380ab3aa48d7724045cf4883b186 (diff) | |
- prekopanie adresarovej struktury, prva cast
git-svn-id: http://opensvn.csie.org/tuxanci_ng@77 0ee4d065-81f0-4d1e-b06c-ff20ad07cc3e
Diffstat (limited to 'src/base/item.c')
| -rw-r--r-- | src/base/item.c | 620 |
1 files changed, 620 insertions, 0 deletions
diff --git a/src/base/item.c b/src/base/item.c new file mode 100644 index 0000000..73bfeaa --- /dev/null +++ b/src/base/item.c @@ -0,0 +1,620 @@ + +#include <stdlib.h> +#include <assert.h> + +#include "base/main.h" +#include "base/arena.h" +#include "base/tux.h" +#include "base/item.h" +#include "base/shot.h" +#include "base/proto.h" +#include "base/idManager.h" +#include "base/net_multiplayer.h" + +#ifndef PUBLIC_SERVER + +#include "client/interface.h" +#include "client/image.h" +#include "client/layer.h" +#include "client/term.h" + +#include "screen/screen_world.h" +#include "screen/screen_setting.h" + +#ifndef NO_SOUND +#include "audio/sound.h" +#endif + +#endif + +#ifdef PUBLIC_SERVER +#include "server/publicServer.h" +#endif + +#ifndef PUBLIC_SERVER +static SDL_Surface *g_item[ITEM_COUNT]; +#endif + +static bool_t isItemInit = FALSE; + +bool_t isItemInicialized() +{ + return isItemInit; +} + +void initItem() +{ +#ifndef PUBLIC_SERVER + g_item[GUN_DUAL_SIMPLE] = addImageData("item.dual.png", IMAGE_ALPHA, "item_dual_simple", IMAGE_GROUP_BASE); + g_item[GUN_TOMMY] = addImageData("item.tommy.png", IMAGE_ALPHA, "item_tommy_simple", IMAGE_GROUP_BASE); + g_item[GUN_SCATTER] = addImageData("item.scatter.png", IMAGE_ALPHA, "item_scatter_simple", IMAGE_GROUP_BASE); + g_item[GUN_LASSER] = addImageData("item.lasser.png", IMAGE_ALPHA, "item_lasser_simple", IMAGE_GROUP_BASE); + g_item[GUN_MINE] = addImageData("item.mine.png", IMAGE_ALPHA, "item_mines_simple", IMAGE_GROUP_BASE); + g_item[GUN_BOMBBALL] = addImageData("item.bombball.png", IMAGE_ALPHA, "item_bombball_simple", IMAGE_GROUP_BASE); + + g_item[ITEM_MINE] = addImageData("mine.png", IMAGE_ALPHA, "item_mine_simple", IMAGE_GROUP_BASE); + g_item[ITEM_EXPLOSION] = addImageData("explosion.png", IMAGE_ALPHA, "item_explosion_simple", IMAGE_GROUP_BASE); + g_item[ITEM_BIG_EXPLOSION] = addImageData("big-explosion.png", IMAGE_ALPHA, "item_big-explosion_simple", IMAGE_GROUP_BASE); + + g_item[BONUS_SPEED] = addImageData("item.bonus.speed.png", IMAGE_ALPHA, "item_bonus_speed", IMAGE_GROUP_BASE); + g_item[BONUS_SHOT] = addImageData("item.bonus.shot.png", IMAGE_ALPHA, "item_shot_speed", IMAGE_GROUP_BASE); + g_item[BONUS_TELEPORT] = addImageData("item.bonus.teleport.png", IMAGE_ALPHA, "item_teleport_speed", IMAGE_GROUP_BASE); + g_item[BONUS_GHOST] = addImageData("item.bonus.ghost.png", IMAGE_ALPHA, "item_ghost_speed", IMAGE_GROUP_BASE); + g_item[BONUS_4X] = addImageData("item.bonus.4x.png", IMAGE_ALPHA, "item_4x_speed", IMAGE_GROUP_BASE); + g_item[BONUS_HIDDEN] = addImageData("item.bonus.hidden.png", IMAGE_ALPHA, "item_hidden_speed", IMAGE_GROUP_BASE); +#endif + + isItemInit = TRUE; +} + +item_t* newItem(int x, int y, int type, int author_id) +{ + item_t *new; + + new = malloc( sizeof(item_t) ); + assert( new != NULL ); + + new->type = type; + + new->id = getNewID(); + new->x = x; + new->y = y; + new->frame = 0; + new->count = 0; +#ifndef PUBLIC_SERVER + new->img = g_item[type]; +#endif + new->author_id = author_id; + + switch( type ) + { + case GUN_DUAL_SIMPLE : + case GUN_SCATTER : + case GUN_TOMMY : + case GUN_LASSER : + case GUN_MINE : + case GUN_BOMBBALL : + new->w = ITEM_GUN_WIDTH; + new->h = ITEM_GUN_HEIGHT; + break; + + case ITEM_MINE : + new->w = ITEM_MINE_WIDTH; + new->h = ITEM_MINE_HEIGHT; + break; + + case ITEM_EXPLOSION : +#ifndef NO_SOUND + playSound("explozion", SOUND_GROUP_BASE); +#endif + new->w = ITEM_EXPLOSION_WIDTH; + new->h = ITEM_EXPLOSION_HEIGHT; + break; + + case ITEM_BIG_EXPLOSION : +#ifndef NO_SOUND + playSound("explozion", SOUND_GROUP_BASE); +#endif + new->w = ITEM_BIG_EXPLOSION_WIDTH; + new->h = ITEM_BIG_EXPLOSION_HEIGHT; + break; + + case BONUS_SPEED : + case BONUS_SHOT : + case BONUS_TELEPORT : + case BONUS_GHOST : + case BONUS_4X : + case BONUS_HIDDEN : + new->w = ITEM_BONUS_WIDTH; + new->h = ITEM_BONUS_HEIGHT; + break; + } + + return new; +} + +/* +item_t* getItemID(list_t *listItem, int id) +{ + item_t *thisItem; + int i; + + assert( listItem != NULL ); + + for( i = 0 ; i < listItem->count ; i++ ) + { + thisItem = (item_t *)listItem->list[i]; + assert( thisItem != NULL ); + + if( thisItem->id == id ) + { + return thisItem; + } + } + + return NULL; +} +*/ + +void getStatusItem(void *p, int *id, int *x, int *y ,int *w, int *h) +{ + item_t *item; + + item = p; + + *id = item->id; + *x = item->x; + *y = item->y; + *w = item->w; + *h = item->h; +} + +void setStatusItem(void *p, int x, int y, int w, int h) +{ + item_t *item; + + item = p; + item->x = x; + item->y = y; + item->w = w; + item->h = h; +} + +void replaceItemID(item_t *item, int id) +{ + replaceID(item->id, id); + item->id = id; +} + +void addNewItem(space_t *spaceItem, int author_id) +{ +#ifndef PUBLIC_SERVER + char msg[STR_SIZE]; +#endif + arena_t *arena; + item_t *item; + int new_x, new_y; + int type; + +#ifndef PUBLIC_SERVER + if( isSettingAnyItem() == FALSE || + getNetTypeGame() == NET_GAME_TYPE_CLIENT ) + { + return; + } +#endif + + arena = getCurrentArena(); + findFreeSpace(getCurrentArena(), &new_x, &new_y, ITEM_GUN_WIDTH, ITEM_GUN_HEIGHT); + + type = GUN_DUAL_SIMPLE; + +#ifndef PUBLIC_SERVER + do{ +#endif + switch( random() % 12 ) + { + case 0 : type = GUN_DUAL_SIMPLE; + break; + case 1 : type = GUN_SCATTER; + break; + case 2 : type = GUN_TOMMY; + break; + case 3 : type = GUN_MINE; + break; + case 4 : type = GUN_LASSER; + break; + case 5 : type = GUN_BOMBBALL; + break; + case 6 : type = BONUS_SPEED; + break; + case 7 : type = BONUS_SHOT; + break; + case 8 : type = BONUS_TELEPORT; + break; + case 9 : type = BONUS_GHOST; + break; + case 10 : type = BONUS_4X; + break; + case 11 : type = BONUS_HIDDEN; + break; + } +#ifndef PUBLIC_SERVER + }while( isSettingItem(type) == FALSE || + (getNetTypeGame() == NET_GAME_TYPE_NONE && type == BONUS_HIDDEN) ); +#endif + + item = newItem(new_x, new_y, type, author_id); + addObjectToSpace(spaceItem, item); + + if( getNetTypeGame() == NET_GAME_TYPE_SERVER ) + { + proto_send_additem_server(PROTO_SEND_ALL, NULL, item); + } + +#ifndef PUBLIC_SERVER + sprintf(msg, "in arena is new item\n"); + appendTextInTerm(msg); +#endif + +} + +#ifndef PUBLIC_SERVER + +void drawItem(item_t *p) +{ + assert( p != NULL ); + + addLayer(p->img, p->x, p->y, p->frame * p->w, 0, p->w, p->h, TUX_LAYER); +} + +void drawListItem(list_t *listItem) +{ + item_t *thisItem; + int i; + + assert( listItem != NULL ); + + for( i = 0 ; i < listItem->count ; i++ ) + { + thisItem = (item_t *)listItem->list[i]; + assert( thisItem != NULL ); + drawItem(thisItem); + } +} + +#endif + +void eventListItem(space_t *spaceItem) +{ + my_time_t currentTime; + item_t *thisItem; + int i; + + currentTime = getMyTime(); + + assert( spaceItem != NULL ); + + for( i = 0 ; i < spaceItem->list->count ; i++ ) + { + thisItem = (item_t *)spaceItem->list->list[i]; + assert( thisItem != NULL ); + + thisItem->count++; + + if( thisItem->count == ITEM_MAX_COUNT ) + { + thisItem->count = 0; + thisItem->frame++; + } + + switch( thisItem->type ) + { + case GUN_TOMMY : + case GUN_DUAL_SIMPLE : + case GUN_SCATTER : + case GUN_LASSER : + case GUN_MINE : + case GUN_BOMBBALL : + if( thisItem->frame == ITEM_GUN_MAX_FRAME ) + { + thisItem->frame = 0; + } + break; + + case ITEM_MINE : + if( thisItem->frame == ITEM_MINE_MAX_FRAME ) + { + thisItem->frame = 0; + } + break; + + case ITEM_EXPLOSION : + case ITEM_BIG_EXPLOSION : + if( thisItem->frame == ITEM_EXPLOSION_MAX_FRAME ) + { + delObjectFromSpaceWithObject(spaceItem, thisItem, destroyItem); + i--; + } + break; + + case BONUS_SPEED : + case BONUS_SHOT : + case BONUS_TELEPORT : + case BONUS_GHOST : + case BONUS_4X : + case BONUS_HIDDEN : + if( thisItem->frame == ITEM_GUN_MAX_FRAME ) + { + thisItem->frame = 0; + } + break; + } + } +} + +void mineExplosion(space_t *spaceItem, item_t *item) +{ + if( getNetTypeGame() != NET_GAME_TYPE_CLIENT ) + { + int x, y; + item_t *item_explosion; + + x = ( item->x + item->w/2 ) - ITEM_BIG_EXPLOSION_WIDTH/2; + y = ( item->y + item->h/2 ) - ITEM_BIG_EXPLOSION_HEIGHT/2; + + item_explosion = newItem(x, y, ITEM_BIG_EXPLOSION, item->author_id); + + if( getNetTypeGame() == NET_GAME_TYPE_SERVER ) + { + proto_send_additem_server(PROTO_SEND_ALL, NULL, item_explosion); + } + + addObjectToSpace(spaceItem, item_explosion ); + } + + if( getNetTypeGame() == NET_GAME_TYPE_SERVER ) + { + proto_send_del_server(PROTO_SEND_ALL, NULL, item->id); + } + + delObjectFromSpaceWithObject(spaceItem, item, destroyItem); +} + +void eventConflictShotWithItem(arena_t *arena) +{ + shot_t *thisShot; + item_t *thisItem; + int i, j; + + if( getNetTypeGame() == NET_GAME_TYPE_CLIENT ) + { + return; + } + + for( i = 0 ; i < arena->spaceShot->list->count ; i++ ) + { + bool_t isDelShot; + + isDelShot = FALSE; + thisShot = (shot_t *)arena->spaceShot->list->list[i]; + assert( thisShot != NULL ); + + listDoEmpty(listHelp); + getObjectFromSpace(arena->spaceItem, thisShot->x, thisShot->y, thisShot->w, thisShot->h, listHelp); + + for( j = 0 ; j < listHelp->count ; j++ ) + { + thisItem = (item_t *)listHelp->list[j]; + assert( thisItem != NULL ); + + switch( thisItem->type ) + { + case ITEM_MINE : + if( getNetTypeGame() != NET_GAME_TYPE_CLIENT ) + { + mineExplosion(arena->spaceItem, thisItem); + } + break; + + case ITEM_EXPLOSION : + case ITEM_BIG_EXPLOSION : + isDelShot = TRUE; + break; + } + } + + if( isDelShot ) + { + if( getNetTypeGame() == NET_GAME_TYPE_SERVER ) + { + proto_send_del_server(PROTO_SEND_ALL, NULL, thisShot->id); + } + + delObjectFromSpaceWithObject(arena->spaceShot, thisShot, destroyShot); + i--; + } + } +} + +static void eventTuxIsDeadWithItem(tux_t *tux, item_t *item) +{ + if( tux->bonus == BONUS_GHOST ) + { + return; + } + + if( tux->bonus == BONUS_TELEPORT ) + { + tuxTeleport(tux); + return; + } + + if( item->author_id != tux->id ) + { + tux_t *author; + + author = getObjectFromSpaceWithID(getCurrentArena()->spaceTux, item->author_id); + + if( author != NULL ) + { + author->score++; + + if( getNetTypeGame() == NET_GAME_TYPE_SERVER ) + { + proto_send_newtux_server(PROTO_SEND_ALL, NULL, author); + } + } + } + + countRoundInc(); + eventTuxIsDead(tux); +} + +static void tuxGiveBonus(tux_t *tux, item_t *item) +{ +#ifndef PUBLIC_SERVER + char msg[STR_SIZE]; +#ifndef NO_SOUND + playSound("item_bonus", SOUND_GROUP_BASE); +#endif + +#endif + tux->bonus = item->type; + tux->bonus_time = TUX_MAX_BONUS; + +#ifndef PUBLIC_SERVER + sprintf(msg, "tux with id %d bonus enabled\n", tux->id); + appendTextInTerm(msg); +#endif + + if( getNetTypeGame() == NET_GAME_TYPE_SERVER ) + { + proto_send_newtux_server(PROTO_SEND_ALL, NULL, tux); + } +} + +static void tuxGiveGun(tux_t *tux, item_t *item) +{ +#ifndef PUBLIC_SERVER + char msg[STR_SIZE]; +#ifndef NO_SOUND + playSound("item_gun", SOUND_GROUP_BASE); +#endif +#endif + + tux->pickup_time = 0; + tux->shot[ item->type ] += GUN_MAX_SHOT; + tux->gun = item->type; + +#ifndef PUBLIC_SERVER + sprintf(msg, "tux with id %d has new gun\n", tux->id); + appendTextInTerm(msg); +#endif + + if( getNetTypeGame() == NET_GAME_TYPE_SERVER ) + { + proto_send_newtux_server(PROTO_SEND_ALL, NULL, tux); + } +} + +void eventGiveTuxItem(tux_t *tux, item_t *item, space_t *spaceItem) +{ + switch( item->type ) + { + case GUN_TOMMY : + case GUN_DUAL_SIMPLE : + case GUN_SCATTER : + case GUN_LASSER : + case GUN_MINE : + case GUN_BOMBBALL : + tuxGiveGun(tux, item); + + if( getNetTypeGame() == NET_GAME_TYPE_SERVER ) + { + proto_send_del_server(PROTO_SEND_ALL, NULL, item->id); + } + + delObjectFromSpaceWithObject(spaceItem, item, destroyItem); + break; + + case ITEM_MINE : + if( tux->bonus != BONUS_GHOST ) + { + mineExplosion(spaceItem, item); + } + break; + + case ITEM_EXPLOSION : + case ITEM_BIG_EXPLOSION : + eventTuxIsDeadWithItem(tux, item); + break; + + case BONUS_SPEED : + case BONUS_SHOT : + case BONUS_TELEPORT : + case BONUS_GHOST : + case BONUS_4X : + case BONUS_HIDDEN : + tuxGiveBonus(tux, item); + + if( getNetTypeGame() == NET_GAME_TYPE_SERVER ) + { + proto_send_del_server(PROTO_SEND_ALL, NULL, item->id); + } + + delObjectFromSpaceWithObject(spaceItem, item, destroyItem); + break; + } +} + +void eventGiveTuxListItem(tux_t *tux, space_t *spaceItem) +{ + item_t *thisItem; + int x, y, w, h; + int i; + + if( getNetTypeGame() == NET_GAME_TYPE_CLIENT ) + { + return; + } + + assert( spaceItem != NULL ); + assert( tux != NULL ); + + if( tux->status == TUX_STATUS_DEAD ) + { + return; + } + + getTuxProportion(tux, &x, &y, &w, &h); + + listDoEmpty(listHelp); + getObjectFromSpace(spaceItem, x, y, w, h, listHelp); + + for( i = 0 ; i < listHelp->count ; i++ ) + { + thisItem = (item_t *)listHelp->list[i]; + assert( thisItem != NULL ); + + eventGiveTuxItem(tux, thisItem, spaceItem); + + if( getNetTypeGame() == NET_GAME_TYPE_SERVER ) + { + //proto_send_item_server(PROTO_SEND_ALL, NULL, tux, thisItem); + proto_send_newtux_server(PROTO_SEND_ALL, NULL, tux); + } + } +} + +void destroyItem(item_t *p) +{ + assert( p != NULL ); + delID(p->id); + free(p); +} + +void quitItem() +{ + isItemInit = FALSE; +} |